MERCENARY (Full Version)

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santonik -> MERCENARY (2/1/2014 3:18:03)

Merc biggest enemy is blockking.

It is very annoying if yours max lvl berzerker get block . 420 energy lost and damage lost 90%. pretty much you lose 100-0 now.


MERCENARY (i give only ideas.part of me is a part of the other invented.)
---double strike
---intimitade
---berzerker
---maul
---static smash

all those can be all block. This is too big weakness now. (block)
This skills need more need help.

1 option. more damage (now wasting too much damage if enemy can block you. dont forgot you using energy too)

2 option. more accuracy. always hit damage. unable to block those skills. (maybe too strong, but remember there is defence buff too. those can be stop heavy damagers. )

3 option. decrease energy cost. (block decrease 90% now yours damage out. Energy wasted now less)

4 option. When enemy block you. you can doing at least 50-75% (random) damage. no ultimate wasted energy.



static smash.

1 option. If enemy block this. you gain rage. (too vulnerable now. basically stun round to you)

2 option. This cant block at all. (every other static skills hit always 100% and 100% damages. )

3. option. Every static skills in game can be block/deflection.


Intimidate (this is still weak)

option 1. Now this take only str stat. no affect at all weapon damage this is odd? What if this assimilation can affect both. weapons damage too.
This help against those high str build. (weapon damage is big now)

option 2. intimitade affect pure primary. Wait i trying tell how that affect. Now there is str stat. Forgot those totally. Think max damage to prymary damage. It is over 500-650 normally. What if intimitade take out % damage to those 500-650 damage. of course str basic ,skills and cores damage. (this can be raising defence ability againts high str enemys)



Bunkker buster. (this isnt good anymore. cost much and and need to rage if want use good damage.)

option 1. Rising damage to end lvl. 10 lvl is minimal more damage than 7lvl and cost more energy (waste energy). what if over 7lvl skill rising damage?

option 2. decrease energy cost little bit.

option 3. increase damage much. increase energy cost too. (very high damage whit 25% critical and peneration) Basically raising damage about 200-350 and about 100 energy cost to 10lvl bunkker. WILD SUGGESTION (this pring heavy bomber bunkker build in this game.)




Surgical Strike (only problem is this. this cost very high sum energy)

Adrenaline Rush (this is pretty useless now)

option 1. What if this can be cost 0 energy. No damage. (now energy going pretty much waste.Because you can srike and gain still rage)

option 2. what if this destroy opponent rage too. ofcourse scaling to skill levels. (this can be decrease enemy change to get full rage bar. and this can destroy full rage bar too)

option 3. what if this work like mark_of_blood but only affect is rage. (this doing now stike)




Atrillery Strike (yes this can be doing damage but you have minimal defences)

option 1. Increase damage littlebit.

option 2. every skill level rising 1% change to critical. 10 lvl give more 10% change to critical.

option 3. decrease energy cost littlebit.

option 4. give this skill peneration abilty. Because this is support using skill.


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These are just ideas .. If any of these will help to increase the game's balance. Then it is good.
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DarkDevil -> RE: MERCENARY (2/1/2014 3:30:33)

just want to point out three points.
1. block is the enemy of abusing str , so its seposed to be there.
2. all multi hits should be equal.
3. you don't get a refund after you throw the dice in gambling if you lose.




kosmo -> RE: MERCENARY (2/1/2014 9:38:41)

as a merc my self i agree whit some of ur points, expecially when u say the only enemy merc has is block.

this said, merc is currently too strong to get similiar buffs, the blokabily of static makes many builds inaviable but u just need to put a bit of strenght and a lot of dex to make a very powerfull build that releis on static, blood commander and bloks.

whatever even if merc is awesome, the variety of aviable builds is very limitaded (since +100 dex is a requirment), so i would suggest to apply a VALID nerf to statc, making it unblokable.




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