Plasma Bolt (Full Version)

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Darkforce832 -> Plasma Bolt (1/20/2014 23:59:32)

Plasma Bolt has received two nerfs recently: At level 10 it has 355 raw damage, Every 1 Tech added to stats gives 2.5 energy damage, and at player level 35 it gains 10 energy damage 11 times. Cost 330 at max and 33 str requirement.
At level 35 it has 465 raw power.
Assuming a player puts all his/her stat points into tech up to level 35 (excluding the points added to 33 str requirement), Plasma Bolt has the power of 868


Overload at level 10 has 380 raw power, every 1 dex added to stats gives 2 energy damage, and at level 34 it gains 10 energy damage 7 times, Cost 300 at max and requires 34 Tech.
At level 34 it has 450 raw power. AND stun chance of 30%
Assuming a player puts all his/her stat points into dex up to level 34 (excluding the points added to 34 tech requirement), Overload has the power of 692

The power difference between these to skills are approximately 176. Give or take around +- 10. Doing mathematics, Plasma Bolt costing 300 energy would reduce it damage output to 838. 838 - 692 = 146 damage output.

Now with all that above being said, 146 damage difference may seem like a good trade off between power and stun chance of 30%. But it really isn't, This power only happens assuming the player places ALL his/her stats into Tech or Dex, at level 34-35. This being Extremely rare, most techmages will have a more balanced out build, averaging the power of Plasma Bolt and Overload to an even more closer damage output range between the two.

Making Overload a much more optimal choice due to stun chance.

Suggestions: Reduce Cost of Plasma Bolt, Buff it in scaling or raw power.




Altador987 -> RE: Plasma Bolt (1/21/2014 0:07:13)

so make it the way it was before the nerf and then make it cheaper or are you saying one or the other because buffing it in scaling would be counterproductive of the nerf




Darkforce832 -> RE: Plasma Bolt (1/21/2014 0:11:26)

Do you not see the issue?

Plasma Bolt is not worth the stats points available to be used on it. The overall power and energy cost makes it not worth using compared to the next skill over, Overload.

I no they nerfed it because mage was "OP" but this just made it a near pointless skill on the skill tree.




Altador987 -> RE: Plasma Bolt (1/21/2014 0:15:50)

... i was asking a question my question mark key doesn't work... are you saying do both or one or the other




Darkforce832 -> RE: Plasma Bolt (1/21/2014 0:21:07)

Not both, just whatever gives the player a significant reason to choose between power, or chance.




Altador987 -> RE: Plasma Bolt (1/21/2014 0:26:30)

then i could maybe see a reduction in cost i honestly don't see the problem though just because one attack seems to be better doesn't mean the other doesn't still have its uses for one it's another unblockable, nondeflectable attack, plus it costs relatively the same so it's not a huge cost... so no to answer your question i can't see the issue because comparing skills is silly especially when that comparison brings one to say a skill is flat out worthless




Darkforce832 -> RE: Plasma Bolt (1/21/2014 0:38:59)

"facepalm"




Altador987 -> RE: Plasma Bolt (1/21/2014 0:46:59)

lol you can *facepalm* all day long but unless you're going to give a decent reason for the suggestion don't whine that it's useless




DarkDevil -> RE: Plasma Bolt (1/21/2014 0:56:47)

i don't get the point here.
146 damage is a very well trade for the stun.
also it has higher cost cus damage nukes are more likely to be abused , but for overload it can't be abused because of lower damage and low stun chance.




Altador987 -> RE: Plasma Bolt (1/21/2014 0:58:38)

his point is basically to negate the nerf, either by rebuffing the power, or lowering the cost which would make the nerf pointless as it wouldn't cost as much anymore




DarkDevil -> RE: Plasma Bolt (1/21/2014 1:00:57)

never in the history of game a negate nerf happened , so don't build on it.




Darkforce832 -> RE: Plasma Bolt (1/21/2014 1:15:40)

I guess I wasn't clear when I said, ALL you're stats go into tech or dex, around 120 stat points at level 34-35 creating that 146 power difference. In reality, most if not all Techmages aren't suicidal enough to do that. Making the power difference between Plasma Bolt and Overload insignificant, there for making Overload almost non optional as a skill choice. Assuming you're a caster Techmage.




Darkforce832 -> RE: Plasma Bolt (1/21/2014 20:22:35)

player with 84+32 on tech and dex.
Plasma bolt deals 674 at max level, cost 330 energy.
Overload deals 671 at max level and 30% stun chance, cost 300 energy.




Altador987 -> RE: Plasma Bolt (1/22/2014 0:07:51)

...so use technician which would be strong thanks to all that dex and raise the power of the plasma bolt... there was a reason they made them close together, the stun can only be nerfed while a bolt can be nerfed or buffed it evens out




Darkforce832 -> RE: Plasma Bolt (1/22/2014 11:11:29)

Investing 84 stats points into both dex and tech, again consumes near all you're stats at level 35 to get there, leaving only 5 to spare. Having maxed Plasma Bolt and Overload consumes over half you're skill points, just to have one of the two skills significantly weaker then the other.

Technician, I agree that may increase you're Plasma Bolt significantly, making it actually useful compared to Overload. It costs Energy and 1 turn. Easily being able to counter that with Smokescreen, which weakens Technicians buffing power. Energy Shield, Hybrid Armor, etc. Basically if a player knows the opponent has buffed there Plasma Bolt, there obviously going to counter it in some way, again making Plasma Bolt somewhat useless.




Altador987 -> RE: Plasma Bolt (1/22/2014 12:40:21)

if someone uses smokescreen overload will also be debuffed as overload is directly affected by smoke not to mention if you use technician even with a smokescreen you're still buffing plasma bolt and res... not to mention it's not significantly weaker than the other it's a minor difference... i feel this going nowhere anytime soon so i'll just say i don't support it and end my argument




toopygoo -> RE: Plasma Bolt (1/22/2014 16:30:55)

sorry darkforce

i do not agree with them, but i cant agree with you either. my point for disagreeing is that it still powers rather quickly, as dex build, i could still power up tech easily for 90 energy, and use high power plasma bolt, for an overal cost of 260, for the same energy a tech build could...




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