Revamping NPCs (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


Ranloth -> Revamping NPCs (1/1/2014 8:36:50)

Gonna try to keep it short but detailed, to get the point across. Typical anecdote, suggestion and reasoning, type of thing.


Before Omega, we could abuse something under the name of NPCs. 5 fights per hour, per NPC, and up to 15 fights per hour - even more if you've had Varium and used it for brainwashing. In essence, it was free wins that added to your PvP record, and you could end up with a perfect record - or at least near perfect.
With the release of Omega, this was changed. No more Exp is being given out, unless below Level 10, and NPCs only give you Credits - up to 100 wins per day. Furthermore, these fights do not count towards your PvP record, which was the right decision to make, in this instance.
Of course, some players didn't like it due to their perfect records being ruined and being forced to PvP - in order to level up - and even quitting! Although, they should've seen it coming because ED is PvP game, not PvE - so adding wins to PvP record was... stupid.

Anyway, onto the suggestion part.

NPC record:
  • It would be placed just under Juggernaut wins. You could fight NPCs, for all you want, and get it recorded there. Of course, this includes the amount of times you have lost - not just wins - so let's not hope to get 100% ratio for NPCs, because you may get disappointed.
    • The change is ex post facto, in other words, retroactive. Your past wins vs. NPCs don't count, since you've had them put into PvP and the ones on current system wouldn't be counted either. Everyone would start with a clean record.
    • Example of NPC record: [1] [2] [3] (credits to Scyze) - evolving cheevo could be next to the NPC record too!

    Return of Exp:
  • Yes, you could get Exp off your beloved NPCs! But don't get so far ahead, because that amount would be 33% of the original.
    • ED is still a PvP-aimed game, so fighting NPCs for easy level up wouldn't happen. You could do it, but it'd take thrice as long as normal PvP.
    • And of course, 100 NPC fights cap remains. Why not wins anymore? You could keep losing, at cost of your record, and still be rewarded for it. After all, your PvP record would be untouched.

    Raising the difficulty bar:
  • We're not gonna have easy NPC farming, vs. NPCs whom are five levels below yours. NPC range would get lowered to Your Level -3 or even -2, assuming there are enough NPCs in each level range.
    • You get awarded for it, and getting easy wins won't be the case. A little bit of challenge won't kill you, now that you may get some Experience. If you don't like it, go back to PvP instead.

    Record removal:
  • Who wouldn't want to hide the fact they NPC, in order to level up? Some people would love it! Why not reset it back to 0?!
    • This would only work on NPC wins, and your count would be resetted to 0 W/L. Of course, this is only aesthetic change - on your character page - whilst the real amount would still remain in the database.
    • Of course, this would be a Varium feature - since it doesn't affect anyone's overall gameplay, directly. I'm thinking about a steep cost, such as 2,000 Varium.

    No boosting:
  • As it stands, Power Hour affects the Credits gain from NPC fights. I am pretty sure the Credit/Exp Boosters do too. Well, no more, for the Credit/Exp Boosters.
    • Your beloved Power Hour would still work on NPCs, for both, Exp and Credits, but these boosters would only work on PvP from now on. Some players would still abuse NPCs, despite the lower Exp gain.

    Achievements as incentive: (thanks to Depressed Void)
  • Since PvP has ranks (Hero, Emperor, Commander, etc.), there should be an incentive for NPCs too - not just some Exp.
    • An evolving cheevo, working on the same basis as the Dread War Influence cheevos.
    • Low amount of Rating Points, but still something.



    Should be detailed enough.




  • Scyze -> RE: Revamping NPCs (1/1/2014 9:06:26)

    It was 5 fights against one NPC in an hour. You could challenge 3 NPCs 5 times in an hour = 15 wins in an hour without brainwashing.




    Ranloth -> RE: Revamping NPCs (1/1/2014 9:07:58)

    ^ Or that. Didn't pay much attention to NPCs, in the past, so I knew it may be incorrect.




    Scyze -> RE: Revamping NPCs (1/1/2014 9:13:30)

    I think I got 70 wins in an hour once when I brainwashed. It was ridiculous.
    I don't really want NPC counts. There's just going to be more things being recorded and some people might get bullied over the fact that they challenge NPCs. If they do count, do the wins count towards your overall wins count? Because when they count, wins affect the rank you have (Hero, Commander, Emperor, etc.).




    Ranloth -> RE: Revamping NPCs (1/1/2014 9:15:23)

    They wouldn't. PvP ranks would be for PvP (Hero, Commander, Emperor, etc.). NPCs would just have their own record that doesn't affect anything - just displays your W/L count - hence why I've suggested resetting your record for NPCs.

    @below
    That could definitely work too. PvP would have ranks, whilst NPCs would have evolving cheevo that gives you some Rating Points. Also, NPCs wouldn't give Influence so that'd be another incentive to play PvP instead (if you care about Influence).




    Stabilis -> RE: Revamping NPCs (1/1/2014 9:23:18)

    I have a suggestion for incentives for players that would try NPCs but not for the XP: an evolving achievement, that is based off of the PVP rank achievements. Probably worth less rating per rank.




    Scyze -> RE: Revamping NPCs (1/1/2014 9:35:22)

    How does this look? http://oi40.tinypic.com/9ivg2v.jpg




    Ranloth -> RE: Revamping NPCs (1/1/2014 9:37:29)

    This makes me wonder, whether 2v2 NPCs will return - Player + NPC vs. NPC + NPC - just like in the Infernal War. o_o Would actually be pretty good, since the system did work before, and this time, it'd be purely NPCs + yourself.

    I shall nab the screeny, if you don't mind.




    Scyze -> RE: Revamping NPCs (1/1/2014 9:42:02)

    Juggernaut will be something that hasn't been tested, publically. 2v2 was fun in the past but you could be against 2 players and have an NPC as a partner. Now it should be fine because it's going to be you who's the smartest out of the other 3.

    Yeah go ahead, do whatever you want with it. :P
    With the rank on the right: http://i42.tinypic.com/1zwmf04.png
    With the rank on the left: http://i40.tinypic.com/140kghz.jpg
    Might be better to have them on the right so people don't get confused.




    axell5 -> RE: Revamping NPCs (1/1/2014 10:46:36)

    this might be a good idea... but please leave the 35 mechachilid to the same state(or make an NPC like mechachillid for higher levels) because i love getting that amount of credits during power hours . There would be more in the future but the mecha are a great way to farm credits during power hours




    Ranloth -> RE: Revamping NPCs (1/1/2014 10:50:49)

    I'm assuming the issue is with lowering the level gap. It's not necessary, at all, but making them easy to farm (NPCs overall) isn't a good way to go. Perhaps new NPCs will come soon, closer to Level 40. Although, personally, I believe NPCs should be revamped completely but that's just me not liking their flawed system.




    axell5 -> RE: Revamping NPCs (1/1/2014 10:54:03)

    I understand but some people(like me) have found a reliable way of farming an NPC(highest mechachilid but for only lvl 36, when i level up more i wont get so much) for credits. It wont give you exp just credits to make it fair, oe have 2 versions?




    NDB -> RE: Revamping NPCs (1/1/2014 19:58:54)

    They will have to make new NPCs now that the level cap has raised to 40. Levels 38-40 wouldn't have anyone to fight if the range is only 2 or 3. Plus, there are no NPCs between levels 11-14 so level 13-15 players would be forced to fight NPCs higher level then them.




    Ranloth -> RE: Revamping NPCs (1/1/2014 20:00:33)

    Well, let's then say the higher difficulty (smaller level range) would be done after more NPCs are added. It's not really necessary - just a suggestion of mine.




    Scyze -> RE: Revamping NPCs (1/2/2014 8:47:47)

    Some NPCs could get higher in level.




    Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.125