New Legendary Ranks (Full Version)

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Exploding Penguin -> New Legendary Ranks (2/6/2014 20:21:43)

To be more on the creative side rather than literally just almost-cloning stat point effects, I'll suggest new legendary ranks stuff. This is not meant to be for balance, this is meant to be for creativity. All effects are per 1 rank point with no diminishing returns.

Stun Technology: +1% stun chance per investment

Conserver: -.4% EP cost on all skills use per investment

Health Regenerator: +1.5% more HP healed when healing HP through any form of core, skill, etc...

EP regenerator: +2% more EP gained when draining/recovering

Drain Resist: EP-removers are 1.3% less effective

Hot Blooded: gain +1.3% rage on all attacks and defends

Cold Blooded: The enemy gains -1.3% rage on all attacks you land and defends you do

Stun resist: Resist chances of being stunned by 1%

Deadly Debuffs: Debuffs placed on the opponent, including DoTs, but not including defense-lowering ones (lowering dexterity and techology do not mean they lower defense. Defense-lowering ones are necrosis and armor annihilator, and other similar ones) have increased 1.1% more effect

Enforced Buffs: All buffs, including ones from cores like armored roots and ones from bots like thorns, gets an increased effect of 1.2%

...that should do for now. Let me know what you think!





Noobatron x3000 -> RE: New Legendary Ranks (2/7/2014 13:04:01)

Seems pretty good more balanced then the current system , The buffs are useful with numbers mostly low enough not to be abused to badly.

However the stun chance buff worries me I feel that could be abused. since stun chance already increases the more support you have vs your opponent.




Ranloth -> RE: New Legendary Ranks (2/7/2014 13:07:04)

I'd remove anything that improves luck factors - it's Shadow Arts all over again, and some classes just finding it more convenient than others (depends on builds). Anti-luck is actually welcome, anytime.

Apart from that, seems interesting!




Exploding Penguin -> RE: New Legendary Ranks (2/7/2014 13:24:46)

I've nerfed conserver a little because - 0.6% is actually a lot more than it seems. It can save you 20+ EP per battle with just 1 rank point investment. It's now 0.4% less EP cost.




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