This is an example of how the data will be presented. The idea is to make each class attractive because if you get a lot of losses with a cyber hunter then it doesn't matter because people will know it was because you were playing with a cyber hunter and they are difficult.
This idea will mean that there will be less class jumping because people know that they will be judged on what class they are using too. There should then be a leader board for each separate class.
When all of this happens then each class should get a more even distribution of players on it meaning there will be less BALANCE issues due to one particular highly used class countering a different one.
xxxromanxxx4 -> RE: A new win and loss system... (1/25/2014 16:54:47)
ok the spaces i left on the example didn't come out clear but i hope you will be able to decode it... :P
Drianx -> RE: A new win and loss system... (1/25/2014 16:59:37)
Sooo, You think that by officially showing that some classes are more effective than others you will stop people from class jumping? Really?
Ranloth -> RE: A new win and loss system... (1/25/2014 17:03:10)
Wouldn't the data be inaccurate as well? You'd be showcasing data from different time periods, and balance changes skew it completely, especially after players class jump, thus leading to inaccurate numbers that show absolutely nothing. Unless these would reset every now and then, or even after each balance change - but then, that's more of a no.
And what Drianx has said.
xxxromanxxx4 -> RE: A new win and loss system... (1/26/2014 8:30:11)
hmm well scrap that... but perhaps make it so that there is a weekly/daily leader-board that shows the merc with most wins, the CH with most wins ect...
basically something that will mean that if you are one of the less popular classes then you have a greater chance of being top of that classes leader-board. More people will have this idea as being top on a leader-board increases fame so a few people will switch to this class balancing it out