New Merc skills (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


Cyber Dream -> New Merc skills (1/5/2014 1:17:48)

Taunt

  • Taunt the opponent to attack you while raising all of your defenses/deflection/block by x percent for 1 turn

    Consecutive shot
  • Once activated, each normal strike you land gets it's damaged increased by x,x and x over the course of x turns

    Explosive Mastery

  • Arm your opponent with explosives that causes damage over time for x turns

    Adrenaline

    Sacrifice your rage for additional health or mana

    Expel

  • Removes any debuff from you or your partner


    Feild Medic

  • Heal yourself based on the damage from the previous attack.










  • Teserve -> RE: New Merc skills (1/5/2014 11:52:50)

    No context whatsoever?


    quote:

    Taunt
    Taunt the opponent to attack you while raising all of your defenses/deflection/block by x percent for 1 turn

    So make a rare core better and put it into a class. Not supported.

    quote:

    Consecutive shot
    Once activated, each normal strike you land gets it's damaged increased by x,x and x over the course of x turns

    Actually sounds good. Maybe a name change to Consecutive strikes Depending on what it would replace, I would support it.

    quote:

    Explosive Mastery
    Arm your opponent with explosives that causes damage over time for x turns

    I say yes to more DoTs (the only DoT I can think of is poison). Maybe change the name to Pyrotechnics mastery, or something to do with fire. Same thing as Consecutive shot (strike?), depends on what it replaces.

    quote:

    Adrenaline
    Sacrifice your rage for additional health or mana

    Not supported, Adrenaline is great as it is.
    quote:


    Expel
    Removes any debuff from you or your partner

    No need for assault bot, yay! Not supported, even disregarding the bot it's over-powered.

    quote:

    Feild Medic
    Heal yourself based on the damage from the previous attack.

    I don't get this. Damage taken, or damage dealt. Not supported, the current heal is good as it is. And it would support offensive builds, even more reason to not support it.




    Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.09375