Some changes to Skills - Syggestions (Full Version)

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Rui. -> Some changes to Skills - Syggestions (2/4/2014 22:53:43)

Tech Mage

1. Assimilation to do 0 damage to fix return of energy 10 max 100 or make it block able
2. Battery to replace a new skil that converts 10% of max hp to 20% energy costs 10% health ( 1500 hp player will spend 150 health to get back 300 energy )

Bounty

1. Blood mark to cost 10% of max health rather than energy
2. Shadow arts requires 0 energy cost.

Tact merc

1. battery to give back 450 energy in 3 turns 150 each turn that way they are not crippled with 1 emp

Blood mage

1. Parasite to do 80% weapon damage
2. Blood mark to replace firewall.. Returns 10% of damage back to the attacker



Thats it .. i am sure this will add change and variety to skills rather than copy paste same skills on diff characters.




Exploding Penguin -> RE: Some changes to Skills - Syggestions (2/4/2014 23:46:01)

IMO assimilation doesn't need to be changed IF you incorporate your battery replacement, which I do like as a concept.

For mark of blood why would I sac health only to regain it back over time when there's a decent chance that I don't even regain more than 10%? Also limits its use so if I need 100 HP to survive and I currently have 50 and 900 max, I can't rage with mark of blood to recover some 80 HP or so.

For battery on tact merc, right now they aren't really doing this but making it 150 energy each will just help them feed BMs. It'll solve the problem of being entirely neutralized and feeding the opponent's static grenade, but bring up a new one of feeding energy parasite.

Parasite needs increased damage. Nuff said.

Firewall is kind of cool but doesn't make too much sense as it would only work on direct attackers, much like bio borg's thorns. Bio borg's thorns costs 0 energy to use and returns 50%, so 10% is definitely really wimpy. Also since firewall is logically only supposed to work on direct attacks then (unless it magically reflects casted skills as well), BMs will just be even more vulnerable to casters. They already can't even deal with the rapid EP regeneration of caster builds and making a direct-attacker punish skill would just make casters impossible to kill with BM.




ambien -> RE: Some changes to Skills - Syggestions (2/4/2014 23:53:34)

l think assimilation should be just manna drain. static grenade which is rly manna drain. and so is static smash they just take manna, why should assimilation take both damg and manna drain,
that is what gives the tm the op class right now/ without them being able to take both from 1 skill it would change a lot. so l do think nerf tm assimilation just to drain manna and lets see this class come down to earth once. l think the tm class would not be as many and maybe the class would not be a hack slash class no more.


my thoughts on this

always the syfy




Rui. -> RE: Some changes to Skills - Syggestions (2/5/2014 4:12:10)

Good point penguin..

Let me tell you why i thought about that change..

Assimilation in the past was blockable and was fixed it was just used to prevent someone from using a skill example multi .. Now its brutal with strength improving it.

As for bounty hunters mark of blood .. i have played a tlm, mage and a bh in less than one week .. right now i am a bh .. i usually have 650 energy .. the moment i use smoke i get assimilated and i cant do a blood mark .. Moreover once they use the abyss spider on me and heal up a BH is literally done for.. it was different when it was a passive right now its soo crappy. When a merc does max hybrid a BH can only do 30 30 30 30 and then hopeless without a health regain skill

Firewall yes .. i was thinking reflect all damage back to the attacker so if you have 2000 health it will reflect 200 damage before you die .. it costs 0 energy to cast and lasts for the rest of the battle or make it 25% and lasts for 5 turns


Something similar to shadow arts cause with the azreal gun .. the energy shield / reflex boost / technology and matrix have bit the dust we need something that can be cast for free and cant be pwned with the azreal aux.

Hope it makes justice to all classes




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