Suicide Core (Full Version)

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LatinLover/Martini -> Suicide Core (12/21/2013 18:40:46)

Haha idea by .Rayman.

What if there was a core that you clicked thats an alternative to fleeing.
You still get the loss and you can only use it one to five time an hour.




CN2025 -> RE: Suicide Core (12/21/2013 18:44:19)

theres a core at the top of the screen >_> i call it the big red x




LatinLover/Martini -> RE: Suicide Core (12/21/2013 18:54:34)

why have the big red x and waste time relogging in then going back to ur spot in central...




CN2025 -> RE: Suicide Core (12/21/2013 19:34:36)

save ur location




8x -> RE: Suicide Core (12/21/2013 19:45:06)

quote:

why have the big red x and waste time relogging in then going back to ur spot in central...

When I use Big Red X core I don't bother relogging.




CN2025 -> RE: Suicide Core (12/21/2013 20:03:48)

and you shouldn't jsut suicide its the dumbmest idea ever and its not fair if you use it in 2v2




One Winged Angel1357 -> RE: Suicide Core (12/21/2013 21:14:43)

Ah so you want the run button back?




CN2025 -> RE: Suicide Core (12/21/2013 21:25:52)

yea never gona happen hahaha -______-




martinsen5 -> RE: Suicide Core (12/22/2013 6:21:51)

How about a core that buffs your partner but also kills you? Interesting concept nontheless.




edwardvulture -> RE: Suicide Core (12/22/2013 16:28:50)

if unusable in two on two, supported.

But I wouldn't want to buy it.




Exploding Penguin -> RE: Suicide Core (12/22/2013 17:00:27)

quote:

How about a core that buffs your partner but also kills you? Interesting concept nontheless.


Interesting idea. I'd actually support this.

The big red X is a very useful core. It also punishes you for running away because you're ruining the game for others by doing so. You really should only leave if you're not coming back for a while, and you shouldn't abuse the red X core just cause you're fed up with the 2v2.

Really, you shouldn't be focused on winning quickly. IMO that's the base idea behind this core: to get through fights quickly so you can get on the leaderboards more easily. If I know I'm gonna lose I just mess around and test some things I was wondering about in terms of damage and stuff. I don't focus on winning, because that kind of mindset really is debilitating and supports build copying, which cripples the playerbase because the monotony is PvP is making the game unbelievably boring.




Lycus -> RE: Suicide Core (12/24/2013 6:54:26)

I'm locking this up since it is a topic that has been hit many times in multiple forms before and is not something we are willing to venture down. In the past we did have a button that allowed people to 'flee' from battle, however this simply causes very large issues. It's great saying 'sometimes it is a waste of time being in a battle you know you are going to lose.' however if you leave, in a 1v1 it is not as much of a problem, but it destroys the purpose of the game; in 2v2 it leaves your partner with little to no chance. This is only part of the problem it begins to lead to and simply put, there is a reason the 'flee' button was removed, and it certainly just encouraged people to be selfish and act unsportsmanlike.

Not only this but a core/ability that hints at or encourages suicide in anyway is certainly not appearing in-game. Though to you it may seem a simple subject or a trivial one in this context, to others it means a lot more, suicide is not something we want to be an active thing we allow or encourage in the game since to many it is a very fragile and sensitive subject. Now there will be the point that 'it can just be named or done differently' to that I will say, the above statement about encouraging people to be unsportsmanlike etc. still stands.

The suggestion that it buffs your partner is fine, but then you destroy the point of a 2v2 battle and make it a juggernaut battle. Overall, leaving battles is not something we want to encourage, if you are going to lose, simply allow the other person to achieve the win fairly. At the end of the day, if you leave the battle you pay the price of having to re-login etc, guaranteeing your loss and likely using just the same amount of time anyway without any chance of actually winning somehow anyway. We do not want to actively encourage this and therefore will not be adding this into the game, as was shown with the fact we removed the previous implementation that was similar to this.




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