GearzHeadz -> Class Passives (1/28/2014 22:00:43)
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Ever since the passive to active update, a ton of variety has left the game. Which is why we need a passive system back, giving each class a unique edge, while producing diversity and not overpowering each other. My idea would be class passives. These would be passives that each class has, but does not take up room on the skill tree. The passives would be in between regular skills and unlock with level. I'll give some examples. BH: 3% Chance to block, 3% damage dealt to health CH: 3% Chance to block, 3% damage dealt to energy TM: 3% Damage received to energy, 3% damage dealt to draining enemy damage BM: 3% Damage dealt to health, 3% damage dealt rage increase TLM: 3% Damage received to energy 3% damage dealt to draining enemy damage Merc: 3% damage dealt rage increase, 3% damage dealt to energy If we even had just small things like this given to each class, it would produce way more diversity and give classes something unique back to them. These are just rough ideas I produced out of something that we've had similar in the past to each class' passive skills. I think these would greatly benefit classes, and fill in gaps where certain builds wouldn't work, allowing new options to be able to be produced. Of course these would need to be balanced between classes, so some classes don't have suburb passives over others, so reasonable amounts of each should be decided upon. Do you agree/disagree with a system somewhat like this? Have any better ideas? Post em here.
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