RE: Energy Parasite to weak (Full Version)

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dfo99 -> RE: Energy Parasite to weak (2/1/2014 23:28:46)

mother1
you forgot the part that the bm gain and drain a very low mana if the tank enemy spend faster him mana.

still not looks op




Exploding Penguin -> RE: Energy Parasite to weak (2/1/2014 23:29:23)

100% is ridiculous. Assimilation hits 85% which actually reduces the damage I take as a tank BM by a lot more (around 60%+). While I'm not entirely sure as to the damage of energy parasite buffing it to 85% should be more than sufficient. Maybe lower, but not entirely remove the support requirement.




Mother1 -> RE: Energy Parasite to weak (2/1/2014 23:40:31)

@ dfo99

It isn't the gain that matters but the drain itself. Even if strength BM would gain a little bit of energy back they are still draining their opponent's energy forcing them to dump it to counter the blood mage, while screwing up any battle plans the person might have.

That in itself is very potent and useful.




Exploding Penguin -> RE: Energy Parasite to weak (2/1/2014 23:54:50)

actually I run level 8 energy parasite, and using it against someone with 300-350 energy when they don't use any during the first 2 turns already gives me more than what max static grenade returns if I recall correctly. It takes less energy but gives back way more, deals damage and gives me rage. Also I was using less skill points so it definitely would have been more effective with that extra 2%. This is why I think that the only thing that could stand changing is damage buff and/or less restricting requirement.




dfo99 -> RE: Energy Parasite to weak (2/2/2014 0:11:09)

trans

psychological effect not is previsible, look this print http://prntscr.com/2or47w (looks very similar to my print of bhs in other thread)
the lb maybe prove nothing but have psychological effect that the tms (recently nerfed) is the current op class, anyway the tms is the only class that have two skills with 0 cost and both not have stats req and one hit 85% of damage, because this, the single bm mana skill hit 100% and also not have stats req does not appear that will result in many happy people, and this 5 guy of print probably not will change for bm

mother1

the assimilation also make tis problem to everybody when not is in cooldown, this effect of parasite not looks op because the players usually assume that cores like frost shard or frost aura will be used and usually try spend they mana faster, also the parasite give more mana than drain, what force more you spend you mana before use.




Exploding Penguin -> RE: Energy Parasite to weak (2/2/2014 0:15:19)

leaderboards just prove that there's a psychological effect, since everyone is playing it. Numbers and real-life simulations/testing prove whether or not it's OP. Logical reasoning will also do the trick.

But I will have to say that TM is OP for 1 main reason: It's energy regain speed outperforms any other class's energy drain/removal speed by a lot. Even if you can take away all the energy battery backup gives (which only a max static grenade on a BH with very high tech will have, or on CH EMP but that causes you to use energy yourself) as soon as its granted, assimilation will just give the TM's back another 75-ish+. They'll outperform you in energy regain and then outperform you because they can use skills and you can't since assim's drain is high enough to seal your energy regain in the endgame.




Noobatron x3000 -> RE: Energy Parasite to weak (2/2/2014 0:28:50)

^ trouble is tm may seem op but the main plan of attack is to kill assimilate some even suggesting killing assimilate and battery .

Problem is if you nerf assimilate and or battery your going severely hurt the top end builds for tm and flat out kill every other tm build.

Down fall of the tms rise of the strength bhes and or strength ches.

Instead of evening everyone out you will be replacing one unstoppable class with another.

Those poison strength ches are alrdy capable of destroying the most powerful mage builds if played right as are some bhe builds.

So the whole nerf mage campaign that seems to be going one I can only surmise is coming from people who want no class to be able to compete at all.

Mages may have more energy control but that comes at a down side assimilate scales with strength . a hunter gains power thro defence both smoke and grenade improve with tech meaning they can afford to tank out and still do decent damage due to smoke improving with tech lowering the opponents defence enough to make there low strength viable. more so with all the shield disabling cores available now.

also low support doesn't rlly affect them having a extremely potent energy shield with decent resistance for a 2-3 skill point outlay . meaning they can afford the 6 points for reflex boost to counter any smoke they may receive.

With casting being pretty weak right now a mage does not have the same defensive options as its so easy to counter a build with most of its dmg on one damage type. If you do try to build with decent casts and a decent back up energy source on a mage now . Good luck you will need it your hp will be so low one hatchling your done.




dfo99 -> RE: Energy Parasite to weak (2/2/2014 0:39:16)

exploding

quote:

when they don't use any


this is a particular problem of parasite that obvious static granade not have. also if the enemy have in suppose 500 of mana and you use lv 8 parasite, you will drain 65 anf gain 98 in first turn and (with luck that enemy don't use any) drain 56 and gain 84 in the second. in third turn probably 1 and 2 because the enemy spend the mana, the total of 121 and 182 is nice for you? the assimilation drain and gain more (usually 240 and 120 with medium str) deal 85% and the more important: don't need luck




DarkDevil -> RE: Energy Parasite to weak (2/2/2014 1:39:40)

it doesn't need lucky , it needs strategy.

the idea of 100% won't be done because it is not seposed to be used whenever you want to attack.
so it should deal less , as other skills you'd think before using it.

i agree on 85% and reducing req as trans pointed because that requirement is greatly affecting diversity in bms.
yet not totally remove it because it will be abused by str tms.




dfo99 -> RE: Energy Parasite to weak (2/2/2014 2:10:42)

which is you concept of abuse? many others mana skills not have requiriments




DarkDevil -> RE: Energy Parasite to weak (2/2/2014 3:06:36)

like ? static grenade doesn't deal damage , others have wep requirement and static smash doesn't deal damage either , and static charge doesn't drain.




dfo99 -> RE: Energy Parasite to weak (2/2/2014 3:13:17)

and assimilation? and minimal mana drained and gained in comparison to this skills? u read all thread?




DarkDevil -> RE: Energy Parasite to weak (2/2/2014 3:15:54)

assimilation does have a weapon requirement , also deals reduced damage.

assimilation was in "others have wep requirement"




dfo99 -> RE: Energy Parasite to weak (2/2/2014 3:21:25)

it not answer exactly how this prevent the str abuse, anyway trans says similar arguments




DarkDevil -> RE: Energy Parasite to weak (2/2/2014 3:33:57)

well , someone with 80 str and dex and tech won't be able to get 36 support on top so it prevents him from accessing the skill , so he will have to choose between being weak and having the skill or being strong and droping the skill so he will have no control over energy flow , both which are theoretically balanced.




Ranloth -> RE: Energy Parasite to weak (2/2/2014 6:15:21)

I say similar arguments, because other people think the same as I do - in regards to this suggestion. We're for cutting the requirement down, so it's not that restrictive and give it 85% damage for a start. If it's too weak, it'd get buffed. But, if 100% was too strong, they'd nerf it and players wouldn't be happy. It's better to give out two buffs, than a buff and then nerf. The former keeps players happy and keeps balance in tact. Refer to my CH example which states why overshotting a buff can end up in drastic consequences.




GearzHeadz -> RE: Energy Parasite to weak (2/2/2014 13:00:08)

Really, energy parasite isn't a bad move. I went to BM recently and the skill isn't bad, it just doesn't work well with that class. The only bad thing on it is the damage. Should be buffed to 85% damage.

I think the best way to balance this skill would be to simply change which class has it. Swap assimilation with energy parasite. (But when BM has assimilation, buff it to 100% energy return) This would solve so many problems. The main problem with TM energy control is that it's so immediate. The main problem with BMs energy control is that it's too slow. TM already with an energy return move would work great with this skill, especially since it had a support requirement, making it so it can't have 2 free energy moves. Plus support would work well with TM synergy with malt and defense matrix support wise. While assimilation working with str would work better with BM moves. Also BMs need a more immediate energy return is what the class needs. I think this would be the best course of action.




edwardvulture -> RE: Energy Parasite to weak (2/2/2014 13:15:50)

The only problem that I see with energy parasite is that the moment people get tagged with it, they use all their energy and the regen/steal becomes a pathetic amount. Also instead of having a support requirement, they should have the effect scale with support at an extremely slow rate because support BM's do not exist.




lionblades -> RE: Energy Parasite to weak (2/2/2014 13:50:57)

^I agree, after playing as a BM after P2A update a big reason why Parasite is so mediocre is because the effect is not immediate. Like Gearheadz said, TM's assimilation has immediate energy control. So do all of the other classes. The 3 turns to get energy is just not very effective for a BM to use. I will give an example here to demonstrate my point:

Turn 1.TM uses Battery gain 380 energy
Turn 2.BM uses max Parasite

TM still has 323 energy the second turn which is more than enough to use another skill (healing etc.)




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