Xendran -> RE: Blood mage replacement or New skills for a better Balance (2/17/2014 21:05:28)
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Parasite sucks because the blood mage skill tree is just a garbage version of tech mage. E Shield instead of Def Matrix, Reflex instead of Technician. What's the problem? You may think none since reflex replaces the dex you lose when smoked, which you would think would be a good benefit. Nope. Because it, along with intimidate, scale with support. Intimidate is also garbage in general. Blood Mage has no method of dealing damage with support, but is also NOT an ubertank because of the scaling defensive options, because you HAVE to sacrifice other stats to get that support. Why do i want to lower their damage by 20 when i can raise my def/res by 20 and also get block/deflect? Not only this, but look at the tree on blood mage. Notice something? It's more expensive energy wise to play this class than it is to play a mage. MORE. Blood Mage burns through EP more than Tech Mage. So much so that as a mage with extra energy, i actually have to TRY to burn off all my energy against blood mages at times. Mark of Blood + Bludgeon at level 8 and 6 respectively is already 2/3 of your energy gone as a blood mage, but energy parasite also has some hidden damage penalty i believe, so if you use it second turn you're gimping your mark of blood. You could try to save your mark of blood for later but youll just get EP drained and your opponent will be recovering amounts of energy that will leave them with still plenty of energy to burn if you parasite them later. That also means the match has to last a certain length. 6 turns is a whole battle sometimes, and if you give up two of those turns dealing bad damage, some of which is penalizing your mark of blood, it just gets worse. Their dex caster is MASSIVELY inferior to the tech mage version, because not only does it cost MORE energy to use the skill tree effectively, but they get back not even remotely close the amount a tech mage will recover over the course of a battle. They also do not have Technician scaling with dex to help with resistance and deflections, and energy shield scales with support. Plasma Cannon (and bunker buster) as a standalone skill is crazy overpowered, but when combined with the garbage Blood Mage tree you get a mediocre skill. Mainly useful in 2v2 because it means they can at least do some damage before they get destroyed. Also, intimidate, again, is garbage. Why exactly does the blood mage need FIVE defensive skills? "Blood Mages are the more aggressive and violent version of the Tech Mage." I wasn't aware that being more violent meant having 41.6% of your skills as defensive. Now, combine this all with the fact that your energy draining potential is so low that you can't prevent most things from hitting you right in the face, or getting heal looped. Even if tech mage had battery backup and no skill was added to replace it, it would still be better than blood mage. Assimilate on its own is better than parasite, because even when you can't gain enough energy to use, you have a guaranteed way to drain a substantial portion of your opponent's energy immediately after they restore it. Most people backup the turn before their heal is off cooldown, or if they can rage bludgeon or something, so you aren't gonna get three turns of 15%. None of these negative synergies were actually thought about when they removed bloodlust and DA. Here is an example of a well-designed version of the Blood Mage: http://forums2.battleon.com/f/tm.asp?m=21587801
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