Frosty Mystery! Frystery??? Q&A Thread (Full Version)

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Starstruck -> Frosty Mystery! Frystery??? Q&A Thread (12/21/2013 16:22:47)

Hey everyone!

So I'm doing a new RP here on the boards and, though I've been busy, I finally think I have enough work done to proceed to asking YOU what YOU want from this RP!

This RP is:
  1. Zero-Combat. You're going to need different skills than the ability to kill a man with your thumb - the murderer doesn't need to, either.
  2. Civilian. There can be ex-military (or its equivalent) characters, but the ability to stay calm in a crisis is not what this RP is about! It's about losing your minds because you are totally unprepared for this!
  3. Narrow. You're either human or some similarly sapient AQ or DF race, and no just because it talks sometimes doesn't mean it's sentient. If, as a general rule, it is your ally in an AE game, it is allowed (except dragons. Those aren't really "allies" anyway.)
  4. Scary. Your character has a secret that must be guarded at all costs. You can still survive if your secret is exposed, but you will be unable to continue searching for the murderer and thus cannot win. However, the murderer's secret is that he is the murderer. Guard your secret well, even though it is proof of your innocence!
  5. Only slightly competitive. There can be multiple winners if you team up to find the murderer. But beware, for the assassin lies unseen within your ranks...


I am debating the following:

-Can you choose your secret? Y/N
-Can you significantly alter the plot line through your actions? Y/N
-How much control over your surroundings are you allowed to exert? (Do I need to have a clear map of the castle or can I trust y'all to be good little boys and girls?)
-How much magic should be allowed? I currently favor Next to None. Moglin healing magic and other simple effects shall be allowed, but no offensive or life-saving supernatural abilities will be permitted, except for allowed abilities used in creative ways, such as using healing magic to light up a room and see the murderer coming. All questions on what is allowed should be PMd to me prior to application.

I've talked to Ryu about this and even though I could just go through with it, I wanted to trap involve more people so I could tell who's going to join. This RP needs a high head-count, at least at the beginning, and I'd hate to have to cancel it just because we only got 4 people instead of the required 6. I want to preserve the similarity to Clue, and 6 seems like the best number for this. I obviously cannot win, but if need be I can participate without too much trouble.

Please post your intents and opinions! Don't be shy; yours might be the idea that makes this delicious Frystery cake the best in the world.




TJByrum -> RE: Frosty Mystery! Frystery??? (12/21/2013 17:56:11)

So it's a mystery-based RP about a group of people trying to find a murderer? And one of us are the murderer? And there's an assassin? Or is the assassin and murderer one and the same?

I also think it'd be better if you choose the secrets cause the RP will function more accordingly.

EDIT: Also, what exactly are these 'secrets' like?




Starstruck -> RE: Frosty Mystery! Frystery??? (12/22/2013 0:25:51)

The problem with me coming up with secrets is that I'll most likely be able to come up with 2 different secrets and a whole bunch of you are going to be eerily similar. AKA half the group has Mob ties. The freedom to choose your own dirty secret is a burden off of my shoulders and a better way to personalize and perfect all of your character instead of receiving possibly uncharacteristic details that could upset your plans from me.

A secret has to be something that:

-the character would not want to reveal
-if you knew someone had this secret (or at least was keeping it a secret) you would get really mad at them
-Is something that you might consider a dumb thing to think about someone but, if you heard it, it would make a terrifying kind of sense.
-has some tangible effect on how you RP the character (if the character hunts and eats cats, for example, they might get a little nervous whenever someone wonders aloud where Mr. Fruffles went. Your job is to make their reaction believable so nobody finds the correlation between Mr. Fruffles' disappearance and your satiated hunger).

Sorry about the confusion. The assassin and the murderer are the same person; I varied my word choice too suspiciously. I should have used "assassin" first and "murderer lies unseen within your ranks..." later. "Assassin" implies they haven't done anything yet, when in fact he or she has committed one successful assassination already and plans to eliminate several other key figures in the future; namely, all of the detectives at the party.

Oh, and you're locked in. \o/ The murderer stole the key from the dead guest of honor after the murder. Escape will not be so easy...




TJByrum -> RE: Frosty Mystery! Frystery??? (12/22/2013 11:41:54)

So the secret doesn't have to relate to the murder?

Whatever the case, this seems fairly different. I'd like to give it a try. Count me in.




DaiTigris -> RE: Frosty Mystery! Frystery??? (12/22/2013 16:40:59)

This reminds me of something I thought about creating a long time ago for a completely different purpose but it's eerily similar to the premise I had. So this seems like a lot of fun and definitely something I'll be interested in once I'm finished with the academy. Out of curiosity, and clarification, how are you going to chose the murderer? As fun as it would be to have all 6 different characters all secretly being the murderer I have a feeling that's not what you have planed for this. Also how much of this are we going to have to keep to ourselves? I mean most of the characters have secrets but initially how far outside of the actually RP are we even allowed to know our fellow role play character's secrets? Otherwise I'm imagining that either way there are going to be a lot of whispering and a lot of shenanigans for this type of an RP. So Forward with the investigation!




salene -> RE: Frosty Mystery! Frystery??? (12/22/2013 21:02:01)

i don't know if you can do this, but i would just love to be a part of this! clue has always been my favorite game/movie! im not done with the academy yet, but when i am, sign me up! also, will each of our mini secrets affect how the game goes, and also, what situation would make us tell our secrets?




Vanir -> RE: Frosty Mystery! Frystery??? (12/23/2013 11:28:21)

I think this would be very challenging, but I look forward to participating once out of the RPA. I do have some questions. Our secrets do not necessarily have to be "dark", but should be strange and somewhat appalling? For instance, Starstruck, your example of eating cats? I guess I'm a bit confused on the criteria that the secret should fit.

Also, in our writing, we would not be able to reveal our character's thoughts. Is that correct? Unless we found a way to do so without revealing our character's secrets and intentions.




Master K -> RE: Frosty Mystery! Frystery??? (12/23/2013 13:45:29)

This...has actually sparked my curiosity.

Carry on. :)




Starstruck -> RE: Frosty Mystery! Frystery??? (12/23/2013 15:02:30)

OK, I'm back on the Internet. Don't panic, everyone.

quote:

This reminds me of something I thought about creating a long time ago for a completely different purpose but it's eerily similar to the premise I had. So this seems like a lot of fun and definitely something I'll be interested in once I'm finished with the academy. Out of curiosity, and clarification, how are you going to chose the murderer? As fun as it would be to have all 6 different characters all secretly being the murderer I have a feeling that's not what you have planed for this. Also how much of this are we going to have to keep to ourselves? I mean most of the characters have secrets but initially how far outside of the actually RP are we even allowed to know our fellow role play character's secrets? Otherwise I'm imagining that either way there are going to be a lot of whispering and a lot of shenanigans for this type of an RP. So Forward with the investigation!
Having everyone be the murderer was something I thought of doing, but unfortunately it turns out that it would be a REALLY OBVIOUS twist and one that would be extremely difficult and complicated to pull off right. There is only one murderer.

Since one of the secrets is "I murdered Nippy," it will not be possible to know the secrets of other players. It would be a terrible mystery if you knew who it was right from the start, even if your character doesn't.

quote:

will each of our mini secrets affect how the game goes, and also, what situation would make us tell our secrets?
quote:

I think this would be very challenging, but I look forward to participating once out of the RPA. I do have some questions. Our secrets do not necessarily have to be "dark", but should be strange and somewhat appalling? For instance, Starstruck, your example of eating cats? I guess I'm a bit confused on the criteria that the secret should fit.

Revealing your secret is really, really bad. This adds a level of depth and secrecy to the situation that wouldn't be present otherwise: The reason the demon looks so darn suspicious is because he doesn't want anybody to know that he made those crocheted doilies. The reason that Zarlorak, Eater of Souls, gets angry every time someone tries to pin the murder on him? It's because he owed Nippy money and is relieved that he doesn't have to pay it, but guilty about his relieved feelings because he knew Nippy rather well and angry because he has the motive, the means, and the guilt and thus would be easily framed despite not being the murderer. You might be able to pick your secrets: that's one of the things I'm asking guys D: I'm not quite sure yet.

A good secret is one that your character wouldn't like anyone else to know, ever. If someone else figures out the secret, that character could have severe and wide-ranging consequences. That makes a good secret.

Oh, and if someone is framed for being the murderer, there will be a double murder with both the murderer's next planned victim and the person who has been framed. High stakes guys.

Clues will show up at every murder. The subtlety of each clue is dependent on the overall number of players - 6 players? Subtle. 10 players? You'll need more evidence before you can figure this out. 4 players? Think hard, boyos, because this is probably your character's last chance.

The murderer will be able to decide what clues are available at the crime scene that aren't given out to just anyone, and also what kinds of hints they'd like to scatter around the house. A map might make it unfairly biased towards luck players who look for clues where the murderer wants them to, but it also might reward inspectors who think in interesting ways. If the murderer doesn't place enough clues, I just might leave some unintended evidence.

Don't forget to answer the questions! I'll add one now: Would a map be good or badt? Y/N




salene -> RE: Frosty Mystery! Frystery??? (12/23/2013 18:00:45)

i think a map could be very helpful, as long as it is loose, and could allow for, perhaps some secret passages or other hidden areas.




DaiTigris -> RE: Frosty Mystery! Frystery??? (12/24/2013 21:38:17)

I'm thinking for this kind of a role play that yes a basic outline of a map would be nearly essential. Otherwise one more thing about secrets, will we have to get them approved privately through you Star?




Starstruck -> RE: Frosty Mystery! Frystery??? (12/24/2013 22:35:04)

Yeah, I'll approve them. I'll also pick a murderer. If you really want to be the murderer, or if you just can't think of a secret and would like to be the murderer so you don't have to come up with one, just say "My secret is that my character murdered Nippy" or something.

Alright, so I think I'll start drawing up a map then. Answer the other questions, please. I'd love to involve the players more.




salene -> RE: Frosty Mystery! Frystery??? (12/25/2013 0:22:53)

ok, i think we should be able to alter the plot, but not too much. like say, the murderer has an accomplice opposed to the murderer is actually sepulchure who wishes to make a cheese wheel from our bones.

also, there should definitely be SOME magic.




Starstruck -> RE: Frosty Mystery! Frystery??? (12/25/2013 1:31:09)

The Battleon RP boards are less random than most, and I've seen a lot. You have nothing to worry about :) As flippant as I can be sometimes, I've given my word to take this one as seriously as I can. It's light, for now...but there's a darker turn, and we'll see that same theme in the RP itself with the juxtaposition of the happy party and the sad, confusing, and emotionally "heavy" murder.

I'm concerned about magic because this RP is CIVILIAN. You should feel like you can just get offed at any point during the RP. If you come in shooting fireballs, "but even that can't save him from the murderer..." there just seems to be little point to using magic, much less allowing it. In addition, you wouldn't like to have to find the murderer who just waved his pinky and Nippy burst into flames, would you? No clues, no nothing, just a lot of charred Nippy bits everywhere.

These boards tend to gravitate towards combative characters because they're the offspring of what is essentially a fighting game. This RP is a little closer to real life; the emotions experienced by the characters in tense scenes, the feelings of secrecy and reluctance to cooperate, the paranoia of being so vulnerable at all times...they are all experiences that just can't be felt by an archetype, be it mage, rogue, warrior, cleric, or shopkeeper. In this RP, I'm looking for archetypes like socialite, cleric, priest, ex-military, rising star, family-friendly-equivalent-to-drunkard, and two-faced sneak. Stuff that should be RP'd more, but isn't because these boards are really focused on combat. That's not a problem - I love punching faces as much as you do! - but I'd like to change it up a little bit and a murder mystery is quite literally the best way to do that, even better than Yulgar's Inn, because it forces even those who would have liked to be a strong fighter to come out on the top of the heap to pick a character archetype that focuses more on social situations and detecting.

Healing magic is definitely approved. If you survive a close scrape with the murderer, a little healing magic can keep you on the run from him or her. Other forms of magic might help as well. I'll approve creative ideas as long as they're toned down enough.

I hear bone cheese is not tasty. Can anyone confirm or deny this? Kooroo perhaps?




salene -> RE: Frosty Mystery! Frystery??? (12/25/2013 2:21:28)

Yes, that is exactly what I meant by magic. Some, but not too much. Like, the ability to turn invisible when confronted by cheese, or some absurdly small power that can add depth and character to the RP. Besides this, I completely agree





Starstruck -> RE: Frosty Mystery! Frystery??? Q&A Thread (3/3/2014 22:38:19)

Subtlety is the key here. Mods - take heed, I am prepared.

Frozen Pallor (A Winter Mystery)

You look up. A large building stands at the end of a winding path. Your breath condenses before you and you observe the wisps of hot air waft away from you in the winter breeze. The first flakes of the last snow of the year begin to fall. You tighten your heavy wrappings around you, or maybe you don't. Maybe you hurry to open the door, and maybe you don't. The important thing is that you are at this party for a reason, and that reason could be shamefully greedy or...perhaps it takes a more sinister bent. But one thing is universal; you expect silence from your host. Complete and total silence. Because the alternative does not even bear thinking about.

The party is a great success, and you are waiting to get a word in edgewise to Nippy; if you were paying attention, you may have noticed a few others whispering to the host about some sensitive topic or other. The lights shine brightly, illuminating the vast halls and shining out over the gathering snow, already blocking exit from the doors; that's okay. You don't mind being trapped in here for a long time. It is warm, and there is firewood to spare; you can make yourself quite cozy, and perhaps make a few new close acquaintances.

Your turn has come, and Nippy turns to you with an expectant smile. "Well?" he mutters with a wink, "What will you offer me for my continued silence, friend? Someone asked me about you just a few minutes ago. If you give me nothing, how will you know I'll stay quiet?" As you lean in close, you whisper, so that nobody but he and you know any of this had ever occurred: "Dead men don't tell tales."

The Rules:

1. Nippy Dies. That is the only spoiler you will need in this RP. Communication between players, with few exceptions, is strongly discouraged due to the sensitive nature of this particular RP. An RP based on secrets will lose every ounce its charm if all secrets are immediately exposed.
2. Follow all RP Forum Rules. If a secret is accidentally revealed, it is your responsibility to keep this knowledge to yourself and not allow it to enter your posts.
3. This RP has extremely little combat and does not allow greater magic. Lesser magics, such as healing, will be approved on a discretionary basis.
4. Each character is unique and individual. To reinforce this concept, every guest will have one fiercely guarded secret and one situational advantage, possibly including the secret of committing the murder. Please keep secrets family-friendly. If you cannot think of one, I will assign you one.
5. I don't think this will become a problem, but please maintain some form of decorum and refrain from joke-cracking characters. Murder, especially serial murder, is not something to be taken lightly. This RP is, understandably, dark, with an initially light facade, and RPers should be mature enough to handle this concept.

[bio skeleton]


I may add some more to the initial story and other things I am not thinking of at this time, but I think that the post basically sums up what I'm trying to do here; if you have more questions, you can refer to this thread, PM me, or ask questions in the OOC itself.




DaiTigris -> RE: Frosty Mystery! Frystery??? Q&A Thread (3/5/2014 23:17:02)

This makes me want to get through the RPA even more. >~< So many Clue like shenanigans to be had. Keep up the good work ol' Star




Starstruck -> RE: Frosty Mystery! Frystery??? Q&A Thread (3/7/2014 17:23:56)

I'm glad you think so! It's sure to be a wild ride.




Arthur -> RE: Frosty Mystery! Frystery??? Q&A Thread (3/10/2014 2:36:08)

Firstly, forgive me if I missed something.

Two questions I have.

Firstly, what is the setting, Is it Modern World? Real World? Or something more Fantasy based?

Secondly, about the character. Since I saw magic mentioned, are we allowed any race or just humans?
In all truth, I find a cross-species murder mystery immensely fascinating.




Starstruck -> RE: Frosty Mystery! Frystery??? Q&A Thread (3/11/2014 7:52:02)

Fantasy. All DF and AQ races will be accepted.

The original conception was for a 100% moglin party but other races will be accepted for the sake of creativity. I will be expecting mostly humans and moglins for this reason. There is relatively little reason to play another race, but I'm not going to ban it before I see it; sometimes the creativity of people can be quite surprising. It is necessary for this race to communicate easily and directly with all guests at the party.

I'm glad you find this interesting!




Arthur -> RE: Frosty Mystery! Frystery??? Q&A Thread (3/11/2014 8:41:41)

Surely.

What's more interesting is that it might also bring to the fore minorities and racism with respect to DF and AQ of course, not the real world aspect.

Seeing as this is a murder mystery, have you thought anything about those two elements?




Starstruck -> RE: Frosty Mystery! Frystery??? Q&A Thread (3/11/2014 16:18:54)

I personally feel that perhaps those concepts are unnecessary in an already very "heavy" RP.

I am already playing with minorities and racism with Lizzy Tamlin in Tempest, so I don't feel a pressing need to involve it here. In other words, I'm not going to work it directly into the story, and (except if the murderer chooses to involve it) it's not going to be a major plot point.

If it's something you want to do with the character, however, go ahead.




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