Infernal Djinn (Full Version)

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Koree -> Infernal Djinn (1/6/2014 11:38:06)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Infernal Djinn

«Mastercraft pet. Seeks between Fire and Darkness damage. Switches between a stronger and a weaker attack based on its own MP.»

Location: Golden Giftboxes - UltraRare shop
Element: Fire
Type								G
Level	10	30	50	70	90	110	130	150
PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC

Price	20	58	370	2879	23109	186206	1501144	12102583
Sell	10	29	185	1439	11554	93103	750572	6051291
ATTACK #1
Hits: 2
Type: Magic
Element: «Seeks between Fire and Darkness»
Damage	3-11	6-18	9-28	13-40	18-54	23-70	29-88	36-107
Stat%	169	253	342	436	535	634	744	832
BTH	4	9	13	18	23	28	33	38
Rate: «See AI»

ATTACK #2
Hits: 2
Type: Magic
Element: «Seeks between Fire and Darkness»
Damage	1-4	2-7	3-11	5-15	7-20	9-26	11-33	14-40
Stat%	63.4	94.9	128.3	163.5	200.6	237.8	279	312
BTH	4	9	13	18	23	28	33	38
Rate: «See AI»

AI
The pet has a built-in MP counter, with a maximum of 10 MP. Every turn, it regenerates 1 MP and if it has at least 5 MP, it will use Attack #1. If it does not have 5 MP, it will then use Attack #2. When you log in and first equip the pet, it starts out with 10 MP. The pet's MP will carry on between battles.
    Example

    Turn 1: The pet starts out with 10 MP. Since its MP is full, it can't regenerate MP. Since it has 5 MP or more, it uses that much and selects Attack #1.
    Turn 2: The pet has 5 MP. It regenerates 1 MP, and uses 5 MP on Attack #1 again.
    Turn 3: The pet has 1 MP. It regenerates 1 MP, but doesn't have 5 MP, so it selects Attack #2.
    Turn 4: The pet has 2 MP. It regenerates 1 MP, but doesn't have 5 MP, so it selects Attack #2.
    Turn 5: The pet has 3 MP. It regenerates 1 MP, but doesn't have 5 MP, so it selects Attack #2.
    Turn 6: The pet has 4 MP. It regenerates 1 MP, allowing it to use 5 MP on Attack #1 and leaving the pet at 0 MP.
    Turns 7-10: The pet regenerates MP and uses Attack #2.
    Turn 11: The pet has enough MP to use Attack #1, but drops to 0 MP again.

    The pattern on turns 7-11 will then continue indefinitely, until you log out and back in, resetting the counter to 10 MP.
DESCRIPTION
A powerful demon that has gained the ability to attune to either Darkness or Fire elemental planes. It will strike with powerful spells at first, but still has powerful backup attacks once it has exhausted its mana!

[image]http://media.artix.com/encyc/AQ/AQPedia2/Pets/InfernalDjinn2.gif[/image]

Image and basic stats thanks to Dragoon23. Numbers thanks to Ash. Update thanks to Kamui (via Dragoon23). Correction thanks to Lupul Lunatic.



Analysis

Starts out as a standard pet:
								G
Level	10	30	50	70	90	110	130	150
PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC

Damage	3-11	6-18	9-28	13-40	18-54	23-70	29-88	36-107
Stat%	169	253	342	436	535	634	733	832
BTH	4	9	13	18	23	28	33	38
Attack #1 does 200% damage and Attack #2 does 75% damage. Both attacks have their damage split evenly over two hits.

After the pet's initial MP supply has been spent, it's attacks will form a pattern where it uses Attack #2 four times and Attack #1 once, and so it will deal (75%*4 + 200%*1)/5 = 100% damage on average.

The pet's Mastercraft bonus is spent on the ability to seek between Fire and Darkness.


Updates

August 22, 2013: The pet was released.
August 25, 2013: The pet was tweaked so that the MP counter no longer resets between battles.
September 19, 2013: The pet became rare.




Carandor -> RE: Infernal Djinn (8/4/2018 12:58:58)

Infernal Djinn

«Neutral guest. Switches between a stronger and a weaker attack based on its own MP. Mastercraft; guest element-seeks between Fire and Darkness.»

Location: Infernal Djinn Lamp
Level	5	15	35	55	75	95	115	135	 150
PowLvl	5 MC	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	 153 MC
CostLvl	5	15	35	55	75	95	115	135	 150

MPCost	12	16	26	37	50	65	82	98	 114
If you do not have enough MP then he does nothing for one turn* (without costing MP).

ATTACK #1
Hits: 2
Type: Magic
Element: «Seeks between Fire and Darkness»
Damage	4-13	6-18	10-32	15-47	22-64	29-87	37-112	45-134	 54-161
Stat%	223.875	283.275	416.925	550.575	691.65	840.15	988.65	1114.875 1248.525
BTH	3	5	10	14	19	24	29	33	 38
Rate: «See AI»

ATTACK #2
Hits: 2
Type: Magic
Element: «Seeks between Fire and Darkness»
Damage	2-5	2-7	4-12	6-18	8-24	11-33	14-42	17-50	 20-60
Stat%	83.953	106.228	156.347	206.466	259.369	315.056	370.744	418.078  468.197
BTH	3	5	10	14	19	24	29	33	 38
Rate: «See AI»

AI
  • The pet has a built-in MP counter, with a maximum of 10 MP. Every turn, it regenerates 1 MP and if it has at least 5 MP, it will use Attack #1. If it does not have 5 MP, it will then use Attack #2. When you log in and first equip the pet, it starts out with 10 MP. The pet's MP will carry on between battles.
      Example

      Turn 1: The pet starts out with 10 MP. Since its MP is full, it can't regenerate MP. Since it has 5 MP or more, it uses that much and selects Attack #1.
      Turn 2: The pet has 5 MP. It regenerates 1 MP, and uses 5 MP on Attack #1 again.
      Turn 3: The pet has 1 MP. It regenerates 1 MP, but doesn't have 5 MP, so it selects Attack #2.
      Turn 4: The pet has 2 MP. It regenerates 1 MP, but doesn't have 5 MP, so it selects Attack #2.
      Turn 5: The pet has 3 MP. It regenerates 1 MP, but doesn't have 5 MP, so it selects Attack #2.
      Turn 6: The pet has 4 MP. It regenerates 1 MP, allowing it to use 5 MP on Attack #1 and leaving the pet at 0 MP.
      Turns 7-10: The pet regenerates MP and uses Attack #2.
      Turn 11: The pet has enough MP to use Attack #1, but drops to 0 MP again.

      The pattern on turns 7-11 will then continue indefinitely, until you log out and back in, resetting the counter to 10 MP.
    *The summoned Djinn hovers, requiring mana. («» MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Guests/Infernal_Djinn.jpg[/img]

    Numbers thanks to In Media Res.



    Analysis

    Guest starts out with:
    Level	5	15	35	55	75	95	115	135	 150
    PowLvl	5	15	35	55	75	95	115	135	 153
    
    Damage	4-13	6-18	10-32	15-47	22-64	29-87	37-112	45-134	 54-161
    Stat%	223.875	283.275	416.925	550.575	691.65	840.15	988.65	1114.875 1248.525
    BTH	3	5	10	14	19	24	29	33	 38
    Attack #1 does 200% damage and Attack #2 does 75% damage. Both attacks have their damage split evenly over two hits.

    After the pet's initial MP supply has been spent, it's attacks will form a pattern where it uses Attack #2 four times and Attack #1 once, and so it will deal (75%*4 + 200%*1)/5 = 100% damage on average.

    All this has ALREADY been factored into the above numbers.

    MC: Used on the ability to seek between Fire and Darkness.



    Updates

    April 27, 2017: The guest was released.




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