Larger Skill Trees (Full Version)

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Stabilis -> Larger Skill Trees (1/27/2014 13:56:08)

This suggestion asks that the size of skill trees is increased. From 3*4 to 4*4 and eventually higher. As an older player I have spent enough time with each skill that none of the skills offer anything new. I say this now but I felt this way 2 years ago. This suggestion affects everyone, so all 6 classes will have 16 skills. This offers builds, and each build is a different strategy. I could suggest specifically which skills could be introduced, but you have plenty of original ideas in the skill core thread. Thanks.




DarkDevil -> RE: Larger Skill Trees (1/27/2014 14:29:29)

where will you get the extra 18 skills from.




Exploding Penguin -> RE: Larger Skill Trees (1/27/2014 15:01:23)

quote:

where will you get the extra 18 skills from.


How about we get rid of all those active cores and turn them into reusable skills instead. IDK why, but someone thought that skills that can only be used once per fight are more strategic than skills that can be reusable. Cores really make balancing harder anyways because rather than considering 1-2 classes to balance when changing a skill, the team has to consider all 6 classes.

Supported; the recent increase in level cap demands that all skill trees should be expanded.




rayniedays56 -> RE: Larger Skill Trees (1/28/2014 12:28:38)

I support this, on the upside that each "new" skill isn't just a skill taken from another class and added into the other classes skill tree. That would be extremely boring...

And of course, we can't have 2 armors, 2 ways to gain HP (MoB and Frenzy) and no 2 energy drain/gainers (Assimilation and Static Grenade)




Xendran -> RE: Larger Skill Trees (1/28/2014 12:32:23)

quote:

where will you get the extra 18 skills from.


How about some of the over 100 skills i've suggested >.>




Stabilis -> RE: Larger Skill Trees (1/31/2014 14:36:00)

quote:

where will you get the extra 18 skills from.


quote:

I could suggest specifically which skills could be introduced, but you have plenty of original ideas in the skill core thread.




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