Class Passives (Full Version)

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GearzHeadz -> Class Passives (12/30/2013 3:08:36)

Class passives would be perks that each class has passively, but would not take place on the skill tree or require any skill points to be invested into them. Each classes would have their own unique ones, and they would be in between the skill tiers and unlock with level.

Examples would be at level 10, a bounty hunter would begin gaining a % of health back passively of his damage dealt. While at level 10 for a cyber hunter, they would begin gaining a % of energy back for damage dealt. A tech mage would receive a % of energy for damage received. And etc.

Each class would be given these unique abilities to promote individuality between the classes. This could also open up more room on the skill tree for changing skills, and giving new, more unique ones for balance. As a topic is that each class shouldn't have a similar variant of another's skill.

Note that this is just a concept idea and could be changed if needed.




PyroxideED -> RE: Class Passives (12/30/2013 3:12:53)

Supported, love the ideas you've been contributing also.




GearzHeadz -> RE: Class Passives (12/30/2013 13:29:51)

Thanks, I think if we have passives, but not make them skills, it would be getting more around to what the devs were wanting. That way, we could replace the skills that were turned passive to active. Thus, broadening the skill trees and creating more variety like they wanted.




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