Ranloth -> RE: Juggernaut Balance (2/9/2014 18:23:31)
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The mode needs massive overhaul - a bit more difficult at lower level and a bit easier at higher level. I'm not talking about Delta ratios for Juggernaut, but something less frustrating and more manageable. Ranges, imo, should be scaled, depending on your level. Say, 8 levels difference is less significant at lower level than it is at higher level - excluding personal experience of the game. It seriously needs a massive change, because ranges don't often work out across 40 levels - in the same way, what's balanced at lower level, may be imbalanced at higher level instead. What could be done is being able to face players with a total level from =CEILING(Your Level * 1.33) to =CEILING(Your Level * 1.5). So, as L40 player, you could face players with a total level of 54-60, or in simpler terms, players between Lvl 27 and 30, whose total level adds up to min. of 54 and max. of 60. If we use L35 example, ranges would be 47-53, or in other words, players between Level 23 and 27, whose total level adds up to min. 46 and max. 52. And one more, with L30 player, ranges would be 40-45, or simply put, players between Level 20 and 25, whose total level adds up to min. 40 and max. 45. Furthermore, they could put emphasis on fairer matchups before going down the ranges, so it'd ensure it's still difficult but beatable. It's a rough idea, but the ranges look somewhat balanced and a bit more manageable.
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