Assimilation (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


NDB -> Assimilation (1/22/2014 21:04:47)

Tech Mage strength builds are one of the most common builds as of now, in both 1v1 and 2v2. Even Tech Mage focus build is still very powerful if it weren't for the strength Tech Mages killing them. Now, this thread is not about OP complaints, nor about "I can't beat them" complaints; however, these builds do need to be addressed nonetheless, in order to make the game more balanced. I suggest giving Assimilation a support requirement. It's logical a logical solution. Almost every skill in the game has a requirement, especially the skills that can be abused by strength users. It honestly surprises me how this skill has not received this requirement. This change will mainly affect strength Tech Mages, although it does also make caster builds less efficient. They would still have their Battery Backup, which, in my opinion, is more than enough because Tech Mages already have the best energy regaining abilities, and the best casters compared to any other class. In fact, in the low levels, it is the dex casters that dominate the fields, and not the strength ones. In addition, if this had been implemented earlier, there would be no need to make Plasma Bolt the underpowered skill it is now. However, it is by no means too late, and I do believe this change should be considered for Epic Duel's goal of reaching balance.




Remorse -> RE: Assimilation (1/22/2014 21:24:50)

What I wanna know is why they changed it to improve with strength,
A better change would be for it to improve with nothing.





NDB -> RE: Assimilation (1/22/2014 21:27:11)

That would barely do anything. The skill already got a nerf in terms of the amount it drains. It still would not stop people from abusing it.




Remorse -> RE: Assimilation (1/22/2014 21:42:46)

So the solution is to stop builds from using their own classes skills.
I know it's temporarily worked before but honestly it is just something to band aidy and variety restricting for my liking.

New ED moto, if it's broken then you shoulda put a supp req. On it *beyonce voice*





Mother1 -> RE: Assimilation (1/22/2014 22:01:11)

@ remorse

Like the original assimilation did?

Not a bad idea. But to compensate make the damage go back to 100% instead of 85% and double the original numbers meaning 200 energy can be drained at max and 100 would be drained at the min.

@ NDB

No offense but doing this would restrict all but focus builds and strength support builds. At best this would just shuffle the flavor of the week build, and then we will still have players complaining about a new build that goes to the top of the pedestal.




FrostWolv -> RE: Assimilation (1/22/2014 22:33:00)

My thoughts ... posting from an older post in a thread

quote:

TM slight nerf:-

I would say make battery backup as it was again to 350 .... and make some reasonable nerf to assimilation

either remove drain or gain ......

It is the best energy control skill in Epic Duel as it can drain energy, gain energy, deal damage 85%, can crit, has rage gain, energy drain in unblockable, can be used in rage, improves with strength and can be spammed over again for its 3 turn cool down....................This skill is really too much for a class which already has another energy gaining skill ---> Battery Backup.




NDB -> RE: Assimilation (1/22/2014 23:30:49)

quote:

stop builds from using their own classes skills

First, no one said anything about anyone being forced not to use the skill. Second, this is an extremely poor way of putting it. You can say that about practically any skill in the game. For example, if I am using a strength tech mage, Malfunction would be pretty much a useless skill. But that doesn't mean ED is stopping TM from using their own skill. Not at all.
quote:

restrict all but focus builds and strength support builds

Strength and caster builds can still use the skill, and not be "restricted" builds. Strength and caster builds can still be viable builds, just not as effective. Both of you make it sound like I'm trying to destroy the skill when I'm not. And at the end of the day, Tech Mage has the most build options of any class, anyway. In fact, pretty much ALL the class have a whole bunch of skills that are unusable. There are a whole bunch of so called "restricted" builds for practically every class. The fact is, you can still use the build, it's simply not as good.

And returning it to the way it was before would make it even more powerful, especially for those strength builds. I mean, 100% damage with minimal nerf to the drain? Also, by removing either the drain or gain, you would have to change the name of the skill, and I doubt they'd do that.




Remorse -> RE: Assimilation (1/23/2014 4:12:23)

^

Point is NDB,

the time of requirements is over.

If their is an issue requiring an obvious requirement fix, then perhaps the core mechanics is whats needs to be fixed rather then constant restricting requirements.
The devs probably realize this to some degree since their removal of a lot of requirements entering in omega.


Don't get me wrong restrictions are important, but when they discriminate against certain builds and less against some is when it harm variety and when I have a problem with it, problem builds need to be fixed from the direct source which shouldn't often include adding requirements.




Deathknightmare -> RE: Assimilation (1/23/2014 17:40:45)

I think there are a couple of solutions to assimilation. Extend the cool down period to 4 rounds or leave it the way it is and make it like it was where if you miss you get no energy or like static smash, you get a little energy. This would stop all this heal looping and get players to try other classes.




NDB -> RE: Assimilation (1/23/2014 20:34:26)

@Remorse
They did not remove any requirements at the start of Omega. In fact they they changed some to make them more effective; Hybrid Armor dexterity requirement changed to a support requirement when those strength Mercenaries were dominating. Not to mention they gave bolt it's strength requirement back.

@above Those changes are all mainly directed towards focus Tech Mages, which, are still quite powerful, aren't the ones being addressed here.




GearzHeadz -> RE: Assimilation (1/25/2014 1:04:47)

Hmm... Okay, so what if we removed the damage from assimilation?




NDB -> RE: Assimilation (1/25/2014 1:55:47)

That would be overkill... every TM build in existence would suffer greatly, not to mention the skill would no longer be unique. It'd jut be another Static Smasher/Grenade.




Ranloth -> RE: Assimilation (1/25/2014 7:56:09)

And there's an issue with that? If my memory serves me right, Casters hit 30 damage anyway, so they only gain a tiny little bit of damage and rage on top of it - and waste it if forced to use it. Str/Support builds may be affected a little, but there has to be a drawback somewhere. It's not an issue for Strength builds to use Static Smash, despite the lack of damage. It's either that, or would you want yet another nerf in EP drain/return?

It's not really unique now anyway. I don't see how a skill being unique has anything to do with balance. That's game design you're talking about, not balance.




toopygoo -> RE: Assimilation (1/25/2014 16:23:40)

what is assimilation increased with support so it would cater to tank builds more instead of damage based builds?




GearzHeadz -> RE: Assimilation (1/25/2014 17:03:20)

Assimilation is increased with strength.




Drianx -> RE: Assimilation (1/25/2014 17:04:01)

Assimilation is a lesser issue than Battery Backup.




NDB -> RE: Assimilation (1/25/2014 19:29:20)

@ everybody
Tell me what exactly is wrong with giving Assimilation a support requirement, since you are all ignoring the suggestion and giving your own.




Ranloth -> RE: Assimilation (1/25/2014 19:51:44)

Build restriction, although it's a viable solution. It could use one, but nothing too excessive. Such as... starts at 18 Support, goes +2 Support per level, for up to 36 Support at Lvl 10.




Noobatron x3000 -> RE: Assimilation (1/25/2014 20:39:34)

I'm not sure what the best solution is here.

I do suspect assimilation is going to get a sledge hammer taken to it , To the point it will severally hurt one build and wipe the rest of the options for tm off the face of the map.

Tm's will likely come unplayable again.




NDB -> RE: Assimilation (1/25/2014 21:01:24)

@ Trans
No matter what change is made to Assimilation, it is going to "restrict" a build, which, by the way, is just a way of saying "this build isn't as good as before, let's everybody just not use it anymore". The fact is, no build will ever be truly "restricted".




Ranloth -> RE: Assimilation (1/25/2014 21:11:52)

It's the only issue with giving stat requirement on skills - build restriction. Of course, some moves will be better if you have high Dex or Tech - thus somewhat restricted to them or else useless. The main point being made is, if you need stat requirement to balance a skill, then the skill needs a revamp overall; requirements should make it difficult to abuse, but not balance a skill completely.

I'm not for nor against a requirement. So yeah. My two cents.




edwardvulture -> RE: Assimilation (1/25/2014 22:14:28)

In case you didn't know this every stat requirement is a band-aid fix. Having the drain effect scale with support is a better approach.




NDB -> RE: Assimilation (1/25/2014 22:29:04)

^And tell me again how that is also not a "band-aid fix"?




DarkDevil -> RE: Assimilation (1/26/2014 3:15:32)

because stats should be equal where in our case supp is useless so anything OPed is given a supp req , so its just a band aid untill they fix stats.

i find it to scale on supp better.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375