DarkDevil -> RE: Stamina Points (SP) (12/28/2013 7:53:58)
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i think the amount of stamina should be a stable number and there should be no way to reduce or increase either costs or regain or max. it will be easier to balance as everyone will have equal access to it as when using cores or free skills , avoiding the current problem with energy. i don't think adding it on supp will balance supp , the problem with supp is with rage and crict but let's not discuss this here. lastly i think each class should have 2 skills operated by stamina. MOB , battery , statics , parasite , adrenaline rush , frenzy , assim . on ch i don't know which skill would be as the only one would be static charge , any idea. i don't think shields should work on stamina so we won't reach a scenario where a shield cost will be low. also the amount regained should be like 10 with attack and sidearm costing like 3 and aux 5 , would enable better use of items as you would only use a core every 4 turns of charging , and ofc you should start with full stamina . also making skills have a stamina cost beside their energy cost so using skills will not totally eliminate the stamina usage that turn , yet the amount should be low so you will regain so you will always be able to use energy skills. so there will be no scenario where someone abuse both energy and stamina in an endless loop. i support this from begining you know [:)]
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