Ranloth -> RE: win ratios (1/30/2014 5:11:39)
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quote:
They have to hide losses to avoid exposing the dreadful state the game is in Totally. I remember this being a player suggestion, few weeks/months ago. Was suggested before, and by that, I mean in Gamma/Delta which some of you preach to be the best phase ever - and I've accidentally dug up a thread from Delta (dated for May 2011) saying how much the game sucks and how flawed it is + heavy P2P era. Some of the people wanting Delta back, were the people who posted back then saying Delta is horrid. <.< quote:
The devs either don't want to fix balance or dont know how to Players seem to confuse their vision of the game with Devs' vision. What you think is best, is what YOU think. You're also overexaggerating what 2 Coders can do, used to be 1 (Titan only) before Rabble has joined the Team. Weekly releases, normal content, and there's not enough time to fit everything in. They don't work whole week purely on developing ED. They are their own department in AE, and have to deal with stuff like legislation, paperwork, and everything that a normal business would. quote:
Removing losses in the hope that some would still play in the heavily broken 1v1,2v2.juggernaut modes Link back to first paragraph. It wasn't "in hope" but a psychological change for many players. Of course, I'm not asking you to understand their point of view, but that doesn't mean your opinion can be taken as a fact, when it's purely ridden with a biased statement of yours. The numbers are the same, in terms of players, but the change is psychological. Nothing was done "in hope" of ED getting better. quote:
And introducing npcs for the people who even removing losses wasnt enough to keep them playing with the state of the game. "We want NPCs back!" *NPCs are back* "Lol, ED Team uses NPCs to improve their game, what a joke!" Time to make up your mind. They were removed for a reason, and then brought back. Back in Beta/Gamma/Delta, no one complained about NPCs being there and being helpful for players who are sick of PvP. Now, magically, it's to keep ED even worth playing. Link back to second paragraph. quote:
Was the only way for them to hold onto what few players they have remaining. Partially true, but not really. Link to third and fourth paragraph. Listen to players, and get blamed for it. Carry out players' suggestion, and it's bad because they use it as an excuse to keep ED running. Devs never listen to players? Lots of player suggestions were introduced in Omega, and they've ruined the balance in their own way - too much listening to the players, despite the fact everyone wanted oh so much for the Devs to listen to us? And blaming them for your own suggestions? This makes perfect sense. Devs don't carry out your suggestion? Blatantly ignoring us as a whole, because we are always right - link to players' and Devs' vision of the game.
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