Exploding Penguin -> RE: look at what you've done (12/22/2013 16:44:28)
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To comment on your recollection of the classes back when there were only 3, BH and TM were pretty much opposites that countered each other. Merc was an oddball that had great weaknesses but also great advantages to both classes. Back then Merc was super susceptible to debuffs, but if the BH couldn't debuff the Merc's tankiness rendered blood lust very ineffective, and Merc's high damage output over a few short turns could enable them to make short work of TMs IF the TMs didn't kill them first. And increasing static grenade with support could just not work, even if synergy seems strong with reflex boost and energy shield. BM looked like it had good synergy with support because of intimidate, deadly aim's support requirement (this was back before passives got removed), and its defensive buffs. However, support BM faced a huge problem of having ridiculously low unpredictable damage output. Even if you could hit hard it was easily predictable and guarded against. I guess one way to solve the static grenade supposedly being OP problem is to increase smokescreen and field medic's base energy cost, but reduce the energy cost increase per skill point or the HP recovered or something. This would make it much harder to get a free level 4 smoke from static grenade (which typically gives just enough for one, too), or a heal. What lots of people fail to see is that static grenade can be troublesome in the fact that the energy return is quite small compared to other skills, so hopefully a change like this will fix it.
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