Str,Dex,tech,sup,HP and EP (what is strongest) (Full Version)

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santonik -> Str,Dex,tech,sup,HP and EP (what is strongest) (2/1/2014 12:57:58)

My opinion str is number 1.

1. Stregth
2 and 3. Dex/tech (the same value)
4. Healt
5. energy
6. Support

I see best build is str now. every turn can be bombard HEAVY damage. Too many things support stregth builds now. Skills ,cores and primary damage.

Dex/Tech These are normally tanks. These are able to do a lot of damage temporarily.The limitation is usually energy.

High healt build works. But it is own pros and cons always.

High energy is second weakest. These builds are already big disadvantages. depends very much what kind of builds you do. There will always be a weakness. Sometimes, there will also be a strength as well. Depend totally yours build and opponent build.

weakest builds is pure sup builds. support builds left behind for damage and defense. I have not seen any in a long time.I think this might tell you a lot.

How would you rate yourself with these. Totally free comments.

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this is purely for discussion.
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darkjo9 -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/3/2014 17:07:40)

the thing i see alot of is mercs with high strength and support with armor that adds to dex and tech. they use hybrid armor and then just wreck you while you just stall until you get rage or there hybrid armor wears off! the only class that can really fight against that is TM since they can heal and get energy back to heal again wasting turns until the time is right!




Thylek Shran -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/3/2014 18:59:31)

quote:

Too many things support stregth builds now. Skills ,cores and primary damage.

Also Assimilation. Its should be on Support instead of Strenght but that requires that Support
does get buffed because it got nerfed way to much. Strenght itself is still to powerfull and does
need another nerf (the last one was in early Omega). The well known TM Str/Support builds during
early and "middle" Omega was that powerfull mainly because of Strenght and not because of Support.

Strenght + Health + Spider Hatchlings + Necrosis seems to be the most powerfull combination now.
Its all about OPed cores bound to expensive promo items which benefit strenght builds. This is boring
because alot players use the same items and have a similar looks and their builds are nearly the same
too. There are many hundreds of more or less good looking items but it all is reduced to a dozen of
powerfull items because of the bound cores. It is necessary to unbound those cores to prevent ugly
looking clone characters with no style and to implement at least visual diversity and customization.

Tank builds are also very powerfull when they can heal loop and poison (Botanical Hazard, Venom Strike).

I think that energy is the most powerfull stuff after health because its like health just essential
and also Field Medic and all other skills are based on energy. So my personal hierarchy of power is:

Health (HPs)
Energy (EPs)
Strenght
Dex/Tech
Support




Quickscope -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/3/2014 19:02:55)

I'm no expert in this game, but I have to say energy. Since without it, you really can't do much.




Noobatron x3000 -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/3/2014 19:17:14)

1) strength - this is by far the most powerful stat and most abused.
2) hp - much more valuable then dex/tech since to get your dex and tech moderate a high hp strength build will outlast and outdmg you making you a easy win, extreme defence will leave you extremely low hp and vulnerable to hatchling.
3) defence/resistance- its more useful then support and energy that is all
4)support- aside from first turn a focus build or malf its pretty useless.
5) energy- most people aren't putting anything in energy says it all.




Exploding Penguin -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/3/2014 19:47:24)

since energy is so recyclable it's just not worth investing in past maybe 100 points on casters/heal loopers. As a stat it's very useful but in terms of investment it's useless.

I'd have to say HP since it increases at such a nice rate. 1 stat point in HP is easily equivalent to 4-6 turns of endurance had you put 1 stat point into dex AND tech each. This makes it very easy to abuse high endurance without necessarily having high dex/tech.




kosmo -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/4/2014 5:10:47)

Hp are the best and this directly impacts on other stats, making str way better, since with it you can put the highest amount of hp.




lionblades -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/4/2014 18:32:51)

1 Str and HP-- best combination so far
2 Dex--important so you dont block when using str builds
3 Tech--not as important because it only affects gun deflection chance in str builds (besides giving you res) but still good to invest a little in
4 Energy--depends on the class but because of battery this is pretty useless to TM
5 Support--this stat is just lol




s0u1ja b0y -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/4/2014 20:56:27)

It depends on lvl range low lvls energy is important especially for tms. As you get to higher lvls health and strength go hand in hand. Support is kinda just there.




ValkyrieKnight -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/4/2014 22:35:54)

Like I've always said every since the beginning of Omega. Energy has dropped to the weakest stat due to the devs making the base energy too high allowing for use of all skills without investing a point into energy. This is made even worse as recovering energy has become much easier. Reduce the base energy, reduce abuse.




Exploding Penguin -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/4/2014 23:39:50)

quote:

Like I've always said every since the beginning of Omega. Energy has dropped to the weakest stat due to the devs making the base energy too high allowing for use of all skills without investing a point into energy. This is made even worse as recovering energy has become much easier. Reduce the base energy, reduce abuse.


Or just stop making 40% of new skills/cores released drain or recover EP. That way people might bother investing in it again because as of now things like piston punch, generator, static grenade, static smash, etc... all are reliable ways of recovering EP. And if they aren't then they're good at removing the opponent's by a substantial amount.




Pemberton -> RE: Str,Dex,tech,sup,HP and EP (what is strongest) (2/5/2014 10:42:53)

Pretty obvious, just go battle and you will know which is the strongest by far.




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