Matching: A formula to be considered (Full Version)

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DeathGuard -> Matching: A formula to be considered (2/1/2014 15:37:46)

I normally don't go into forums but during this power weekend something started to annoy me to a point of me having to express about it.

Matching, one of the worse details in EpicDuel game. It has been criticized a hundred times, but even after giving it "fixes", it isn't functioning as it should be.
The way the formulas work out and the system performs them aren't the correct way. I manage to get some screenies that could bright up my post and the message I want to give(that you may be aware of).

1st Screen shot
Lets take this screenie into consideration. If you take a look at the lvls, you will notice that at first instance, both sides are unbalanced but there is some important detail you must TAKE into account.
The battle could be balance in lvl difference.
Lets say my character lvl 37 is D, my partner lvl 35 is C, lvl 37 is B, and lvl 40 is D.
If the matching would have been D+B VS. C+D the level difference would be 0.
quote:

(37+37)-(35+40)=0

While matching already takes time, if the system arranged the battle to have the less possible lvl difference, it would a great improvement to matching even if it takes more time making 2 vs 2 battles.

2nd Screen shot
At first insight you can tell how unfair the battle is, but the question is why didn't the system gave a lvl 40 to each of the sides? Both got paired together but what is the important here is the battle transition. If you have noticed, when the first player tries to find a battle, player 2 joins him, then player 3 and consecutively player 4 but there is an important detail here, most of the times player 1 & 2 get paired up together and then player 3 & 4 too, not regarding lvls but how the battle searching started.
This should be fixed, because if my hypothesis is true, and the testing I did to get certain details I didn't observed from normally fighting, this is something that can be harmful for the lower lvl side.

The way the system arranges matching isn't well based IMO, it has flaws that come since the early phases and keep affecting us. While the lvl 40 matchmaking will stop a bit of this, it won't completely fix the matching problems, and I realize it by trying to make different scenarios in my head of possible situations that players below lvl 40 can go through.

This post is directed at Titan and Rabblefroth but it is welcomed for feedback and/or suggestions.

Other screenies that support my theories:
3rd Screen Shot

Thanks for reading.




Mother1 -> RE: Matching: A formula to be considered (2/1/2014 15:52:29)

As it is now the problem is in the pairings but that legion vs exile filter the staff refuses to get rid of. With that filter in even with the change they made to it last update there will still be a chance for you to paired off based off of what side you are on rather than your level range.

It has been like this since they put in that accursed filter and many of times the result is what you made a screen shot off.

In other words before this can even be put into play they need to remove the legion vs exile filter from the game. This way this won't happen.




Ranloth -> RE: Matching: A formula to be considered (2/1/2014 15:52:34)

quote:

great improvement to matching even if it takes more time making 2 vs 2 battles

This is the problem. You want balanced fights, others want faster matchups. You cannot force others to side with you and wait longer - even if it's more balanced - just like how you don't want faster matchups, and they don't mind - even if it's more imbalanced. This is the only issue with why 2v2 is imbalanced.

Beside, matchup changes already were "released" but ended up getting bugged. They may implement it properly next week, or even on Monday - if lucky - so L40 players won't fight players under L38 (which means up to 4 levels difference at most - vs. two 38's).

No matter what kind of system is implemented to make it balanced, you cannot balance it perfectly unless you prolong search times. One group of players want balance, others want faster matchups. You cannot force them to agree with you, and vice versa. Example? Initial version of Legion vs. Exile filter.




DeathGuard -> RE: Matching: A formula to be considered (2/1/2014 16:17:02)

@Mother1: The filter isn't something that really shouldn't have been implemented, this "war" is no longer taken seriously. Not only the purpose it should serve isn't being approached, but it is making matching worse.

@Trans: I'm aware that the lvl 40 patches didn't worked out:
quote:

While the lvl 40 matchmaking will stop a bit of this, it won't completely fix the matching problems


While what you're saying about people wanting faster matchups or others balance is really important, should balance be above faster matchups? If so, what is the purpose of even trying to balance 2 vs 2? It is something contradictory from the Devs. You can't please everyone and they know such, so why not implement the arrangement if still they will receive complaints if they don't? It is the same stuff after all.




Ranloth -> RE: Matching: A formula to be considered (2/1/2014 16:20:17)

quote:

should balance be above faster matchups?

Should faster matchups be above balance? The answer is no. There has to be balance between the two, and you cannot say "balance is more important" because so is time.




DeathGuard -> RE: Matching: A formula to be considered (2/1/2014 16:28:48)

I liked your response to which I will bring another detail into account:
While the arrangement of the matchup will take more time, the search of the players would be the same. If that had be true, would players would care about the matching system taking maybe 10-15 more if fights were balanced? If that happened, they would actually be saving time and have an almost fair battle instead of getting into an unbalance battle and keep losing which would be the same as waiting for the matchup system to be arranged.




Mother1 -> RE: Matching: A formula to be considered (2/1/2014 16:44:44)

@ deathguard

If it was 100% grantee then no, However you can't grantee that it will be only 10-15 more seconds, and you can't grantee that even with the changes the staff want to make that there will be more fair fights.

The fact of the matter is that cutting the level range while it will the chances of more balances fights go up, with the small player base wait times will go up in the process. Let's say all the players within my battle range other than 2 players (using this as an example) are doing battles. Will I be able to get a 2 vs 2 battle at this point? No I will end up having to either wait until another person gets within my range to battle for the battle to start, or hit the cancel button and not duel at all.

If we had a player base and enough players within the level ranges to support something like that then I would say go ahead and lower the range. However as stated before this isn't the case.

There are times during the week when the player base on the epic server is as low as 200-300 players for at least 4-6 hours from after reset and 2-3 hour before reset.

These players who have the smallest amount of players online will be hurting the most since they

1 already have a very small group online to choose from
2 you just made the group even smaller by cutting the level range which results in longer waits.

What seriously needs to be done is find a solution that make it where we can get more balanced fights without cutting the player pool which will result in longer wait times for some at best and not getting a fight at all at worst.




s0u1ja b0y -> RE: Matching: A formula to be considered (2/1/2014 17:55:18)

This just sounds like a big complaint. You forgot to mention ranks and are only thinking about people lvl 38 to lvl 40. Ranks are what make 40s so powerful. If you play at other lvl ranges( which it seems you don't), a higher lvl partner is not a guaranteed win. There are many times higher lvl team loses. I've had a partner 7 lvls higher than me and lose and vice versa. When bugs are fixed and lvl 40s fighting lvl 38s and up( making your 3rd screenshot improbable to happen) the ranks make some equivalent to lvl 45( if there was a lvl 45). Matchmaking does have problems, but ranks are where the imbalance really is especially at a your lvl. Isn't the max rank 60. Just think about that for a second.




DeathGuard -> RE: Matching: A formula to be considered (2/2/2014 14:28:41)

@Mother1: It was an example, I never guarantee it would be such time.
Level range shouldn't be cut, I never it said, I meant lvl difference btw both sides should be equal or not too different due to unbalanced battles.

@Sou1ja boy: While it has complaints, most of my post are suggestions on matching, not just complaining and not giving a solution.
I never mentioned it only was for high lvls, rather in general, my lower lvl alts suffer the level difference impact too.
While the situation does varies, doesn't means every time you get a low lvl you will win which is why it needs to be fixed. About lvl 40s, I will not suggest since the patch must be fixed and most lvl 40s will get matched with another lvl 40 and ranks won't be a problem to people aren't lvl 40 yet.




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