Cyber Dream -> Role based classes/weapons/armors (1/28/2014 9:00:52)
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What I am suggesting is that each class develops their own role. And maybe each class can have their own symbol based on their role. For example: Tanks can have something like a shield. Healers can have a heart, and Damage can have a sword or something. The symbol could replace the circle that your level is in. I am also suggesting that each class has weapons based on their roles that will give them stats based on their role. For example, Merc items will have more dex and tech. Mercenary role: Tank -Purpose: Tanking, could used for keeping your partner/self alive in 2v2, jugging and to withstand damage. Tlm role: Tank -Purpose: Same as Merc but a little more evolved. 2V2 Matchups. Merc/Tlm partnered with Healer Bounty Hunter role: Damage -Purpose: brute strength Cyber Hunter role: Damage -Purpose: Same as BH but a little more evolved. 2V2 Matchups: BH/CH Partnered with Healer (Vice Versa) Tech Mage role: Healing -Purpose: Keeping yourself or partner alive Blood Mage: Healing -Purpose: Same as TM but more evolved 2V2 Matchups: TM/BM Partnered with Merc/TLM or BH/CH
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