Darkforce832 -> Plasma Bolt (1/20/2014 23:59:32)
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Plasma Bolt has received two nerfs recently: At level 10 it has 355 raw damage, Every 1 Tech added to stats gives 2.5 energy damage, and at player level 35 it gains 10 energy damage 11 times. Cost 330 at max and 33 str requirement. At level 35 it has 465 raw power. Assuming a player puts all his/her stat points into tech up to level 35 (excluding the points added to 33 str requirement), Plasma Bolt has the power of 868 Overload at level 10 has 380 raw power, every 1 dex added to stats gives 2 energy damage, and at level 34 it gains 10 energy damage 7 times, Cost 300 at max and requires 34 Tech. At level 34 it has 450 raw power. AND stun chance of 30% Assuming a player puts all his/her stat points into dex up to level 34 (excluding the points added to 34 tech requirement), Overload has the power of 692 The power difference between these to skills are approximately 176. Give or take around +- 10. Doing mathematics, Plasma Bolt costing 300 energy would reduce it damage output to 838. 838 - 692 = 146 damage output. Now with all that above being said, 146 damage difference may seem like a good trade off between power and stun chance of 30%. But it really isn't, This power only happens assuming the player places ALL his/her stats into Tech or Dex, at level 34-35. This being Extremely rare, most techmages will have a more balanced out build, averaging the power of Plasma Bolt and Overload to an even more closer damage output range between the two. Making Overload a much more optimal choice due to stun chance. Suggestions: Reduce Cost of Plasma Bolt, Buff it in scaling or raw power.
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