Just a thought to the difficulty of build-making (Full Version)

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Xendran -> Just a thought to the difficulty of build-making (1/13/2014 14:34:47)

EDIT: Removing all current suggestion/balance ideas i have posted.




Mother1 -> RE: Just a thought to the difficulty of build-making (1/13/2014 14:40:58)

In all honestly I think good combinations shouldn't be hard to find. But at the same time a lot of powerful combinations should be available for all to use within the classes not just a few. If there are only a few combo within the classes then that is where we get the same cycle the game has had for many years.

I have other things I would say but those would steer this topic off topic so I won't say them.




Xendran -> RE: Just a thought to the difficulty of build-making (1/13/2014 14:44:22)

It's not good combinations that bother me, but top-tier combinations.
The bludgeon heal loop mage so far seems like pretty much the best build in the game if you play it well, and combining it with certain cores is completely devastating.
If it's easy enough to find a solid build with a solid win rate, that's great, but if it's extremely easy to make pretty much the Best-In-Class build, that brings the game to a very 1 dimensional level.




Drianx -> RE: Just a thought to the difficulty of build-making (1/13/2014 15:25:59)

This all happens because PVP is the only thing you can do in Epicduel.

Day 1: a major balance change occurs.
Day 2. some player (sometimes accidentally) discovers that his/her build destroys everyone else.
Day 3: most cap-leveled players have copied it already.
Day 4: multiple people whine about it on forums
Week 2: devs trash the said build <-- Day 1

If ED had offered enough variety, most of us would have had many different reasons for being around. But as long as gameplay is narrowed to clicking 1v1 or 2v2, you cannot expect the playerbase to grow. Not every player is a native build maker, but every single player wants to feel like a winner. And remember we're speaking about a kids game (although many of us are not kids any longer).




Pemberton -> RE: Just a thought to the difficulty of build-making (1/13/2014 22:02:02)

Build-making? Put high STR medium DEX low TECH and no SUPP. Use STR skills, repeat repeat...




ED Divine Darkness -> RE: Just a thought to the difficulty of build-making (1/14/2014 16:55:39)

or spam hp and focus.




Zeruphantom -> RE: Just a thought to the difficulty of build-making (1/21/2014 22:21:52)

Epic Duel actually does offer variety. Players are just too lazy to implement their own source of creativity and variety in terms of build making and gameplay; therefore resulting an awful lot of potential build copying, which then leads onto a blatant outcry of complaints on the forums.

The majority of Epic Duel tend to copy one another's build because they're easily put down by the general thought of their own build getting absolutely wrecked in the first few fights. A class is only considered "overpowered" because of the proportional increase of its use. Any class can have a great build, however everyone chooses to take the easy route out. I personally think the staff have done a pretty good job of making losses invisible to other players; for one thing it boosts people's confidence, so they're not constantly taunted by everybody else who happens to be more fortunate and loaded up on credits/varium.

There is no "difficulty" in terms of build making; there's just a lack of creativity. Next thing you know it, the Mercenary will become the next best class, and then Tactical Mercenary again, and then Cyber Hunter... it's a revolving circle of imbalance, but only because of the points I provided above. Perhaps the staff should just make other player's stats invisible, too? [&:]




Xendran -> RE: Just a thought to the difficulty of build-making (1/21/2014 22:53:13)

quote:

. Players are just too lazy to implement their own source of creativity and variety in terms of build making and gameplay;


Speaking as somebody who has played this game since 2009, this is untrue. Currently the lack of variety comes from the extremely low number of builds that can actually be used to win.
Winning is everything in a PVP game, so if it means sacrificing creativity most players will do it.

The number of skills available is also VERY small, so there really isn't any build variety that could be possible even if every skill was good. Not only that, but most of the skills are very basic and boring as well.

When was the last time you saw a caster hybrid like this do well compared to the other available builds?




Zeruphantom -> RE: Just a thought to the difficulty of build-making (1/21/2014 22:58:38)

quote:

Currently the lack of variety comes from the extremely low number of builds that can actually be used to win.


Technically, we can't prove this considering nearly 75% of the current player base resides as a Bounty Hunter and Tech Mage [&:]





Remorse -> RE: Just a thought to the difficulty of build-making (1/21/2014 23:05:14)

Wow..
How do people honestly think variety is restricted because players are lazy...


Maybe the complaints on the forums are genuine, because the only reason build copying is a problem is because the game is brocken..

Maybe they aren't actually copying, maybe they are just abusing the obviolsy brocken mechanics of the game which result into having similar builds.

People don't always switch to the OP builds because they copy someone, people switch to it because it is clearly brocken and they just wanna compete.

I can tell you now if variety and creativity was actully viable in the game then guess what, their would actually be variety.






Xendran -> RE: Just a thought to the difficulty of build-making (1/21/2014 23:18:46)

I've given up hope for this community. Rather than attempting to fix the game, I'm going to start spreading extremely broken build mechanics to everybody just to make the problem so big that it has to be hard nerfed, just like i did with HLTM in beta.

First tip: Get +100 base energy as a tech mage. It makes an extremely large difference when it comes to heal looping.
Second tip: Regaining energy will usually trick your opponent into re-stealing it even if you do not have enough to do anything meaningful or your skills are still on cooldown. This means you will take 85% or 0% damage most of the time, making you able to heal loop longer.
Third tip: Keep your primary damage at around 480 low end, drop your strength as your level increases and dump the gained points into health. This is the most reliable defence against crits and rage, and allows you to critical heal with more HP remaining and outlast hatchling rush.
Fourth tip: keep your defences in the 270-280 low end, with Piston Punch set to mostly energy regain but with 90ish steal. Anybody without the +100 energy will be hurt by the -90 from piston punch, w hile you keep a high energy pool even after being hit with a drainer.
Fifth tip: Technology doesn't matter. Drop it as low as you can while having high field medic and make up for it with armor. Dump points into dex to keep your defence on par with resistance and maintaining block chance and accuracy
Sixth tip: Cores selection

Primary: Strength Boost, Hatchling Rush
Sidearm: Dexterity Boost, Azrael's Will (energy shot if AW unavailable)
Armour: Critical Heal, Piston Punch
Auxiliary: Support Boost, Anything

Copy away. At level 36 this will take out level 38 and 39 players, and occasionally 40's. Well built 40's. If you find a 40 with a bad build, you will win.

With the way the community attacks the developers any time they make a change that is positive for the balance, i can no longer place the blame for the horrendous balance of this game entirely on the developers.
No developer wants to deal with constant hate for making the game better. The complaints about stat multiplication are a perfect example. This is exactly why even the good suggestions on these forums get ignored, because they're drowned out with community hatred that pushes the developers away from the players.





DanniiBoiixD -> RE: Just a thought to the difficulty of build-making (1/22/2014 20:47:23)

quote:

With the way the community attacks the developers any time they make a change that is positive for the balance, i can no longer place the blame for the horrendous balance of this game entirely on the developers.
No developer wants to deal with constant hate for making the game better. The complaints about stat multiplication are a perfect example. This is exactly why even the good suggestions on these forums get ignored, because they're drowned out with community hatred that pushes the developers away from the players.


True words were typed when you made that post. The community is the main problem of what's stopping the game from being great.




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