The Anonymous -> Tactical Mercs (2/6/2014 0:11:59)
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Okay..back then, Tacticals used to be the BEST class, according to the passive skills. For now, however, it's the weakest class (until they buffed smoke screen, frenzy, tocxic grenade; adding some requirements to skills). Tactical Mercs are able to beat other classes with "reroute" and "hybrid armor." For now, they're all removed, in other words, a piece of crap. Other classes (like bounties/tech mages) are able to gain their energy from stealing away others (0 energy cost and unblockable, mages' are blockable, but nothing influence the energy stealing). How can I even win a battle with a battery (which would waste a turn) and a "blockable" energy-stealing skill? Old mercs are able to drain energy from stealing away others, though blockable. I'm a full-armored lvl 35 tactical merc, using Bunny Borg, 5 focus build + lvl 7 venom. I mostly use these following: (1.) double strike lvl 5 (2.) venom lvl 7 (3.) special cores for my gun/aux/wep/robot + around 300 defense/resistance. Seriously? I got beatened by a lvl 32 techmage with NOTHING but only a PRIMARY with only 2 skills abused (stun and plasma bolt). For now, I seriously think this gotta be balanced ASAP. I've been playing for 24/5, 2 tacticals mercs, 1 cyber hunter, and bunch of uncountable OVERPOWERED tech mages. Even though if I'm a varium-user of tactical, nothing would make it better. Honestly, no reason to continue playing on this unbalanced-game which makes you lose in 9/10 battles. What do you guys (owner of tacticals) think? Should we, tacticals, receive a more-balanced skill tree? Would this even be fair to us? Please comment/share your point-of-views, and hoping "us" to get balanced ASAP.
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