Nexus... -> RE: Gun+Aux damage to Tech/Support? (12/22/2013 22:31:51)
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What unique skills? Every class has heal, bm+tm shares plasma rain, overload, supercharge, and bludgeon. bh and bm has mark of blood, energy shield, reflex boost etc. I've heard about the devs wanting to make skill trees completely unique. Doesn't seem that will happen for quite a while. What if you just give them different names and have it scale with base energy? Idk but I think every class should have an independent energy regen(that does not affect) and a skill that takes energy without needing your specialized weapon. If everyone had a counter, wouldn't that make this game balanced? I see your point, but even with skills that appear in multiple tree's, those are just 2 tree's of 6 (aside Field Medic which has been a shared skill 4ever). If all 6 classes shared the same energy regain/steal, there would be no variety at all. I think the key here is to give every class a unique energy regain/steal with unique upsides and downside, so each class can have a different approach to the idea of energy regain/steal. Standardizing the process might seem to 'balance' everything out, but in reality I think it just makes it so everyone has the same tool to counter everyone, presenting an unfair disadvantage to the first person who needs to use either an energy regain or steal (because the enemy can just counter their move the next turn). Prophet
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