Ranloth -> RE: Would we have more players if we omit loses? (12/15/2013 9:27:55)
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^ Amen. Although, I'll try to expand on one point of yours. ED, before being purchased by AE, was designed for older players - teenagers and adults -, in other words, mature audience. After they were bought by AE, they had to cater for younger players (as you've mentioned) as well, thus making it a bit more simplistic, but not completely ditching the older audience. An example could be removal of passives - builds were much easier to create with them, and non-EP cores, which were all easy to use. Now, you have to think a little bit more thus making it a bit more strategical - something that older target audience would like, but not the younger. So, they still try to cater for the more mature audience, but their main one is kids, mostly 6-15, as you've mentioned. Older players can still play, but they will not be catered for as much as the younger players. If that makes sense. Apart from that, the above post is pretty much spot on.
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