Multi debuff (the strongest roller) (Full Version)

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santonik -> Multi debuff (the strongest roller) (12/24/2013 16:56:33)


Today, one can put in three debuffs even if the opponent. it is quite a lot. I think this is partly also distort the balance of the game as well.

What if the strongest debuff affect the other would go to waste. the period which is the strongest debuff.

This may sound strange. but when thinking deeply. this can bring an extra defense to the defending player.

how this would bring balance and extra defense?

--- Round 1 is made of smoke. it will take away the 175 defense.

--- Round 2 is made of Omega Override and even that would eliminate the present dex
At this point, my suggestion toimiikin this. smoke affects only because it is stronger than the Omega override.

--- Round 3 can be made more debuff (Armor Annihilator / Necrosis)
Normally at this point the opponent has a lot of nerf. but let's go back to my proposal. at this point still affect the smoke as it is the strongest debuff.

--- Round 4 has run out of smoke. the next strongest armor debuff is Annihilator / necrosis. This seems to now. because it is stronger than the Omega override. This is the case when both skills affect the same protection. In this case, dexterity / defense ..

Debuffs will remain exactly the same as it is today. only the strongest influence.

Now, I bet you're wondering what if there are two different debuffs. Another influence dex / defense, and the other tech / resistance. Both operate at 100% capacity.







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