Fixing Rage (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


ED Divine Darkness -> Fixing Rage (12/24/2013 13:02:56)

rage right now is very im balanced. This is because, it highly aids builds with very good offense and doesnt help non offensive builds. I think it should be a damage boost, NOT a Defence/resistance ignoring ability. This is the main reason low hp builds dont work.




GearzHeadz -> RE: Fixing Rage (12/24/2013 15:57:14)

For some reason ever since this update people with low support are raging just as quickly as people with high support.




Teserve -> RE: Fixing Rage (12/24/2013 15:59:20)

@ED
I thought it was ignore a % of def/res or add 10 dmg (now 100?).




Mother1 -> RE: Fixing Rage (12/24/2013 16:03:29)

@ gearzheadz

that is because those players are using strength builds and with the way rage is, you can get full rage faster with a pure offensive build with base support, then you would with a defensive build that had 5 times that amount.





santonik -> RE: Fixing Rage (12/24/2013 16:06:51)

I would see this as a good thing. to give pure rage, the rage of turns increases. so the more the rage. the faster you get the rage. although not attack at all. rage is no way affect the attacker's damage. and defensive shields. if rage is the minimum then would rage even after 10 Rounds .. While the high supportplayer would even every 4 rounds. (This is a rough proposal.).

In principle, the only support will bring more rage.




Stabilis -> RE: Fixing Rage (12/24/2013 16:13:27)

Players often do not even need rage. Rage is designed to give a handicap to players who are not dealing damage when attacking (like when VS'ing tanks).

IE: minimum damage is dealt.

So it makes sense that rage should only give points when attacks have been reduced to almost nothing. And to top it off, raged attacks can ignore all Defense and Resistance since the purpose of rage itself is to bypass a defence.




GearzHeadz -> RE: Fixing Rage (12/24/2013 16:43:24)

But that would be fair. Players who did not invest in support would not gain rage as quickly because they already have good str or defenses.




xxxromanxxx4 -> RE: Fixing Rage (12/25/2013 18:37:10)

Rage is not all the problem i think. The main problem lies with damage multipliers like 110% wepon dmge.


Scenario:

i deal 400 dmge and person has 360 defence. I use 110% multiplier and deal 44 dmge (400-360)x 1.1
Notice how the multiplier has only added 4 damage.

i deal 400 dmge and i rage - person now has 180 defence. i use 110% multiplier and deal 242 dmge.
This time the multiplier has added 22 damage.


The point is that rage massively amplifies the effect of multipliers. Classic example is the infernal android. I think all amplifiers should be reduced massively but rely on base damage.

e.g multiplier now 5%- without rage 420-360 = 60 dmge. (more)

- with rage 420-180 = 240 dmge (less)




Pemberton -> RE: Fixing Rage (12/25/2013 21:37:46)

Always funny when a str build with 18 support has already raged 3 times while you are defending yourself with shields and stuff. I just cry a little inside lol...




Altador987 -> RE: Fixing Rage (12/26/2013 10:22:22)

^ yea i think this is a serious problem, i understand the idea but at the same time it then favors strength builds (strength support builds should get this as they focus in support)




Steel Slayer -> RE: Fixing Rage (12/26/2013 10:27:20)

roman, the multipliers are applied before defense is applied as far as I know.




xxxromanxxx4 -> RE: Fixing Rage (12/27/2013 21:11:08)

@steel no they are added after


well i am pretty sure because i once had a tech mage using a str build and i maxed bludg.

if i was up against someone with 0 def i would deal 900 dmge so u would expect to deal 600 to a player with 300 defence but instead i dealed 450 ish

if what you said was true then str mage juggers would have 90% wins by 1 hit koing people on the first turn.




Predator9657 -> RE: Fixing Rage (12/28/2013 8:55:34)

^ No, Steel is correct. Damage % increase applies before deducting def/res from the equation.




dfo99 -> RE: Fixing Rage (12/28/2013 9:19:10)

quote:

doesnt help non offensive builds


exactly, the rage was created for prevent tank builds abuse.

not suported




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375