maybe we over looked something (Full Version)

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ambien -> maybe we over looked something (2/6/2014 15:34:13)

looking at the builds which we see that use str in their bhs builds, mercs, chs, bms, tms builds have we over looked some thing . maybe we have l think we also forgot one thing l did. classes do hit hard with high str. most classes that are 40th level that use high str for their prime attack. are those players putting their rank pts in the prime damg, or pistol, or bot, aux and so on. if they are putting pts in prime weapon ranks they will do a lot more damg putting +12 in prime rank pts damg will add up fast. 4 slots =s 12 more pts of damg that is alot . which l belive does account for the unreal damg sometime the weapon type deals out.

l think the ranks pts do count for a lot of the damg then before. stands to reason l forgot about rank pts damg.

does anyone else think ranks pts add fast for damg


always the syfy




Ranloth -> RE: maybe we over looked something (2/6/2014 15:39:54)

That's why we have ED Balance section, to give feedback on it and it could end up being re-balanced. It's basic concept right now, with the Legendary Mode, and it'll likely get expanded as the time passes.

Also, as a note, if that's the argument for why BHs and TMs are overpowered - but other classes aren't (if they are Legendary players) - then that's not an issue with the Mode itself, but classes.




Noobatron x3000 -> RE: maybe we over looked something (2/6/2014 15:54:36)

I feel its overlooked because the games got to a point where its unplayable at the end game in pvp.

I mean play a 40 and look at the wait times for 1v1 and 2v2 ,

Then when you finally do get in a fight look at the levels and the balance (more of a problem in 2v2 admitably)

In conclusion my 40 is completely retired as of a few days ago just playing lowbs . till they hit the level they run into juggers then I restart again.




Mother1 -> RE: maybe we over looked something (2/6/2014 16:04:56)

@ Noobatron

Off topic

Now do you see what I was getting at when you were telling me that we should ignore wait times for the hope of more balanced fights? If this is how it is for level 40 (which has the smallest level range) everyone else at all the level ranges will suffer a lesser but similar fate.

Leaving the game unbalanced with everything outside of match making while cutting the range won't solve the problem but make it worse. If the staff fixed (Not just change the flavor of the week build) and I mean actually fixed the other problems in game then this wouldn't be too much of an issue since

1 people would be staying and not quitting
2 numbers would be higher in all level ranges
3 Their might be more variety so even if you face a higher level you won't face your bane build or an overused build (I said might because I still don't think most people would choose being creative over being a sheep with a winning build)

On topic

The way people use their extra stats are their choice. But at the same time with the way balance is (which is broken) they are going to add extra points to the stats the works with their build which in this case is strength. But still I personally feel this is a problem with balance and not the mods themselves. The staff needs to get the problem by the roots not by branches to be honest.




Noobatron x3000 -> RE: maybe we over looked something (2/6/2014 16:17:45)

I stand by my conviction

longer wait times for better balanced fights level wise is worth it .

However what we have right now are long wait times for fights with a 6 lvl gap.




Mother1 -> RE: maybe we over looked something (2/6/2014 16:42:36)

@ Noobatron

Which will be even longer when they actually cut the range down to two. If everything else was balanced or close to being balanced as possible then I could agree with you somewhat because when you wait for those fights (if a person actually has that patience) then they will be matched up with a fair as possible fight.

However cutting the range without fixing the other problems will only cause said person to face the same people using the same builds (mostly the players you and myself mentioned) only this time it will be without relief due to not only the smaller level range but balance pushing it in those players favor.

Believe it or not while what you said is true (players facing unfair odds with little to not chance of winning quit or run) facing the same players within your level range using builds that are hard to counter unless you use their same build (definition of overpowered) Without relief also causes players to quit as well so in reality while some players would get relief, others will end up suffering in the process. It is a sad fact but at the same time true.

Which was why I stand by my conviction of fixing the balance problems outside of matchmaking first so more builds will stand a chance, then cut the level range if needed. Because if you cut the level range and you contently get paired with the same players that are within your range that keep clobbering you due to bad balance while it might be a fair fight level wise it still isn't a fair fight due to balance.




Dual Thrusters -> RE: maybe we over looked something (2/6/2014 18:56:29)

@Noobatron

So you would like to wait 20 minutes for a fight against your own level?

Well just my opinion, I would rather have 25 battles vs level 40s in an hour than 5-ish battles vs my own level.




Thylek Shran -> RE: maybe we over looked something (2/6/2014 19:49:09)

quote:

does anyone else think ranks pts add fast for damg

Definetly. Especially the primary bonus because it can be used every turn.
Because they sum up (10*3=30) it is very unfair and unbalanced.
Basically legendary ranks are a reward to players who play alot by
granting them a better win rate. The problem is that legendary ranks
quickly sum up to 40, 100 or even 200 extra skill points for defenses
and damage. Legendary rank 20 (Primary and gun dmg) is like having
a medium Field Commander for the whole battle without the need to
spend a turn to buff.

Personally I think that its a very bad idea that legendary ranks grant
so much extra power. I would prefer something more creative like
extra skills, headstyles, vehicles (or vehicle upgrades !),
great looking armors that dont make you fat, cores and
animations/effects to reflect the status of a Legendary player.




Exploding Penguin -> RE: maybe we over looked something (2/6/2014 19:54:05)

I actually have never seen how the legendary ranks interface works exactly, so I wouldn't know.

But if it's +10 damage per investment or +10 resistance per investment... that's kind of beyond ridiculous. I understand that if you play a lot more then you should naturally gain a slightly higher win rate to compensate, but that's only accentuated by legendary ranks when the level 40 vs. 37s and stuff is already a plus. If legendary ranks are going to exist, they should be minute such as +3-5 damage and resist.




Ranloth -> RE: maybe we over looked something (2/6/2014 19:59:25)

I believe it was +3 damage per point and +4 Def/Res (per point). I'm really unsure myself, and digging up the exact screenshot could be difficult - it was either on Twitter or in DNs, or maybe both.




Thylek Shran -> RE: maybe we over looked something (2/6/2014 20:04:24)

@Expolding Penguin

There are 6 categories for bonus weapon damage and defenses
which all have a cap of 10 levels:

- Primary weapon (3 dmg per level)
- Gun (4 dmg per level)
- Aux (4 dmg per level)
- Defense (3 points per level)
- Resistance (3 points per level)
- Robot (4 dmg per level)

Each Legendary rank does grant 1 Legendary Point.
So the Legendary Points are capped at 60 (6*10)
and maybe so are the Legendary ranks.

At rank 1 you can spend the point to primary damage
but all further levels and categories have to be unlocked
for 15,000 Credits or 250 Varium.




Ranloth -> RE: maybe we over looked something (2/6/2014 20:06:26)

quote:

all further levels and categories have to be unlocked
for 15,000 Credits or 250 Varium.

Oh. That I did not know, and suddenly, I feel like the Legendary Mode is a bit... eh.




Noobatron x3000 -> RE: maybe we over looked something (2/6/2014 20:09:40)

The numbers sound small but the problem is you start getting to legend rank 20 +

your getting a 70 damage increase or 30 def + res advantage or a mix of the too and of course the longer the battle gos on the more insane this advantage gets.

And when you factor in the fact at the minute 40s can face 35s. yes its changing to 38s soon it still isn't enough a legend rank 1 40 is pretty much a free win for a legend rank 20 40 with a brain never mind a 38 and the poor 35s...

thought we were trying to avoid the free win bs. It just feels to elitist for me the hard core players benefit far to much you start getting towards legend rank 10 you get a massive advantage you get above that your almost unstoppable . Start getting to the point of legend rank 40 +30 primary damage +30 resistance and defence + 40 sidearm damage you are unstoppable . never mind the other buffs.

@trans considering to get to legend rank 2 its 7.2k xp the price tag is nothing you can afford the credit price with change just from the credits you'd get in 1v1 earning the 7k xp.




Exploding Penguin -> RE: maybe we over looked something (2/6/2014 20:10:30)

Oh, so that's what they meant by it being unlocked.

I think I'll go to the suggestions forum and post some suggestions for new legendary ranks now...




Pemberton -> RE: maybe we over looked something (2/7/2014 0:47:56)

When you add legendary ranks in an imbalanced game, you definitely over looked something. Something really obvious.




goldslayer1 -> RE: maybe we over looked something (2/7/2014 0:55:12)

@Noobatron
I have not seen the "Legendary" ranks myself as i have not reached level 40.

but i can see how its a problem if you still keep getting stat/power increase after reaching level cap.
especially against lower levels.




Exploding Penguin -> RE: maybe we over looked something (2/7/2014 10:57:30)

I posted some suggestions which I feel are a bit better for legendary ranks. They mostly include small reductions in chances of getting stunned and chances of stunning, and very tiny reductions in EP costs of skills. Solid damage boosts in small amounts are still very noticeable in the long run, IMO, and thus legendary ranks should probably get changed around.




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