hybrid armor op? (in 2v2) (Full Version)

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dfo99 -> hybrid armor op? (in 2v2) (2/6/2014 2:55:42)

lv 5 hybrid armor in action in a medium def player (medium in my opnion) http://prntscr.com/2pykjx

if i'm sure, the main reason that nobody agree my suggest to buff the assault bot in other thread was that some developer say: " we don't want a bot that work like a counter to everything" so the concept of work like a counter to everything is bad, but is exactly this that hybrid armor do, forcing everybody after waste alot of skills in a target, change to other oponent.

i don't test in 1v1




The Anonymous -> RE: hybrid armor op? (in 2v2) (2/6/2014 3:39:58)

It was overpowered...unlikely tactical mercs..adding a bonus on "defense" with a large amount of energy required.




Ranloth -> RE: hybrid armor op? (in 2v2) (2/6/2014 7:40:14)

But the Armor doesn't counter everything. Sure, it defends against both types, but is heavily dependant on your Dex and Tech (or your ally's). Taking words out of context with "one skill shouldn't counter everything" when it doesn't... That is seriously out of context here - or should I request a nerf to Defense Matrix, because it's a counter to every single Physical skill?

Also, test it in 1v1, before you complain. You also affect those who use it in 1v1, so why should you nerf it in 2v2? Because players there are mostly tanks, due to glass cannon builds (low defense) not working well there? That's not even an issue with the skill...




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