Tech Mage needs a nerf (Full Version)

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Deathknightmare -> Tech Mage needs a nerf (1/5/2014 1:09:08)

I have been a bounty hunter for a long time and I wanted to see why everyone became a tech mage. I have been a tech mage for 1 day and realize the heal loop is alive and well. I have had more 25 round battles than I have ever had. Come to think of it. I have never had a 25 round battle. I healed like 5 or 6 times. I think that something has to be done with assimilation by making it a skill that can miss again or making it available every 4 rounds.




Mother1 -> RE: Tech Mage needs a nerf (1/5/2014 1:59:47)

The only way assimation can fail now is if they undid the change they made to block which would make it negate all damage. since the drain has fixed numbers and isn't percent based it will never fail since all that is needed is damage for the drain to work.

Also making the cooldown 4 turn will also hurt TM who drain energy to actually counter and not exploit heal looping.

i suggested this before, but I seriously think Battery backup should get changed for TM so it doesn't give the energy all at once but over a period of 3 turns. this way the mage still get's the energy but at the same time it will be harder to heal loop consistently


off topic

I find it ironic since i remember some players wanting heal looping for TM to come back and now that it has happened people want it gone.




The Hidden Legend -> RE: Tech Mage needs a nerf (1/5/2014 2:35:13)

Yes, it does need a nerf, and more than just making assimilation unblockable.

Mother1, I agree with the 3 turn thing.




kosmo -> RE: Tech Mage needs a nerf (1/5/2014 9:04:26)

death is right, a nerf to tm is needed, i would go for a nerf to assimilate (10 points less drain at all lvls)




dfo99 -> RE: Tech Mage needs a nerf (1/5/2014 10:05:47)

maybe others classes need a buff




Teserve -> RE: Tech Mage needs a nerf (1/5/2014 11:43:58)

quote:

I wanted to see why everyone became a tech mage.

Seriously? Sounds like you don't even play the game.


Can someone explain to me why heal-looping is bad? It's strategic and it works. You not liking long battles does not mean TM needs a nerf.
quote:

I have had more 25 round battles than I have ever had. Come to think of it. I have never had a 25 round battle.

Clearly proves my point that the thread creator just doesn't want battles to be long, and wants everyone to use quick-kill builds.




GearzHeadz -> RE: Tech Mage needs a nerf (1/5/2014 12:50:26)

The thread creator is one of the top 5 all time players of the game... And it isn't that heal looping is strategic, it's that it's almost impossible to defeat without an insane amount of luck.




The Hidden Legend -> RE: Tech Mage needs a nerf (1/5/2014 12:53:50)

Teserve
"Seriously? Sounds like you don't even play the game."

Sounds like you don't like the thread creator for some reason.

"Can someone explain to me why heal-looping is bad? It's strategic and it works. You not liking long battles does not mean TM needs a nerf."

Its not as strategic as it is op. It sounds like you don't want tm to be nerfed for some reason when its obviously op because it has waaaay to much energy control. A max lvl tm had 97%, and with the amazing luck factor of epicduel that wouldn't be possible unless you were an extremely op class.

"Clearly proves my point that the thread creator just doesn't want battles to be long, and wants everyone to use quick-kill builds."

Not wanting a fight to be 25 rounds is different than wanting everyone to use fast kill builds. I am not necessarily for quick-kill builds, but I would not want fights to be over 25 rounds. The devs wanted us to have longer fights, but I don't think to this extent.




Teserve -> RE: Tech Mage needs a nerf (1/5/2014 15:07:16)

@above
quote:

I wanted to see why everyone became a tech mage.

It seems heavily biased.

quote:

It sounds like you don't want tm to be nerfed for some reason

Because I believe it to be balanced.

quote:

A max lvl tm had 97%

Heard same thing before P2A.

quote:

I would not want fights to be over 25 rounds.

So limit diversity? Not a sound solution.

quote:

The devs wanted us to have longer fights, but I don't think to this extent.

I'm pretty sure that over 25 rounds was possible before all of this.


Can someone PM me a vid of a battle with a heal-looping TM, because I see no problem, but it might just be me.




GearzHeadz -> RE: Tech Mage needs a nerf (1/5/2014 15:11:01)

Teserve, you are a level 20. It isn't as easily done at that level and the dex stun/multi combo is more popular for mages.




Mother1 -> RE: Tech Mage needs a nerf (1/5/2014 15:13:03)

@ Treserve

Ask and you shall receive

But my longest fight before this happened was a 17 round match with a caster TM back when passives were still around. we could still heal loop, but it was a lot harder to do it back then because with reroute energy control was done by your opponent where as with battery you don't have that control.

i still believe changing battery backup into a skill that gives back energy in pieces for TM would help solve this problem since it will give opponents more time to counter, while making it harder for heal looping to happen.




xxDantExx -> RE: Tech Mage needs a nerf (1/5/2014 15:17:20)

@ The Hidden Legend : Agreed... Heal Looping is not strategic rather than being OP...

@ Teserve : no offense meant but if u weren't here yet during beta and gamma phase don't say that Loop Healing is okay...

on topic: Loop Healing was the main reason why Field Medic cooldown was changed from 3 to 4..
... it was really way too OP,, and if game devs want to move on w/ the balance issues,, either they should make Assimilation blockable back again,, or..
make Battery Backup cooldown longer so as to prevent this Loop Healing to be back again...
since they made a lot of progress in game where lots of energy can be taken back,,, and TM's benefits to most of it...




Teserve -> RE: Tech Mage needs a nerf (1/5/2014 15:38:34)

@Mother1
Thanks.

@xxDantExx
I actually was here during Beta and Gamma. I just level slowly, cause fighting sheep is boring.


I'll just back off here, as I'm getting no support on this.

I can support Assimilate being blockable (won't change much though) if you people are telling the truth.


Now I see why I always get so much hate in-game for using Field Medic... once.




GearzHeadz -> RE: Tech Mage needs a nerf (1/5/2014 15:52:51)

Its mainly just lower levels that hate field medic for some reason. Don't know why...




One Winged Angel1357 -> RE: Tech Mage needs a nerf (1/5/2014 16:35:14)

The nerf needs to come in a break of the synergy in Assim and Battery Backup.

After reading over all of the energy draining skills the first thing I would like to try is dropping the return rate to 30% like that of static grenade. Yes the drain amount is always lower than that of static grenade so the return rate would always be lower than that of static grenade but if you leave Battery Backup as it is then you might have hurt the synergy of the skills.


Applying the numbers to my build you have 50% of 277 plus 355 or 494 energy with the current numbers.

My number would give you 30% of 277 plus 355 which is 438. Taking away 56 energy.


Also I type as I think so looking back over this now switching it to 30% is just a stepping stone as there is still an issue to overcome.




The Hidden Legend -> RE: Tech Mage needs a nerf (1/5/2014 18:38:11)

Teserve,
It is op at the higher levels (idk about lower levels), but if you think it is balanced... 25 rounds was possible before all of this, but a lot less common. What does P2A mean?
Mother1, I agree with the energy returned over a period of time as well.




ValkyrieKnight -> RE: Tech Mage needs a nerf (1/5/2014 18:52:46)

I like to say that since I started maining my tech mage, the only people that beat me are 4 and 5 level higher players, even 3 sometimes have a hard time beating me. TMs energy control is.... out of control. Players my level are childsplay. My build is the exact same as my bm My tech mage the difference is that TM's energy control is light years ahead of BM.




GearzHeadz -> RE: Tech Mage needs a nerf (1/5/2014 18:56:58)

I think a real simple solution would be to swap the energy parasite between BM and TM. Except when TM has energy parasite, make it work off of fixed numbers or a max % instead of a current one. And when BMs have assimilation, make its return 100% instead of 50%.




FrostWolv -> RE: Tech Mage needs a nerf (1/5/2014 21:54:52)

The problem is Assimilation synergy with Battery Backup ....... and on other note Assimilation itself is a very strong skill as it can deal damage + energy drain + energy gain ....

Simply remove Energy Gain from it and everything becomes ok.




VanitySixx -> RE: Tech Mage needs a nerf (1/5/2014 22:26:57)

I believe Tech Mages aren't the huge problem anymore. Cyber Hunters have found an OP build as well. And I remember when people use to think CH wasn't up to par not too long ago.

So I don't think Tech Mages need a nerf at all. Not even Cyber Hunters or BH. I just believe Blood Mages need a *very slight* buff. Tactical Mercenaries need a buff. And Mercenaries need a
slight buff.




The Hidden Legend -> RE: Tech Mage needs a nerf (1/6/2014 0:04:38)

VanitySixx, cybers with the new build don't have much dex or tech which allows you to have a far greater chance of blocking/deflecting them. I don't think they are op. Tm have dex and tech, and can loop heal, and one needs a great amount of luck to beat a tm without a great chance of getting it.




Altador987 -> RE: Tech Mage needs a nerf (1/6/2014 0:52:26)

i think assim is fine (sorta it could use tweakage but it could also be left alone) i think the offense and defense synergies need to be mixed up a little more as a tech mage can tank and attack relentlessly which is why heal looping is a problem, if mages didn't have such a huge offensive advantage by tanking they'd resort to other stats meaning their defenses wouldn't be as high which would make heal looping less of a problem




Deathknightmare -> RE: Tech Mage needs a nerf (1/6/2014 1:45:23)

Ok, I just had a 38 plus round fight which is insane and it would have been longer if my android hadn't been blocked when my opponent had like 80 health. I stopped counting cause the battle went even longer. It is the combination of the battery back up and the assimilation that makes these battles too long. Of course, I'm using a focus build. The battles wouldn't last as long if I had the strength build that is very strong and tough to beat. There are not that many builds that can beat a tech mage right now without getting lucky unless you're another tech mage. I think that is a good idea that its a gradual energy gain like the parasite.




Teserve -> RE: Tech Mage needs a nerf (1/6/2014 9:28:47)

@Altador987
Agreed, it makes no sense for offensive moves to be on defensive stats.




Ranloth -> RE: Tech Mage needs a nerf (1/6/2014 10:34:41)

If offensive moves were to depend on Str and Support (offensive stats), you'd need a major nerf to offense and a major buff to defense. I don't see why Dex and Tech shouldn't improve offensive moves - how will Strength help me at focusing energy to cast a Plasma Bolt, which requires technology to use?




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