Easy Changes to Balance (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


rayniedays56 -> Easy Changes to Balance (2/2/2014 13:22:44)

Hey guys. Here I am again...alone...with nothing to do besides posting in forums. Yay you guys. :)

I was looking over some of the skills for various classes and found slight problems with them; and afterwards changes that would, for the better part, balance them out somewhat. Let's start ;)

Mark of Blood-
Currently, I feel Mark of Blood is the Bounty Hunter's/Blood Mage's trademark skill. However, I am finding it used less and less on a BH skill tree and even less than that on a BM skill tree. So as to fix this skill; I wanted to look at the problems with it.

Level 1: 15% Damage to Health
Level 2: 18% Damage to Health
Level 3: 20% Damage to Health
Level 4: 22% Damage to Health
Level 5: 24% Damage to Health
Level 6: 26% Damage to Health
Level 7: 28% Damage to Health
Level 8: 30% Damage to Health
Level 9: 31% Damage to Health
Level 10: 32% Damage to Health

Level 1: 150 Energy
Level 2: 160 Energy
Level 3: 170 Energy
Level 4: 180 Energy
Level 5: 190 Energy
Level 6: 200 Energy
Level 7: 210 Energy
Level 8: 220 Energy
Level 9: 230 Energy
Level 10: 240 Energy

See the problem yet? The amount of energy it costs to use this skill is merely satisfactory to the amount of health received. When we first switched to actives, I was going to assume that the %'s would be greater the cost since, realistically, the BH/BM would use it maybe 6 times. To...help this skill out, I'm suggesting these small changes to it. Nothing TOO drastic.

Level 1: 20% Damage to Health
Level 2: 23% Damage to Health
Level 3: 25% Damage to Health
Level 4: 27% Damage to Health
Level 5: 29% Damage to Health
Level 6: 31% Damage to Health
Level 7: 32% Damage to Health
Level 8: 33% Damage to Health
Level 9: 34% Damage to Health
Level 10: 35% Damage to Health

What I have done was increase the percentage at maximum by +3%, HOWEVER, to keep it where players don't need to maximize their skill tree to gain all the benefits, the base percent/other levels have also been raised. The energy cost will remain the same.




Static Grenade: Static Grenade is still a huge game changer for me. Mainly because it's free of use skill and relatively small cool down. I am requesting a tweak, as the devs have done, to put this skill more in balance.
OLD
Level 1: 95 Energy Points
Level 2: 120 Energy Points
Level 3: 135 Energy Points
Level 4: 150 Energy Points
Level 5: 165 Energy Points
Level 6: 180 Energy Points
Level 7: 190 Energy Points
Level 8: 200 Energy Points
Level 9: 210 Energy Points
Level 10: 220 Energy Points

NEW
Level 1: 75 Energy Points
Level 2: 95 Energy Points
Level 3: 115 Energy Points
Level 4: 130 Energy Points
Level 5: 145 Energy Points
Level 6: 160 Energy Points
Level 7: 170 Energy Points
Level 8: 175 Energy Points
Level 9: 180 Energy Points
Level 10: 185 Energy Points

I also want to suggest a scaling gain percentage rate, meaning the higher the level of SG, the higher gain you receive.

20%
23%
26%
29%
32%
35%
38%
41%
43%
45%

If you do the math, you will see that at a rate of 45% with maxed Static Grenade, you will receive a higher EP drain, by 7 EP, than you did with the old system.


Shadow Arts: Shadow arts is...in my opinion an extremely weak skill. Why? Have you ever seen ANYONE use it/have SP in it? Thanks. Here is the old system first, then my new system with...some tweaks ;)

OLD


Skill:
Level 1: 10% Damage Reduction
Level 2: 13% Damage Reduction
Level 3: 16% Damage Reduction
Level 4: 18% Damage Reduction
Level 5: 20% Damage Reduction
Level 6: 22% Damage Reduction
Level 7: 24% Damage Reduction
Level 8: 26% Damage Reduction
Level 9: 27% Damage Reduction
Level 10: 28% Damage Reduction

Requirement:
Level 1: 24 Support
Level 2: 26 Support
Level 3: 28 Support
Level 4: 30 Support
Level 5: 32 Support
Level 6: 34 Support
Level 7: 36 Support
Level 8: 38 Support
Level 9: 40 Support
Level 10: 42 Support

EP Cost:
Level 1: 110 Energy
Level 2: 130 Energy
Level 3: 150 Energy
Level 4: 170 Energy
Level 5: 190 Energy
Level 6: 210 Energy
Level 7: 230 Energy
Level 8: 250 Energy
Level 9: 270 Energy
Level 10: 290 Energy

WILL UPDATE INFO WHEN HOME....




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1074219