GearzHeadz -> Energy Parsite- Fixed Drain (1/6/2014 22:11:41)
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Energy Parasite is an interesting move indeed, a very unique concept and very well balanced. But unfortunately, very ineffective and easy to manipulate. It works as being an applied DoT to energy, draining a % of the targets current energy and returning 1.5 to the caster. Very easy to manipulate, and not very effective if the target already has even semi low energy. An example, if the enemy has 300 energy left a max energy parasite will only drain 45 energy and return 67. Or even applying it while the enemy has high energy, the target will just be encouraged to burn the energy. My suggestion is to make the drain work off of fixed numbers, similar to poison moves, but returning all of the energy drained over a period of 3 turns. MY Energy Parasite: 1- Drain and return 90 energy (30, 30, 30) 2- Drain and return 110 energy (36, 37, 37) 3- Drain and return 130 energy (43, 43, 44) 4- Drain and return 150 energy (50, 50, 50) 5- Drain and return 170 energy (56, 57, 57) 6- Drain and return 190 energy (63, 63, 64) 7- Drain and return 210 energy (70, 70, 70) 8- Drain and return 230 energy (76, 77, 77) 9- Drain and return 250 energy (83, 83, 84) 10- Drain and return 270 energy (90, 90, 90) This idea could be edited. This is just the basis of my idea. Thoughts and ideas and critic would be appreciated. Any ways to edit it to be more effective as well. Comment on what you think.
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