Ranloth -> RE: =ED= December 19th, 2013 - A Legendary Release (12/20/2013 9:53:40)
|
Removing Armor w/ stats would make it great. It's weaker than Necrosis, when it comes to defensive debuff, but Necrosis takes time to take full effect. Or it may have lesser damage penalty to compensate for removing just Armor (no stats, like Yetis). Or perhaps longer duration - Guns have 2 and Auxes have 3 for normal Yeti, this one could have definite 3 or 4 turns instead. At the same time, FrostWolv has a valid point - it affects both, Res and Def, and stacks the total damage. This leads me to possiblity of Armor Annihilator lasting either 4 turns, 3 turns + little to no damage penalty, or 3 turns + removing stats from the Armor. I will be getting it regardless. I love original Yetis, and this one sounds good - more geared vs. defensive players, as opposed to original Yetis being vs. offensive players. The weapon core doesn't sound to shabby either - we're yet to find out what critical % of HP is required, and it likely has lower EP cost to compensate for Health requirement (at a certain range).
|
|
|
|