Stabilis -> A New Method for Balance (Experimental Stage) (1/12/2014 13:23:32)
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Hey guys, I was just reading over some comments from people suggesting how to "improve balance" and that, and it gave me an idea. What if for every skill that exists to this day, we provided a counter skill, and do this for every class? This means that no matter what build is used, there will always be an option that can challenge it. Small example: I have Smokescreen. What specifically counters it? Reflex Boost, Defense Matrix, Mineral Armor. See what I mean? If we look over every skill, and give the necessary counters to the other classes that do not have the skill, we can eliminate the concept of "uncounterable builds/skills". Since I started this, I may as well do most of the work (as in why should you do this for me?). Images for each class (skills). (A true counter is a skill that does exactly the opposite of another skill... negating or even overriding the skill. A partial counter is a skill that is not the exact opposite of another skill, but it still helps. If you see a counter called Energy, this means that the skill can be stopped by: EMP Grenade, Static Grenade, Assimilation, Static Smash, Atom Smash, Energy Parasite, Battery Backup. A counter skill can be used before or after the skill that it was meant to counter.) Bounty Hunter: - Field Medic:
- What: Restores health.
- True Counter: None.
- Partial Counter: Energy
- Cheap Shot:
- What: Strike attack, ignores some armour, bonus to critical.
- True Counter: None.
- Partial Counter: Shadow Arts, Hybrid Armor, Intimidate, Energy.
- Smokescreen:
- What: Strike attack, lowers Dexterity.
- True Counter: Reflex Boost.
- Partial Counter: Defense Matrix, Mineral Armor, Hybrid Armor, Shadow Arts, Malfunction, Energy.
- Energy Shield:
- What: Raises Resistance.
- True Counter: None.
- Partial Counter: Malfunction, Energy.
- Mark of Blood:
- What: Strike attack, and activates Bloodlust against "marked" enemies.
- True Counter: None.
- Partial Counter: Hybrid Armor, Shadow Arts, Energy.
- Static Grenade:
- What: Lowers energy, steals energy.
- True Counter: Energy.
- Partial Counter: None.
- Multi Shot:
- What: Energy attack, hits multiple targets.
- True Counter: None.
- Partial Counter: Energy Shield, Technician, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Smokecreen, Energy.
- Reflex Boost:
- What: Raises Dexterity.
- True Counter: Smokescreen.
- Partial Counter: Energy.
- Stun Grenade:
- What: Physical attack, can stun.
- True Counter: None.
- Partial Counter: Defense Matrix, Reflex Boost, Mineral Armor, Hybrid Armor, Shadow Arts, Smokescreen, Energy.
- Shadow Arts:
- What: Reduces damage.
- True Counter: None.
- Partial Counter: Smokescreen, Malfunction, Energy.
- Massacre:
- What: Ultimate Strike attack.
- True Counter: None.
- Partial Counter: Shadow Arts, Hybrid Armor, Intimidate, Energy.
- Venom Strike:
- What: Ultimate Strike attack.
- True Counter: Field Medic
- Partial Counter: Energy.
Blood Mage: - Field Medic:
- What: Restores health.
- True Counter: None.
- Partial Counter: Energy
- Fireball:
- What: Physical attack.
- True Counter: None.
- Partial Counter: Defense Matrix, Reflex Boost, Mineral Armor, Hybrid Armor, Shadow Arts, Intimidate, Energy.
- Energy Shield:
- What: Raises Resistance.
- True Counter: None.
- Partial Counter: Malfunction, Energy.
- Plasma Cannon:
- What: Energy attack, ignores some armour, bonus to critical.
- True Counter: None.
- Partial Counter: Energy Shield, Technician, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Malfunction, Energy.
- Mark of Blood:
- What: Strike attack, and activates Bloodlust against "marked" enemies.
- True Counter: None.
- Partial Counter: Hybrid Armor, Shadow Arts, Energy.
- Overload:
- What: Energy attack, can stun.
- True Counter: None.
- Partial Counter: Energy Shield, Technician, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Smokecreen, Energy.
- Bludgeon:
- What: Raised Physical Strike attack.
- True Counter: None.
- Partial Counter: Defense Matrix, Reflex Boost, Mineral Armor, Hybrid Armor, Shadow Arts, Intimidate, Energy.
- Intimidate:
- What: Lowers Strength.
- True Counter: Field Commander, Blood Commander.
- Partial Counter: Energy.
- Plasma Rain:
- What: Energy attack, hits multiple targets.
- True Counter: None.
- Partial Counter: Energy Shield, Technician, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Smokecreen, Energy.
- Reflex Boost:
- What: Increases Dexterity.
- True Counter: Smokescreen.
- Partial Counter: Energy.
- Supercharge:
- What: Ultimate spell.
- True Counter: None.
- Partial Counter: Energy Shield, Technician, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Malfunction, Energy.
- Energy Parasite:
- What: Strike attack, steals energy over time.
- True Counter: Energy.
- Partial Counter: None.
Cyber Hunter: - Field Medic:
- What: Restores health.
- True Counter: None.
- Partial Counter: Energy
- Cheap Shot:
- What: Strike attack, ignores some armour, bonus to critical.
- True Counter: None.
- Partial Counter: Shadow Arts, Hybrid Armor, Intimidate, Energy.
- EMP Grenade:
- What: Lowers energy.
- True Counter: Energy.
- Partial Counter: Malfunction.
- Plasma Armor:
- What: Raises Resistance.
- True Counter: None.
- Partial Counter: Malfunction, Energy.
- Static Charge:
- What: Strike attack, and activates Bloodlust against "marked" enemies.
- True Counter: Energy.
- Partial Counter: Hybrid Armor, Shadow Arts, Intimidate.
- Defense Matrix:
- What: Raises Defense.
- True Counter: None.
- Partial Counter: Smokescreen, Energy.
- Multi Shot:
- What: Energy attack, hits multiple targets.
- True Counter: None.
- Partial Counter: Energy Shield, Technician, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Smokecreen, Energy.
- Malfunction:
- What: Strike attack, lowers Technology.
- True Counter: Technician.
- Partial Counter: Energy Shield, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Energy.
- Venom Strike:
- What: Lowered Strike attack, poison damage over time.
- True Counter: Field Medic
- Partial Counter: Energy.
- Plasma Grenade:
- What: Energy attack, can stun.
- True Counter: None.
- Partial Counter: Energy Shield, Technician, Plasma Armor, Hybrid Armor, Shadow Arts, Blood Shield, Malfunction, Energy.
- Massacre:
- What: Ultimate Strike attack.
- True Counter: None.
- Partial Counter: Shadow Arts, Hybrid Armor, Intimidate, Energy.
- Shadow Arts:
- What: Reduces damage.
- True Counter: None.
- Partial Counter: Smokescreen, Malfunction, Energy.
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