Silver -> All you need to know about Ascendant (12/21/2013 0:34:22)
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All you need to know about ascendant Introduction What is the Ascendant class? The Ascendant is an atealan class which is basically a stronger form of a mage. All the skills are similar, except that they are buffed much more. The Ascendant class is available to only mages. If your base class was a Rogue or Warrior, check out the guides for Crytics and Riftwalkers. Where do you get this class? This class can be only obtained in Atrea (The Anomaly). The trainer for the class is Isiri, and she can be found in the tower which you see after entering the place. There are 3 staircases; one on the left, right and center. Take the center one and keep going till you find a room. Enter it, and Isiri will be there. Remember, if you are not a mage you cannot enter! Once you enter, go to Isiri and click 'read signs'. There you will have to do a quest to unlock the armor, along with its skills. However, you must have a Dragon Amulet to be able to unlock the armor. How does this guide help? Whether you are an Ascendant newbie or a master DragonFabler, everything about the class is located in this guide, and can be useful to you! Since this class is closely related to mages, you may not have any trouble with the class at all, but if there's any doubt on the skills or the abilities of the class, feel free to check this guide out! Ratings Scale: From 1-5, with 1 being poor, 2 being Average, 3 being Good, 3.5 being Pretty Good, 4 - 4.5 being Very Good, 5 being excellent Offense (Damage output, boosts): 4.5 Defense (shielding skills, defense boosters, etc.): 2 Healing: 1 Stalling (debuffs, stuns, etc.): 3 Mana Consumption: 3 (moderate) Overall Rating: Pretty good Best Ascendant stats for your level Offensive Level 80 INT: 200 END: 135 WIS: 60 Level 70 INT: 180 END: 115 WIS: 50 Level 60 INT: 160 END: 95 WIS: 40 Level 50 INT: 140 END: 75 WIS: 30 Level 40 INT: 120 END: 55 WIS: 20 Level 30 INT: 90 END: 30 WIS: 25 Level 20 INT: 60 END: 10 WIS: 25 Level 10 INT: 25 END: 10 WIS: 10 The Ageisk Boost Before we move on to the skills, you need to know about the Ageisk Boost, a vital component of the Ascendant armor. In a battle, with every passing turn, you get a boost of 5%, capping at 25%. This means you will have a 25% boost after the 5th turn. This means Ascendants are at full power later in the battle, and is extremely useful for boss fights. However, using the final skill reduces the boost back to 0. Ascendant Skills (4) Incomplete. Will be completed soon [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Wrath_zpsee1d575a.jpg[/image] Tolm's Wrath : 30% damage DOT for 5 turns. Appearance: The player strikes by spinning the weapon to hit, and then punches. Effect: 2 hits of 55% damage for a total of 110% weapon damage. 30% Fire DoT for 5 turns. MP Cost: 15 Cooldown: 5 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Kick_zpsa9d4d2c0.jpg[/image] Kick : Stops a foe from running away. With style! Appearance: The player runs and kicks the target Effect: 1 hit of 150% damage, prevents the target from running away MP Cost: 5 Cooldown: 10 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Mana_zpsdfb6194f.jpg[/image] Break Concentration : Damage's Target's Mana. Appearance: The player strikes by spinning the weapon to hit, and then punches. Effect: Damages the target's mana with 150% damage MP Cost: - Cooldown: 10 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Blind_zps3913984c.jpg[/image] Aksal's Light! : -60 Hit for enemy Appearance: The player summons comets from the sky to strike the target Effect: Gives the target a -60 bonus for 5 turns (Including the turn it is used on) MP Cost: 20 Cooldown: 6 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Tolm_zps9035d712.jpg[/image] The Hammer : Buff self and target sleeps for 3 rounds Appearance: The player is enveloped with a celestial pattern, and then strikes by spinning the weapon to hit, followed by a punch. Effect: 2 hits of 55% damage. Increases your boost by 25% for 6 turns. Stuns the enemy for 3 turns. MP Cost: 15 Cooldown: 30 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Ageisk_zpscb7a0f94.jpg[/image] The Book – Chapter 2 : Restores 10% mana Appearance: The player is enveloped in a rune design Effect: Heals 10% of the player's mana MP Cost: - Cooldown: 3 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Shield-2_zps8977ef57.jpg[/image] Thorny Shield : Barrier Defense for 2 turns Appearance: The player is enclosed in a shield Effect: +180 Defenses for 2 turns (Including the turn it is used). If the player is hit, the enemy takes the same amount of damage back. MP Cost: 15 Cooldown: 10 turns [image]http://i196.photobucket.com/albums/aa216/svinx_nor/AttackW-1.png[/image] 2 hits of 50% damage Appearance: The player strikes by spinning the weapon to hit the target, followed by a punch. [image]http://i.imgur.com/YQG6Z.jpg[/image] The Staff :+30% Power Boost for 5 rounds Appearance: Effect: 1 hit of 100% damage, 30% boost for 3 turns. MP Cost: 15 Cooldown: 5 turns [image]http://i.imgur.com/IIs7S.jpg[/image] The Wand : +25% damage, extra damage when Frozen Appearance: The player walks up to the target, becomes surrounded by a rune pattern, and then drops lighting bolts onto the target. Effect: 5 hits of 25% damage, does extra damage when the target is affected by Frozen. MP Cost: 35 Cooldown: 5 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Preis_zps758629bb.jpg[/image] The Scythe : +30% damage, adds -25 Fire Appearance: The player walks up to the target, becomes surrounded by a rune pattern, and then drops large icicles onto the target. Effect: 4 hits of 32.5% damage. Applies the Frozen condition, reducing the target's Fire resistance by 25% MP Cost: 25 Cooldown: 5 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Telyts_zpsdef984fb.jpg[/image] The Dagger : +30% damage, +30 BtH for 5 turns Appearance: The player walks up to the target and kneels down, becomes surrounded by a rune pattern, and starts jabbing with the weapon. Effect: 8 hits of 16.25% damage, gives +30 bonus to the player. MP Cost: 25 Cooldown: 5 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Ageisk-1_zps2335eed9.jpg[/image] The Book - Chapter 1 : +30% damage for 5 turns Appearance: The player is surrounded with a rune design, then summons comets to strike the target Effect: 2 hits of 65% damage, gives the player a 25% Boost for 5 turns MP Cost: 25 Cooldown: 5 turns [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Fury_zps34afc137.jpg[/image] Ageisk's Fury : Cast to all enemies Appearance: The player is surrounded with a rune design, after which the enemies take damage. Effect: Hits all enemies for 150% damage each MP Cost: 30 Cooldown: N/A [image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Ascend_zps3d903534.jpg[/image] Ascension : Guaranteed Crit Appearance: The player is surrounded by a rune deisgn, then summons comets from the sky to strike the target. Effect: 1 hit of ?% damage, guaranteed critical. Ageisk boost applies to this skill, but is reset after using. Prerequisites: Requires 3:10 to be used MP Cost: 25 Cooldown: 15 turns Pros & Cons Pros Ageisk boost makes the class extremely powerful Has many boosting skills, further increasing damage output Has extremely powerful skill combos Has a variety of offensive moves which affect its offensive stats Cons Lacks healing skills Lacks mana healing. Its only mana healing skill doesn't exactly help matters. Against bosses which can heal or bosses which can possibly do high amounts of damage, ascendant isn't very useful. Animations are long. This is annoying enough to be mentioned here. They aren't JUST long. The rune designs sometimes even makes the game lag. Its a strong class for farming, but the long skill animations can be very irritating. Ascendant Strategies This section will show you all the combos and strategies for ascendant. If the first few of the sequence manage to kill your opponent, then good. But if not, follow the other steps. If the opponent is not dead with all these steps, repeat the sequence based on the steps given. Use alternative skills for ones which still have their cooldown going on. You have to be discreet while seeing combinations, and come up with your own ones too! Some notes have been given below each sequence to follow though and understand better. Weak/Medium opponents: Ascend -> Dagger OR Aksal's Light -> Ascend Tough Opponents: Ascend -> The Hammer -> The Scythe -> The Wand The Hammer isn't a compulsion, but its recommended Scythe -> Wand is the main combo. If you REALLY feel you need to play something between those 2, you can, but only one move, or the Frozen condition will wear off. Throwing in an Aksal's Light skill can be quite useful. Very Tough Opponents: Ascend -> Aksal's Light -> The Hammer -> The Staff -> The Book -> The Scythe -> The Wand (Note: Preferably using a fire weapon) The Hammer can be used at any time, but not between The Staff -> The Book -> The Scythe -> The Wand. This is the MAIN combo. And you can't interrupt it this time. Very Tough Opponents (alternate tactic): Ascend -> Aksal's Light -> Tolm's Wrath -> The Hammer -> The Staff -> The Book Ascend can be either used at the first or last. It does immense damage at last, but removes your ageisk boost. Matching Accessories Interested in style? Not to worry, we have the perfect section for you! Credits Thanks to Boxer2380 for helping out with strategies Thanks to Boxer2380, DarkLore, and ~Cursed Hero~ for typo corrections Thanks to Neo21 for helping out with strategies
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