Buff support damages. (only damage moves/skills) (Full Version)

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santonik -> Buff support damages. (only damage moves/skills) (1/26/2014 1:31:58)

Support damage players is no defence. (or no healt much)

techmage can be very good build whit multi skill. i have 35lvl now. but main point is damage for those high support players damage.
Its same what high stregth builds have. (about )
But losing defences totally. i dont want buff anything skill what can bring more than just damage.

Artillery strike can be stronger (strongest multi in the game) Why? because it damage coming pure support. others multi coming defence stats (dex/tech)

Dex/tech based is well protected but poor hp. based support is bad defence and bad hp pool.

Do not forget this. Criticals is nerfed too (reduced damage and the ability to make critical)

(suggestion)

Why we have not better critical damage to high support player than low support players?. (This give more damage pure high support builds)

So, I mean things such issues.

low support, the player makes a critical attack. it would do 100 damage.

high support player makes a critical attack. it would do 150 damage.

This difference causes support. That is, support will bring some extra damage critical strikes. this does not change the number of critical attacks in any way.
Only here would benefit from the support players. I have not seen any in a long time. (except for myself)

do not say as soon as the OP. Keep in mind that the high support players there is no defense and hp.


difference between the support level. (stats) (high vs low support)

5 (stats) 1-2% more damage (extra damage to critical/s)
10 (stats) 1-2% more damage
15 (stats) 1-2% more damage
20 (stats) 1-2% more damage
25 (stats) 1-2% more damage
30 (stats) 1-2% more damage
35 (stats) 1-2% more damage
40 (stats) 1-2% more damage
45 (stats) 1-2% more damage
50 (stats) 1-2% more damage
55 (stats) 1-2% more damage
60 (stats) 1-2% more damage
etc. ...................
Numbers can and should be replaced. the game better fit. (balance)
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In this model (156) support should benefit from the 22.2% increase in damage critals. If your opponent has 45 support. (156support-45support) / 5 = 22.2% extra damage to Criticals


(156) support should benefit from the 27.2% increase in damage critals. If your opponent has 20 support. (156-20) / 5 = 27.2% extra damage to Criticals


(100) should benefit from the support of 10% more damage critals. If your opponent has 50 support. (100support-50support) / 5 = 10% extra damage to Criticals

(55) support should benefit from the 2% increase in damage critals. If your opponent has 45 support. (55support-45support) / 5 = 2% extra damage.
I put a few examples of this.
5 support stats better than enemy = 1% (calculated in this way, these models)


this applies only to the high support users. (extra damage to Criticals)

  high support players are punching bags. This would change slightly. Is not it?




DarkDevil -> RE: Buff support damages. (only damage moves/skills) (1/26/2014 3:19:01)

pretty interesting , but it goes most in the favor of supp abuse.




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