GearzHeadz -> RE: Custom Classes (1/2/2014 23:36:35)
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The following would be skills that all custom classes could choose from: Offensive skills: Double strike, bludgeon, berserker, fire scythe, bunker buster, plasma cannon Stuns: Stun grenade, plasma grenade Debuffs: Smoke screen, malfunction, intimidate Shields/Armors: Defense matrix, energy shield, plasma armor, mineral armor, hybrid armor, shadow arts, blood shield Buffs: Field commander, blood commander, reflex boost, technician, adrenaline rush Multis: Artillery strike, multi-shot, plasma rain Energy moves: EMP, static grenade, static charge, battery back-up, energy parasite Healing skills: Field medic, mark of blood Poisons: Toxic grenade Ultimates: Satellite strike This are all skills that players would be able to pick from. Skills would be ranked into tiers, based on the strength of the skill. An example, an ultimate could not go on the first tier of skills. As I stated in the original post, although we would have custom classes, you would still have to choose a weapon type that you would use, thus allowing you to access certain skills that are locked to said weapons, and giving access to armors.
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