Keys (Full Version)

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rayniedays56 -> Keys (1/12/2014 19:38:49)

Everyone remembers the key system used where you gain a key/number of keys based on the amount of varium you bought? I do think that this system should, once more, be implemented.

I will post the ideas in descending order (5 keys to 1 key).

(I'm using promo packages offered now)

Buy 10k varium--->gives 5 keys---->choose lock. (bloodhawk bundle)(5 keys)
. (black abyss bundle)(5 keys)
. (10,000 credits)(5 keys)
. (4 arcade tokens)(5 keys)
. (2,000 extra varium)(5 keys)
. (home bundle(house/home items))(4 keys)
. (core bundle (4 unlimited cores(non rare))(4 keys)
. (7,500 credits)(4 keys)
. (3 arcade tokens)(4 keys)
. (1,500 extra varium)(4 keys)
. (vehicle bundle(surprise non rare bike)(3 keys)
. (robot bundle(surprise non rare robot)(3 keys)
. (2 arcade tokens)(3 keys)
. (5,000 credits)(3 keys)
. (1,000 extra varium)(3 keys)
. (2 non rare guns-upgraded to your level)(2 keys)
. (2,500 extra credits)(2 keys)
. (500 extra varium)(2 keys)
. (1 arcade token)(2 keys)
. (2 cores-non rare)(1 key)
. (1,250 extra credits)(1 key)
. (250 extra varium)(1 key)
.




toopygoo -> RE: Keys (1/12/2014 19:56:28)

im liking these! yes please! :P




Mother1 -> RE: Keys (1/12/2014 19:57:33)

They removed the old key system because it didn't work with the new omega design. I highly doubt they will bring back something that didn't work before.




ED Divine Darkness -> RE: Keys (1/12/2014 19:57:46)

GREAT idea, but i think the extra robot should be of your own choice, same as the extra vehicle. and the 2 non rare guns, ect, should be one energy 1 physical.




rayniedays56 -> RE: Keys (1/14/2014 0:26:25)

@mother1
I suggested this based on the player base of when the key system was implemented and after the omega system was implemented. I feel that using this new (updated?) module would have people buy more varium, and thus generating revenue towards the game. Extra items would definitely make me buy varium more.

@ed divine darkness
well, I was thinking of this idea, however, I'm thinking that the idea may not be easy enough for the devs to code.




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