Steel Slayer -> RE: Class Equality Ideas and Build Diversity (12/26/2013 13:51:58)
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BH Make MoB only usable once so that it can't be abused like it is right now. Or another idea, is to NOT make it proc with auto attacks, but buff it by 7%. make static grenade scale with nothing, but increase it's regain back to 50%, and increase it's base drain by 10. The problem with MOB right now isn't the skill itself, it's all the things around it that make str/health builds so OP that make MOB seem OP, with any other build, MOB isn't a problem. Static grenade just got nerfed, why take scaling off, it would just reduce build diversity. I could maybe agree with increasing it's gain, but then the drain would have to be nerfed to keep it balanced, so I'm not wild about the idea. quote:
CH Reduce EMP's cost by 50 at all levels and increase its base drain by 30. make static charge NOT affected by shields or debuffs, but ignoring 20% of the targets defenses. EMP has a cost because it's the strongest drain in the game, its fine how it is. Agree static could use a buff, instead of armor ignore, just have the gain based off base damage, not actual damage. It used to be that way in Delta, Static Smash and Atom Smasher work that way now. quote:
Merc Remove Hybrid's requirement, and reduce the cost by 40. Also, make static smash unblockable. Agree with changes to Hybrid, also it needs to work off the caster's stats, not the target's stats in 2v2. If you want less blocks on static smash, get more dex, not all drains need to be unblockable. quote:
TM Remove scaling on Assimilate, and reduce its base drain by 60. To make it fair for TM's, also make it 70% return to compensate. Dude, energy gain is the whole problem with Assimilate, NOT how much it drains. Just get rid of the regain and TM will be balanced just fine. quote:
Spiders balance Make it only effect field medic, but reduce field medic to 30%. Make the attack on spiderlings give NO rage. Why does everyone want to overnerf this core so badly? If it had NO energy cost, your suggestion would STILL make this core so weak it would be unusable. Just change the healing reduction to 35% and it would be FINE.
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