Sword mercenary need energy move? (Full Version)

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santonik -> Sword mercenary need energy move? (12/25/2013 23:06:04)

Sword mercenary need energy move? (This is a really big weakness)

Every others classes ca doing energy moves whit sword.

battery (techmage and tlcmerc)
Static grenade (boyntyhunter)
Static charge (cyberhunter)
Energy parasite (bloodmage)




GearzHeadz -> RE: Sword mercenary need energy move? (12/25/2013 23:16:21)

I would be okay if the energy moves for merc would be put on sword. But I think to compensate, double strike would have to be club instead. All the other classes need staff/blades for their tier one move, it'd be fair.




ValkyrieKnight -> RE: Sword mercenary need energy move? (12/26/2013 2:35:16)

Static Smash means mercs cannot use sword, this is pretty unfair, then again, too much of late is unfair. This is the least of the game's worries.




DarkDevil -> RE: Sword mercenary need energy move? (12/26/2013 2:58:15)

currently the only use of having a club is for the maul which has this unbalanced defence ignore and energy control.

removing the req of club from static smash will render it weaker , and there will be no use of club , which must be countered by both doublestrike and berzerker getting club req to prevent str abuse.

its about wether you could accept having less regain on static smash , and wether staff would accept it too.

lastly they can't have "another" skill because of blood commander effectively regaining hp.




Scyze -> RE: Sword mercenary need energy move? (12/26/2013 6:47:11)

Us Mercenaries don't always seem to do good in battles. The only time when I've seen players use a Sword is if they're going for a Strength build. I was only using a Club for Static Smash and Maul to get a stun when I was about to lose.




Steel Slayer -> RE: Sword mercenary need energy move? (12/26/2013 9:02:11)

Static is fine the way it is.




santonik -> RE: Sword mercenary need energy move? (12/26/2013 10:29:50)

---mercenary cant be heavy attacker anymore. Too much block and deflection. It is very rare match if that is no block or deflection. Merc heavy attacks is too big weakness now. tech is nerfed. all str base attack is very vulnerable to blocks. 1 block and mercenary lose (normally) or 1 energy move to opponent and mercenary lose. because. mercenary cant gain more energy. (only way is armor core)

---mercenary cant be heavy tank. because shield cost much energy. Shield is pretty useless if you have low defences. smoke/malf can take out 100-160 my defences.necrosis and armorr Annihilator can take out more defences. Both debuffs stacking.(Smoke/malf and both bot debuff) I feeling strongly this. defences is lowering this update. smoke and malf is gain more power this update.r 1 energy move to opponent and mercenary lose. because. mercenary cant gain more energy. (only way is armor core)


---Merc sword build.High support whit max lvl blood commander is joke now. Because it give it give very little healt back now (30-110). Before uptade it give good healt. aux artillery and critical can give good healt back before update. about 12-23 healt (todays 120-230) That sound big. But try remember this is high support build is always very little defences. Now that leeching is almoust gone. Because now that is nerf too highly. I understand low support high stregth build is weak leeching. But now high support whit max lvl bloodcommander is destroyed totally. (no more good leech ability)


---Sword whit 5 focus. it is weak now. no gain energy at all. 1 energy move to opponent and mercenary lose. example 1 minimum power static grenade can destroy this build totally. same is weak assimilation. because 5 focus build cost normally 200 energy per skill tree skill. static grenade destroy 2 skill and assimilation 1-2. It is extreme big weaakness now. maybe mostly people thinking now this way. take more energy. That dont work. because mercenary lose attack or defeces ability. always coming weakness. And i mean it.

I would see the benefit of this as well.
Nerf this energy attacks :

MERCENARY
--- Static Smash ( club)

TACTICAL MERCENARY
--- Atom Smasher ( club)
--- Battery Backup (all primarys )

TECHMAGE
---- Battery Backup (all primary )
---- Assimilation ( staff )

CYBER HUNTER
--- Static Charge (all primarys )

BOYNTYHUNTER
--- Static Grenade (all primarys )

BLOODMAGE
--- Energy parasite (all primarys )

One of the energy destroyblow. destroy easily 1-3 energy using skill attack/s. Time ti think. .
(crude model)
cyber hunter using emp grenade it taking 400 + energy .
Im play mercenary whit sword . That grenade took over 2/3 of my energys . (my energy is about 610)
i lost my heavy bunkker and heavy heal in one blow . i can only doing 1 energyskill using double strike . This sound odd ! ! BUT this is problem today too. This happens every single energy skills what can destroy energy . Think now battery . It give very high sum of energy whit max lvl . Sword merc cant do nothin about it. ( frost shard and gun Those cores but is weak now) Battery give very high energy . That energy is the easy put to heal or attacking . Sword mercenary cant do nothin but strike and die ( feelings this way strongly )

This is few thing why mercenary need energy skill too (sword build)


My english isnt perfect but try understands. (I'm not angry, or sad. I'm looking for a balance.)




Teserve -> RE: Sword mercenary need energy move? (12/26/2013 10:56:38)

@above
quote:

mercenary cant gain more energy. (only way is armor core)

Static Smash to regain EP.

quote:

mercenary cant be heavy tank. because shield cost much energy. Shield is pretty useless if you have low defences. smoke/malf can take out 100-160 my defences.necrosis and armorr Annihilator can take out more defences. Both debuffs stacking.(Smoke/malf and both bot debuff) I feeling strongly this. defences is lowering this update. smoke and malf is gain more power this update.r 1 energy move to opponent and mercenary lose. because. mercenary cant gain more energy. (only way is armor core)

I agree, HA is overpriced. But
quote:

necrosis and armorr Annihilator

are both cores, so that's core balance not class skill tree balance. You can't base balance off of cores. Or bots, in the next sentence.

quote:

mercenary cant gain more energy. (only way is armor core)

Merc has an EP regain in the form of Static Smash. If Static Smash gets put on sword and club, its power will be reduced.


quote:

Merc sword build.High support whit max lvl blood commander is joke now.

In my experience, Blood Commander always gave me back 2 HP, now would be 20 HP. I agree, that's nothing. I don't know if putting stats into strength would help, I never did because Blood Commander takes a turn and didn't seem worth it to me. I guess BC>Berserker combo might have worked.


quote:

Nerf this energy attacks :

MERCENARY
--- Static Smash ( club)

So you are saying Merc's EP move is weak, but want to nerf it?


With the increased importance on EP, I can see how you are saying that Static Smash being on clubs is limiting diversity though.




santonik -> RE: Sword mercenary need energy move? (12/26/2013 11:31:17)

@Teserve
hhhmmm. i mean now sword merc. not club mercenary

--- I think you dont noticed what i think thos double debuffs. smoke can took 100-160 my defence. necrosis/armor annihilalor can took more. i can make only 160 both defences whit my hybrid armor. This is max lvl hybrid armor and cost 290 energy. bot is free and smoke cost about 200-240 normally.


quote:


quote:


Merc sword build.High support whit max lvl blood commander is joke now.


In my experience, Blood Commander always gave me back 2 HP, now would be 20 HP. I agree, that's nothing. I don't know if putting stats into strength would help, I never did because Blood Commander takes a turn and didn't seem worth it to me. I guess BC>Berserker combo might have worked.

This healt leeching works ONLY high support whit maxlvl blood commander. before this update. It is never works high stregth whit max lvl blood commander.(leeching) This game is lost rising % leech whit support now. (this is my favored build when bloodmages is op era, beacuse i can beat them about 7/10 times) my turns taht time is
blood commander it giving 71 str and good healt leeching (i have 156 support)
aux (heavy damage gain healt back 12-23)
artillery strike (heavy damage i gain healt back 12-23)
Gun/Chairman's Fury ( gain healt back about 10)
Gun/intimitade/frost shards (i gain healt back about 10)
aux (game is end normally here) (this is merc vs op bloodmage battle) (now everything is changes)

quote:

quote:


Nerf this energy attacks :

MERCENARY
--- Static Smash ( club)


So you are saying Merc's EP move is weak, but want to nerf it?
Yes all energy moves to All classes Cores is fine now.


quote:

With the increased importance on EP, I can see how you are saying that Static Smash being on clubs is limiting diversity though.

You think this way i dont. I thinking this way. All energy destroy/gain skills is too good now. If you dont invest nothing to hem you losing. (most likely)
That is why. Not the single class. Btw merc whit sword is pretty weak now. ( see this topic start to end)




GearzHeadz -> RE: Sword mercenary need energy move? (12/26/2013 15:01:30)

I agree with you on this one Santonik, if you read my post, but I'm also assuming this does apply to atom smash and not just static, correct?




AQWorldsFarmer -> RE: Sword mercenary need energy move? (12/26/2013 15:19:09)

I like that bounty's static grenade needs to be Dagger's only.

Here's why:
Its another version of Static Smash which requires a club.
>Takes energy for free
>Gives back energy

The other classes (which don't require class-specific primaries) DONT steal energy.
>Battery Backup
>Static Charge

Once bloodmage's Energy parasite gets fixed, it needs to require a staff to.




Ranloth -> RE: Sword mercenary need energy move? (12/26/2013 15:21:35)

Parasite having requirement does... what? I don't see how it'll be fixed and what's wrong with it - apart from the bug it has. And logic behind a Grenade requiring specific weapon to use? You're throwing a Grenade, not your Wrist Blades.




GearzHeadz -> RE: Sword mercenary need energy move? (12/26/2013 15:23:11)

Yes, but static grenade's gain is significantly weaker. And you can't compare battery back up really, as that is a very unique skill. You would probably need to compare it to assimilation or static smash, but it'd still fit your point.




AQWorldsFarmer -> RE: Sword mercenary need energy move? (12/27/2013 1:41:34)

quote:

Parasite having requirement does... what? I don't see how it'll be fixed and what's wrong with it - apart from the bug it has. And logic behind a Grenade requiring specific weapon to use? You're throwing a Grenade, not your Wrist Blades.


The point is, skills that both take and give energy (in my opinion) should require class-specific items.




GearzHeadz -> RE: Sword mercenary need energy move? (12/27/2013 2:03:01)

Bounty hunter already has 3 skills locked to wrist blades though.




Pemberton -> RE: Sword mercenary need energy move? (12/27/2013 3:41:25)

Agreed. If every class can control energy with swords then Mercs should too.




DarkDevil -> RE: Sword mercenary need energy move? (12/27/2013 4:04:41)

tm , tlm , merc , all need spec weapon to control energy.
merc isn't standing alone as for fact a stat requirement or a heavily reduced effect won't be liked.
better is a club req.

it scales off base weapon so it is reasonable to require a club.




AQWorldsFarmer -> RE: Sword mercenary need energy move? (12/27/2013 13:23:24)

quote:

tm , tlm , merc , all need spec weapon to control energy.


Tm and Tlm have Battery Recharge which doesn't require class specific weapons..




kittycat -> RE: Sword mercenary need energy move? (1/1/2014 2:39:41)

How about invent a permanent core on swords that allow the ability of Blood Lust but at a smaller rate and for energy. (i.e. 100 damage inflicted = 10-15 energy)




Mother1 -> RE: Sword mercenary need energy move? (1/1/2014 3:08:16)

@ AQWorldsfarmer

and why should all energy drainer's or gainers require a specific weapon? Just because one class is like this doesn't mean all classes must be like this.

It is because of things like this that variety is being reduced.





Teserve -> RE: Sword mercenary need energy move? (1/1/2014 11:24:22)

@above
Exactly, Merc is forced to use a club. So make all classes like this or make no classes like this.




GearzHeadz -> RE: Sword mercenary need energy move? (1/1/2014 11:30:07)

Mercs are also the only class to not have a specific weapon to use a special.




Ranloth -> RE: Sword mercenary need energy move? (1/1/2014 11:36:44)

^ This. Rather than comparing one move, how about you look at the whole class? Mercs, as the only class, have two skills which require you to use Clubs - not even the Ultimate! All other classes have three or even four, including Ultimates.




toopygoo -> RE: Sword mercenary need energy move? (1/1/2014 13:32:12)

yes, however, you can coutner all of a mecs move with a good energy drain, which, unless the merc has a club, has probably screwed them over for the whole battle... SO sorry trans but i am against you on this one... you cant just look at it as a whole, you are gonna have ot break it down to comparing the benefits and fallbacks of every single skill.

I dont think making smash for swords it the correct option cause then mercs dont even need clubs for any weapons. at the same time, any of their efficient skills can be blocked...
ultimates always have the fall-back of taking too long and thus a merc can easily be either drained or killed on the 3 tursn warm up: without a club, you lose the game if you relied on your ultimate. its that simple.

I have played a lot in the last few days, getting back on: mainly as tech mage and as bounty hunter. Mercs have not been a problem on either one... you can manipulate them in so many ways. They are now reliant on high strength builds to go with their efficient skills of double strike and berserker. i would like ot point out that no other class has 3 skills that require a warm-up. they only have their multi, and ultimate. Merc alone has the additional restriction of 1 turn warmup on berserker. I think berserker is completely fair on first turn with its high cost. it is virtually the only skills a merc can use to deal massive damage. The strategy with it, is generally blood commander first turn cause you cant use it yet anyways, and then berserker on second turn for high damage and life regain. However since it can be blocked by anyone, at any point in time (due to RNG) the skill is not reliable as well as having a warmup, and a high cost...

Back to the original question, no i dont say that Smash should be available with the sword. i think the whole class of Merc needs to be rethought as a potential counter to another class, as they are finally filling those gaps. Sure TM, and Bounty are in the lead, but TCLM also has potential now.




GearzHeadz -> RE: Sword mercenary need energy move? (1/1/2014 13:39:16)

Tlm- Atom smash, frenzy

Merc- Static Smash, maul

Bh- Cheap shot, venom strike, massacre

Ch- Cheap shot, venom strike, massacre

Tech- Plasma bolt, overload, assimilation, supercharge

BM- Fire ball, overload, supercharge




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