hatchling rush on STR builds. (Full Version)

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Remorse -> hatchling rush on STR builds. (12/22/2013 2:11:41)

The hatchling rush core is extremely broken, it makes high damage and poison builds almost uncounterable.


It is not fair that the one tool (heal) used to stop poison can be become so inefficient to use because of one EXTREMELY OP core.

The core should be changed to only last a single turn but instead ruduce healing by 75%.


The reason is, this core is not used for strategy, you don't need to even think because it lasts for 3! turns.


If it only last for one then it would be a great way to stop healing with well timed usage of the skill and will definitely not make it Under powered, since it is so OUTRAGEOUSLY OP now.





edwardvulture -> RE: hatchling rush on STR builds. (12/22/2013 3:14:04)

The counter is to put shields on your self and have high life so you can tank until it goes off and heal.




Remorse -> RE: hatchling rush on STR builds. (12/22/2013 3:19:32)

That is if they use it turn one maybe...


It honestly lasts way too long to be fair for anyone trying to counter it.




CN2025 -> RE: hatchling rush on STR builds. (12/22/2013 3:30:34)

i sugest making it 2 turns and healing effect stays the same plus it only reduces field medic so all other healing effects can be used




axell5 -> RE: hatchling rush on STR builds. (12/22/2013 3:59:05)

simple solution, if you're close to 50% HP, heal




Remorse -> RE: hatchling rush on STR builds. (12/22/2013 4:52:29)

^ Simple solution nerf the joke of a core.




ValkyrieKnight -> RE: hatchling rush on STR builds. (12/22/2013 5:33:21)

Hatchling is just a bad skill all together. Using it in a 2v2 fight is incredibly broke esp if your build or your partner in 2v2 is a quick killer meaning 1 bunker and you're down to 50% hp. A joke skill that plagues 2v2. That being said, I'm going to buy it A.S.A.P cause it gets to the point where some cores are so ridiculous not to use.




martinsen5 -> RE: hatchling rush on STR builds. (12/22/2013 6:29:18)

The reason cores were given energy costs in the first place was to reduce the amount of builds relying on them. Cores were originally meant to aid you in a sense that if you need some extra damage and happen to have some leftover energy, you could use a core to make this happen. Hatchling Rush could very well be nerfed as it currently is a bit too powerful and useful more than once in a while to some builds :v




DarkDevil -> RE: hatchling rush on STR builds. (12/22/2013 6:38:48)

don't worry , it will be nerfed after staff make money from ppl abusing it.




axell5 -> RE: hatchling rush on STR builds. (12/22/2013 7:53:13)

i doubt they will nerf it 3 weeks(maybe more?) after they released it




Remorse -> RE: hatchling rush on STR builds. (12/22/2013 8:03:34)

^ Why not?

It is pretty clear not much thought went into testing it...




Ranloth -> RE: hatchling rush on STR builds. (12/22/2013 8:48:55)

quote:

It is pretty clear not much thought went into testing it...

Kinda rude to say, only because you don't agree with certain aspects of the game. It's like me saying, not much thought went into your build if it sucks so much due to the core. It's not nice and rude...

@axell5
They can, if deemed necessary. There is no time limit on nerfs and buffs.




DarkDevil -> RE: hatchling rush on STR builds. (12/22/2013 8:54:27)

actually they are late on this one , it shouldve been nerfed when blood hawks were released , which was 2 days ago.




axell5 -> RE: hatchling rush on STR builds. (12/22/2013 9:33:33)

well if they are gonna change something with the cores it will be on the 4th week(not sure if it will be 5th) since it's release because I HIGHLY doubt they will do something in a weekday(never saw them doing anything on a weekday... exceptions were dark abbys week and it wasn't on tuesday as pomised but rather mid wednesday or early thursday
EDIT: which isn't right since 4-5 weeks of release and suddenly nerf it... many people have bought already 1... some have bought a second OR a 3rd one(talking about credit buying not varium).... think about it... atleast 70k credits from battling and battling and sudden nerf... how do you think they will feel? I understand about nerfing it since not many people want to buy it(maybe not enough credits or save up for azrael guns/auxes?) so they can't counter it withought putting a little more effort and/or thinking and they lose... So they come up with "nerf it cause we don't have it" Well it isn't very cheap tbh and like i said.... some have already bought 2 by now which could range form 70k to 90k credits which is ALOT of pvping. Oh and don't think that just because i have it i defend it. Many people have beated me while i used it on them. Main were BH's since they are the biggest % of class people have. Met some TM's which 50/50 beated me, met 1 tacmerc which was lvl 33... other classes were none i met




Mother1 -> RE: hatchling rush on STR builds. (12/22/2013 10:00:15)

@remorse

Off topic

If the staff had your mind set on everything they did in the game then a lot of players wouldn't even be here that thought differently. I for example as I said many times think this core was genius since coming up I remember having to deal with some builds I barely could get damage on and when I did get some decent damage they healed it away making all my hard work worthless. Extremely annoying on my end.

On topic

If they do change this core to the way you suggested it, I believe it would be under powered since it would only work one turn and the timing would be that much harder to use. I can see this core being a popular as the bunny bots if they made the that change to it. Damage reduction however would put more stress on using it for effect rather than damage so I could agree with that one.

@ Axell5

I have the infernal intridictor which I spend time farming point for offers to get, and they nerfed that weapon left and right directly twice and indirectly at least 4 times. The infernal android was nerfed even more than that and people had to spend time or money to get the bot. My point being is that just because people spend money on something doesn't mean it can't get nerfed.

While this core can use a nerf I don't agree with remorse's idea of a nerf.




Steel Slayer -> RE: hatchling rush on STR builds. (12/22/2013 10:12:02)

quote:

I have the infernal intridictor which I spend time farming point for offers to get, and they nerfed that weapon left and right directly twice and indirectly at least 4 times. The infernal android was nerfed even more than that and people had to spend time or money to get the bot. My point being is that just because people spend money on something doesn't mean it can't get nerfed.


True that, mother1, I remember when Infernal added 25% to armor ignore on crits, and back then crits started at 50%! Man that thing was awesome. And the android at release was the most OP thing ever put into the game, it started at 100% and went up to 150% in like 5 turns.

But back on topic, Hatchling Rush will most likely get a nerf in a few weeks, that's how we do it these days, release OP stuff to sell varium, then nerf it into the ground. If the usual pattern is followed, the functionality of the core will be left alone, and its effect will just be reduced, HOPEFULLY by not more than 10%(making it a 40% nerf to heals), any more than that would be an overreaction at this point.




axell5 -> RE: hatchling rush on STR builds. (12/22/2013 10:41:11)

now that you tell me that... this is awfull....im sorry but what are the testers doing? sitting and enjoying staff powers? Release OP stuff, make people spend IRL and ingame money into it and then nerf it? I have no idea what keeped me from gamma to now?




Remorse -> RE: hatchling rush on STR builds. (12/22/2013 11:10:47)

^

I was wrong to blame the testers,

the testers merely test the often broken ideas that come from the devs and give their opinion.



What I am annoyed in is the fact that they don't take time to test multiple versions of the core before releasing it.


If they took the time to try out the core say if it only lasted 2 turns or say it lasted only one but was very strong, I know that the tester would find that lasting 3 turns is far too strong in comparison.
It is sickening when they release these effects which are so CLEARLY overpowered it slaps you in the face...


@ Mother you say if it lasted only 1 turn it would be difficult to time THEN THAT IS GREAT!, it should be difficult the effect is extremely strong to not be difficult to use.

Just because it lasts only one turn does not means it is less powerful, it just means it requires more skill to time and therefore skill can be used to counter it.

I get that they are trying to make the game easier but this is were I draw the line, might as well make a core that makes you automatically win if you start... honestly.





Mother1 -> RE: hatchling rush on STR builds. (12/22/2013 11:16:16)

@ remorse

Look at the bunny bot. It is very tactical and useful in effect. But people rarely use it. Why? Because it is hard to find the time to use it and people can get around it's effect. If you seen topics about this bot you would see people want it buffed.

Your idea would turn this core into just that no offense. I myself can see times where this core could be useful, however the ones I see would be few and far in between sadly.




Remorse -> RE: hatchling rush on STR builds. (12/22/2013 11:20:48)

^ It will never be like that, why?

Because their is a clear time during almost every fight, when you know after your next attack the opponent either has to heal or they can't win.


That happens especially more often in 2v2 and usually happens in a lot of fights.


At this point the core would be extremely useful and even if they didn't heal as you say by going around it then perhaps that's what you wanted because you can now kill them in the turn with a well timed rage or drain them so they can't heal the next turn.


It is not hard honestly to see the use of the skill even if it lasted only one turn.

Especially in 2v2 when it lasts for 2 turns in the seance that neither one of the opponents can use an effective heal on the effected person for that single turn.


I would also agree to a lowering of the energy cost to say 100 instead of 140.

The core will still be amazing for 2v2 and would perhaps specialize in 2v2 like the multiple enemy attacking bot and guns.




dfo99 -> RE: hatchling rush on STR builds. (12/22/2013 13:17:32)

actually the hatchling rush is the only defense against heal loopers of my build because the parasite is not effetive.




Stabilis -> RE: hatchling rush on STR builds. (12/22/2013 14:04:11)

I am not convinced that the environment in which the core was added to was suitable. We still have problems maintaining defensive builds; attributed to the countless number of attack skills that can be spammed but also the unchanged rage feature that gains off of people literally exploding on you.




edwardvulture -> RE: hatchling rush on STR builds. (12/22/2013 14:37:20)

what if field medic cured it?




Stabilis -> RE: hatchling rush on STR builds. (12/22/2013 14:41:24)

If Field Medic cured it, there will be no change in 1V1.




edwardvulture -> RE: hatchling rush on STR builds. (12/22/2013 14:58:12)

What if cleanse was availabe on all classes and affected both poison and and hatchling. (Buff the cleanse on assault bots back to 80%)




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