something has to be done about luck (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


toopygoo -> something has to be done about luck (1/12/2014 18:42:41)

ok, im fed up to the point where i am direly considering leaving fro another few months... i mean this is ridiculous.


i wish to compare two battles, nearly polar in opposition, yet the outcome was the same.
i logged in at 5:48, and played less than 15 1v1 games, and had these happen.

face level 40 cyber hunter:
my blocks: 0
my deflects: 0

their blocks: 1
their deflects: 2

---
i faced the same guy 3 tiems in a row, and 1 more time later
---

overall outcome of 4 battles:

my blocks: 1
my deflects: 0

their blocks: 1
their deflects 3


the problem with these is that i have 83 dex, and 88 tech
they had 46 dex and 52 tech.
this does include the fact that i have ninja reflexes on my armor, and i smoked them, and they struck 3 times after being smoked...

I faced some poor merc who had 76 dex and 85 tech. I blocked them 5 times in 1 game, and they deflected me 2 times in the same game.

I faced a level 37 dex build tech mage. she had 110 dex. as a smoke/mark of blood bounty, i struck numerous times. after facing her two times in a row, my succesful strike record (including smoke) was 0/13.

I did some theoretical calculations using the wiki.
proof here
the odds of getting blocked by someone with
(83-46)/2.5 = limit of 2% to block
getting blocked 1 once by the cyber is a 1/50 chance. I dont think there were 50 hits played out in the game so i find that plausible.
however deflections was also 2%, and that happened 3 times. there were nowhere near 50 shots, as i dont usually use a gun. he deflected 3/9, that is 33.33333%... nearly the maximum of 35% for deflections. that is absolutely outrages for someone with that much lower tech.

Luck is luck, i get that. But luck shouldn't be consistent. All luck factors, on top of being limited by %, need to be limited by tangible, fixed occurence caps per battle, because this lopsided _____ is driving me, and i noticed a number of other people, up the wall. IMO tech mages aren't the main problem. Although they have an energy advantage, unless they had that supreme luck factor of blocking like nuts, i think a lot of people wouldn't mind them, especially if mercs could actually drain them.


in essence, what they are currently giving, is giving a free, unlimited number of raffle tickets to people who have no even invested in getting tickets for these raffles, and letting them win more times than with tickets they enter. Atleast if they name has been drawn twice, out of the two fere ballots, they should never have the option to be drawn again...




Mother1 -> RE: something has to be done about luck (1/12/2014 18:50:25)

So what you are asking for is that the make so you can get X amount of a certain luck factor and when you get that number you can never do it again for the duel?




Altador987 -> RE: something has to be done about luck (1/12/2014 18:57:09)

the problem is you're expecting a certain amount of "luck" or what "luck" should've been like in a match based on stats (mind you the rate drops at 55 and then some more at 85) also what exactly are you trying to suggest as there doesn't seem to be a suggestion just a complaint




Mother1 -> RE: something has to be done about luck (1/12/2014 19:06:00)

@ altador987

from what I read he wants there to be a limit to how many times you can block, deflect Etc during a fight and when you reach that limit you can't get another luck factor like it for the rest of the match.




Altador987 -> RE: something has to be done about luck (1/12/2014 19:11:33)

that sounds... boring, once the person reaches their limit that's it you don't even need to worry about a block or deflection where's the excitement in that? where's the feeling of strategic victory knowing that even though your opponent might've deflected or might've blocked you chose the right move and won the match by taking a risk?




toopygoo -> RE: something has to be done about luck (1/12/2014 19:25:54)

There are numerous ways in which these factors, even with the current luck system, can be limited.

Assign a protocol to the calculator of luck factors which will directly limit the luck factors based on the assigned percentages:

e.g.:

player 1: 100 dex
players 2: 60 dex

player 1 has a 24% chance to block.
player 2 has a 2% chance to block.

player 1 blocks on the first turn: they now have a 23% chance to block ( as the 24/100 chance has had 1 fulfilment, and so the odds have become 23/100)
player 2 then blocks. they have been reduced to a 1% blocking chance. if they block again, they can block no more for the rest of the game.


similar counters should be put in place for deflects, and crits, so although there is a set % you do no know when they will trigger, you know that these boundaries cannot be overstepped, and thus there will be significantly less unlikely blocks and deflects and crits.

OR

another, and much simpler solution is to simply allow these % to reach 0 from the start... it comes at a price to have dex or tech that high, and so thus they wouldnt be able to deal so much damage. however, players who do not invest a lot in these stats would have the disadvantage they deserve for their imbalance, and would have these extreme cases of luck.




kosmo -> RE: something has to be done about luck (1/12/2014 19:28:39)

for what i have understood he is basically sugesting of being able to manipulate ur % of getting unlucky, whitout join matches where luck occures 50% of all attacks, making strategy near to stupid.

the main problem whit these RECENT issues is that players who dont log in that often cant understand how painfull the luck factors has become whit more stats to invest in .

so, quite confusing threed but for sure u got the point.




Altador987 -> RE: something has to be done about luck (1/12/2014 19:32:54)

not sure why you pointed out RECENT issues in such a manner i still get on particularly often and i gotta tell ya the luck factor is the only amusing factor for me in the game at this point everything else is just a bore




toopygoo -> RE: something has to be done about luck (1/12/2014 19:40:13)

they can be enjoyed, i agree, when they happen in moderation and according to their scale. Whats the points of investing anything into tech if you may have a smaller chance to deflect than someone with the base 19 tech? im just saying the the punishment for no investing in the stat should also have its "punishment" so to speak...




Mother1 -> RE: something has to be done about luck (1/12/2014 20:18:50)

@ toopygoo

and this in turn would also force players into using focus builds which would also cripple variety even more. While I know you are annoyed with luck making it so after X amount of times happen it can't happen anymore basically screws over someone who get their factors too early in the game. Especially if they have no control over when their luck factors comes.




toopygoo -> RE: something has to be done about luck (1/12/2014 20:22:06)

but see if everyone has aroud the 8% starting val... well there better not be 8 blocks in one game... see what i mean? the closer the balance, the less it would matter. it only has a great affect when there is a great difference between the two players.




Altador987 -> RE: something has to be done about luck (1/12/2014 20:23:32)

i agree that the blocks and deflections should be more reasonable based on stats but they also had to put the nerf in play due to stat abuse... i think in general they've had a tough time with blocks and deflections




toopygoo -> RE: something has to be done about luck (1/14/2014 20:16:42)

well... i bought the frost reaper armour, which has a fixed 11% of causing frostbite

after 15 battles mixed with both 2v2 and 1v1, i have recorded 5 times when i was delfected or blocked when opposition had a 2% chance to block/deflect, and i have frostbitten 0 people... I'm not sure what tells you ov the way the %'s are currently working...

im not saying increase frostbite %, or chance current % values. im saying make the 11% that you give, stay within the dimensions provided... and when i have a 35% chance to block they struck successfuly 4 times in a row... this, although possible, also is unlikely... whats the point of even mentioning how to increase blocks of deflections anywhere in the game if they are apparently 100% random? if they arent 100% random, then why are they occurring so?




Mother1 -> RE: something has to be done about luck (1/14/2014 20:20:24)

@ Toopygoo

All effects even if they have a chance of happening are just that Random. trying to fix chance is the equal of cheating, and not only that it will piss off the masses even more when they effects do happen.

Also your suggestion would basically put anyone who has lower stats at the mercy of the higher stat person especially if their chances of block and deflections are based off the higher persons stats against theirs.




Trollok!!! -> RE: something has to be done about luck (1/14/2014 20:32:32)

Doing less than 15 battles and then taking just a fraction of those battles and analyzing the block/deflects does not provide accurate statistical data. If you believe that its too luck-oriented in spite of stats, I'm afraid I wouldn't be able to support it unless you or a group of people banded together and analyzed it in a more thorough manner such as doing hundreds of fights. That way data has a lesser chance of being skewed. If results indicate too much luck is in play -- that is, blocks/deflects occur more than they should be -- then I fully support. Until then, this looks simply like another case of complaining about bad luck to me.




toopygoo -> RE: something has to be done about luck (1/15/2014 21:23:39)

@ Mother1

I'm sure that this could be scaled too, however if you read the blocking formula wiki, you will notice that the % doesnt change except for every 4 stat points invested in that single stat. thus, in 1 level difference, the players should have the exact same build, and the higher level player would need to invest all 4 points into a single stat in order for that to actually be true. Otherwise, its in the build, ad eve 5 levels can only proved a 5% maximum difference. However if the build is entirely different, then that gap would already be there to begin with.

@ trollok
In case you arent aware, i do testing of % and stats. Although not weekly, i have done it numerous time, and my target number before i relay any information is 100 battle difference.

take these two for example:
Blocks
level gaps between fights

I simply showed you guys my findings this early on, because the % difference was rather large, yet the occurrence difference was big in the opposite of what is to be expected. These stats further proved my point which i have made early on. I am still keeping track and will show you an updated table when i have reached 100 battled with my new armour if that will help you calm down.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125