DeathGuard -> Matching: A formula to be considered (2/1/2014 15:37:46)
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I normally don't go into forums but during this power weekend something started to annoy me to a point of me having to express about it. Matching, one of the worse details in EpicDuel game. It has been criticized a hundred times, but even after giving it "fixes", it isn't functioning as it should be. The way the formulas work out and the system performs them aren't the correct way. I manage to get some screenies that could bright up my post and the message I want to give(that you may be aware of). 1st Screen shot Lets take this screenie into consideration. If you take a look at the lvls, you will notice that at first instance, both sides are unbalanced but there is some important detail you must TAKE into account. The battle could be balance in lvl difference. Lets say my character lvl 37 is D, my partner lvl 35 is C, lvl 37 is B, and lvl 40 is D. If the matching would have been D+B VS. C+D the level difference would be 0. quote:
(37+37)-(35+40)=0 While matching already takes time, if the system arranged the battle to have the less possible lvl difference, it would a great improvement to matching even if it takes more time making 2 vs 2 battles. 2nd Screen shot At first insight you can tell how unfair the battle is, but the question is why didn't the system gave a lvl 40 to each of the sides? Both got paired together but what is the important here is the battle transition. If you have noticed, when the first player tries to find a battle, player 2 joins him, then player 3 and consecutively player 4 but there is an important detail here, most of the times player 1 & 2 get paired up together and then player 3 & 4 too, not regarding lvls but how the battle searching started. This should be fixed, because if my hypothesis is true, and the testing I did to get certain details I didn't observed from normally fighting, this is something that can be harmful for the lower lvl side. The way the system arranges matching isn't well based IMO, it has flaws that come since the early phases and keep affecting us. While the lvl 40 matchmaking will stop a bit of this, it won't completely fix the matching problems, and I realize it by trying to make different scenarios in my head of possible situations that players below lvl 40 can go through. This post is directed at Titan and Rabblefroth but it is welcomed for feedback and/or suggestions. Other screenies that support my theories: 3rd Screen Shot Thanks for reading.
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