RE: Why we need more 0 energy skills (Full Version)

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Exploding Penguin -> RE: Why we need more 0 energy skills (2/16/2014 0:08:53)

quote:

another skill that can possible become a 0 energy skill is blood scythe. If we made the chance to make it deflectable based on support or the % of defense it ignores based on a different stat,, that would add a new demension of gameplay.


This is what I was getting at when I said it'll become essential. Who wouldn't invest in a skill that does more damage than strike, costs no energy, AND is reusable? You're essentially bringing back a modified of meteor shower that's deflectable and reusable.




edwardvulture -> RE: Why we need more 0 energy skills (2/16/2014 1:37:00)

With a strength build that has 17 support, that skill would be no where near OP because of the huge chance to deflect therefore making it an option and not essential in that specific scenario. And don't say str/sup Mage would abuse it. We all know that build is dead.




Ranloth -> RE: Why we need more 0 energy skills (2/16/2014 6:06:28)

Nah, we don't need more 0 EP skills. Huge chance to deflect isn't an ideal way to balance powerful skill either - deflects > blocks, so it'd be quite powerful even if deflected. So what if Str/Supp Mage is dead? That's at the current state of balance - it would be different if your suggestion with Fire Scythe was implemented... BMs are also dead, but if you give them 1 hit KO SuperCharge, they would be fine - and don't tell me that'd overpower them, because BMs are dead, so it's fine.




Exploding Penguin -> RE: Why we need more 0 energy skills (2/16/2014 12:46:58)

quote:

With a strength build that has 17 support, that skill would be no where near OP because of the huge chance to deflect therefore making it an option and not essential in that specific scenario. And don't say str/sup Mage would abuse it. We all know that build is dead.


I'm pretty sure tech influences deflections, not support.




edwardvulture -> RE: Why we need more 0 energy skills (2/16/2014 13:54:34)

BM's aren't dead...




lionblades -> RE: Why we need more 0 energy skills (2/16/2014 13:58:29)

^They are dead at endgame. Play around 20 1vs1 and 20 2vs2 and there will be only around 3-5 BM out of those 40 battles. Most are TM and BH (and few merc in 2vs2)




edwardvulture -> RE: Why we need more 0 energy skills (2/16/2014 14:01:16)

It is super easy to fix parasite, I don't understand why they haven't done it yet.




lionblades -> RE: Why we need more 0 energy skills (2/16/2014 14:11:42)

^Ikr, some players including myself have suggested some fixes and almost everyone here agrees Parasite needs some sort of buff to make it on par with all the other energy drainers.




Xendran -> RE: Why we need more 0 energy skills (2/16/2014 14:22:13)

quote:

This would give all those strength TM's another move to abuse whenever it is off of cooldown.


So i take it you havent fought the 26 support mage yet.




Exploding Penguin -> RE: Why we need more 0 energy skills (2/16/2014 18:51:29)

quote:

BM's aren't dead...


Very true statement. Just slightly buff energy parasite by maybe 1-2% more by max skill point investment and it'll already get loads of extra leverage.




edwardvulture -> RE: Why we need more 0 energy skills (2/19/2014 21:03:33)

quote:


I'm pretty sure tech influences deflections, not support.

That is correct but I'm suggesting the failure rate of hypothetical 0 energy blood scythe be scaled with support




Mother1 -> RE: Why we need more 0 energy skills (2/19/2014 21:23:53)

@ edwardvulture

which in turn would be leaving a tactical decision up to change in an already luck driven game. If this happened we would have people complaining about this big time since a lot of people already hate luck as it is.




edwardvulture -> RE: Why we need more 0 energy skills (2/19/2014 21:56:29)

Is rock, paper, scissor balanced?




Xendran -> RE: Why we need more 0 energy skills (2/19/2014 22:04:34)

Yes. This game is not rock paper scissors.
Balance means different things for different games.




Exploding Penguin -> RE: Why we need more 0 energy skills (2/19/2014 22:35:10)

ED used to be rock-paper-scissors, but it isn't anymore. Rock paper scissors was arguably more balanced, but if it wasn't it was definitely more fun.




Mother1 -> RE: Why we need more 0 energy skills (2/19/2014 22:52:11)

@ Exploding penguin

Indeed. before each of the classes had what they were good at, and what they were weak in. But at the same time that is what made the classes and the game great. Sadly now the staff is making the classes the same in many senses.

Example Before in delta, only TM CH, and TLM where energy classes, now all classes are energy classes due to adding costs to cores and the passive to active change.




edwardvulture -> RE: Why we need more 0 energy skills (2/20/2014 6:58:48)

^You're right now there are tech mages and weaker tech mages. The convergence of all the classes has made this game less diverse than ever.




s0u1ja b0y -> RE: Why we need more 0 energy skills (2/20/2014 18:20:29)

They're doing what the people wanted and asked for. Passives to actives was a player suggestion. All items equal, another player suggestion( I think). Tbh, whenever the game gets close to balance( like delta) a complete change is done for no reason.




Mother1 -> RE: Why we need more 0 energy skills (2/20/2014 18:24:31)

@ S0u1ja b0y

Remorse was the person who suggested all weapons level up. However from what he told me they didn't do it quite like he suggested.

Also Delta was anything but balanced. Sure it was more balanced in some areas compared to now, but it was never balanced. None of the phases were balanced not even beta which most people calm was the best phase.




edwardvulture -> RE: Why we need more 0 energy skills (2/20/2014 18:28:14)

i think the initial suggestion was to remove enhancements(I supported it all the way). Full customization and choice of whatever you wanted was a good idea but cores make weapons unequal. I can't say Passives to Actives were even close to being well thought out.




s0u1ja b0y -> RE: Why we need more 0 energy skills (2/20/2014 18:37:12)

@mother1
That's the point. They're trying to do what the players want and asked for. Granted the idea was implemented wrong, but it isnt the first time( probably not the last)

Deltas balance was 10x better than omega. At least you could win 4 lvls lower.




Exploding Penguin -> RE: Why we need more 0 energy skills (2/20/2014 21:29:44)

Delta was not really balanced because for almost the entire time an extremely slow tanky TLM build could very easily achieve the most ridiculous win rates. People just didn't use it because it required a good deal of skill and lots of patience since most of your fights were 15+ turns long. IA was fairly OP because it was reusable and/or didn't get that large of a damage nerf upon initial release, and don't forget the absurd Jugg win rates.




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