set value shield buffs (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


toopygoo -> set value shield buffs (1/19/2014 19:05:33)

im not talking about the % based buffs on mercs and TCLM's

im talking about energy shield, and physical shield which can reach 200+ value at level 3, with 45 support... its basically saying that for 160 energy, you can have unnecessary high defence... if you want level 5 support.

I think these skills should be nerfed so that (in approximation) a level 5 shield would counter a level 5 smoke/malfunction, as long as the support to debuff trigger stat is the same.
for example: 45 support mage, uses malfunction on 45 support BH. whatever level malfunction the mage uses, is the level oh shield the BH would need to have in order to regain the defence lost in this way, + and additional 10 points of shield.

reasons: these specific classes can much too easily counter the debuffs set by each other, while leaving mercs and TCLM's at BM's at an energy disadvantage due to this as well, since they do no have the low cost shield, which are as effective.

This should make using smoke/malfunction more strategic to use against these classes, as it could also be a way to simply waste their energy. They could still buff for much more if they so wish, they just need to invest more in support, and energy for higher level shield.

i mean... a merc cant reach 300+ shield for only 200 energy, at 17 support, and merc is meant to be more tanky than Mages... why should mages have this advantage (as they can also heal loop, and generate mana at will...)

thoughts?




DarkDevil -> RE: set value shield buffs (1/20/2014 0:41:38)

actually its just because it scales highly on supp.

your nerf has no magnitude , keep in mind tech > resistance therefore pure shields are always stronger than debuffs.

i would just reduce supp scaling to 2 per point of supp instead of 2.5.




toopygoo -> RE: set value shield buffs (1/20/2014 15:37:57)

i think even that is too high...


a level 3 shield at 17 support can counter a level 6 smoke at 100 tech... thats a HUGE difference.

the change in block % doesnt guarantee anything either... its all simply luck.




Ranloth -> RE: set value shield buffs (1/20/2014 15:42:01)

Affects blocks, affects skills, increases opponent's chance to block (thus lowering yours to hit). You cannot say the change to block isn't as significant because it works on luck (probability), because we can say that Malf is underpowered - it only affects deflections, and its -Res reduction is crap so it deserves a buff!

The simple fact Shields give you +Def/Res, is the reason why they are so efficient. But there are other effects from the stat, as well as skills (and blockable cores) which are affected by it.

Make Smoke/Malf reduce only Res/Def, and we can talk about buffing its reduction. Although, it'd be even more of a disaster due to offensive builds abusing the hell out of it.

You forgot about Rage as well, use it in your favour. The sheer power of Shields, gives you very fast rage. That's a drawback of these powerful Shields. So it's pretty balanced as it is.




toopygoo -> RE: set value shield buffs (1/20/2014 18:31:01)

quote:

Affects blocks, affects skills, increases opponent's chance to block (thus lowering yours to hit). You cannot say the change to block isn't as significant because it works on luck (probability), because we can say that Malf is underpowered - it only affects deflections, and its -Res reduction is crap so it deserves a buff!



but these are not good argument in my opinion: it increases the chance yes, but gives no guarantee... it can still be just as useless. if they geet lucky which is completely possible. If i could see that these luck factors even mean anything anymore in game, then i would buy it, but come on: i used to get blocked at 85 dex, by people with less than half of what i got... or deflected.. its so chancey, its hardly worth banking on.

the difference that 30 tech/dex makes to those powerhouse builds with 150 dex, really dont increae your hit chance by all that much to being with, and their skills arent much weaker.... nd they still have the chance to stun and/or crit these guarantees cannot be made
quote:


You forgot about Rage as well, use it in your favour. The sheer power of Shields, gives you very fast rage. That's a drawback of these powerful Shields. So it's pretty balanced as it is.


Trans.. that seems like you are grasping at straws on that last point [8|] it increases rage gain, but whats the point of gaining rage if the sheild also reduces the damage you deal?

like i said, you would still get a 10 point shield increase from the same level, so in the old system, you would still be 1 up on them, if the stats are equal... for its extremely low mana cost, compared to debuffing, thats the only purpose it should serve. blotting out debuffs, not completely overcoming them to this extreme extent. if you are getting 150 shield at 100 energy, i think thats too low.. i suggest start at a higher cost, and scale the same, because debuffing really serves not purpose against low support/high dex/tech builds in those scenarios... make them pay an actual price to getting rid of your debuff.




Altador987 -> RE: set value shield buffs (1/20/2014 18:39:43)

idk about this one i feel like support is already seen as unnecessary to most a nerf to those shields which are strengthened by support would further make it seem useless especially to those who can simply tank and use a lvl 6 version of said shield for only a little more cost




toopygoo -> RE: set value shield buffs (1/20/2014 18:48:52)

i can see where your coming from... well in this case, it would put more pressure on support i feel. it wouldnt make the skills useless, it would mean you need to invest more in it to have a decent shield which i think would be a good idea




Pemberton -> RE: set value shield buffs (1/20/2014 23:51:44)

The shields are fine, they serve their only purpose. I feel the armor skills need to be changed though. They are boring and redundant and less effective than shields.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125