Stat Requirements = Agility (Full Version)

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Xendran -> Stat Requirements = Agility (2/15/2014 15:28:28)

Agility: Dump too many points into a stat, and you will be punished by being required to spend extra resources (stats / armor / shields) to make up for the punishment, which is lower def/res.

Stat Requirements: Dump too many points into a stat, and you will be punished by being required to spend extra resources (stats / buffs / skill points for effectiveness scaling) to make up for the punishment, which is lower damage/def/res (on the skill).

It's the same logic. Put too many points in X and you either need to sacrifice the base power of Y (Your overall survivability for agility, or the effectiveness of the skill for requirements) , or take out of X (your HP for agility, or the stat that scales the skill for requirements) to put into other stats.




Mother1 -> RE: Stat Requirements = Agility (2/15/2014 17:39:21)

Ok one problem I see with this idea.

With this kind of agility it will push everyone into using focus builds to avoid this penalty. Plus don't we already have something similar to this with our diminishing returns?




Ranloth -> RE: Stat Requirements = Agility (2/15/2014 17:53:30)

Ideally, stats shouldn't have diminishing returns. If they could all scale at the same rate, there would be no issue at all. In fact, you wouldn't feel like you shouldn't invest past certain mark, because you'll get lesser advantage from it.

Of course skills would have to be adjusted accordingly as well, unless you nerf the stat progression at lower level and increase at higher level, so on average it'll be the same but it's finally going to be equal, no matter how many stat points you invest into a specific stat.

Stat requirements are also to prevent abuse, but this goes to show a specific skill has been designed quite poorly, if you need to rely on restrictions just to balance it. There are ways around it, without limiting variety - such as hard cap (level scaled + skill level scaled?) for damage, so you wouldn't abuse it easily but neither would it be fixed at all levels which could hinder the skill.




Xendran -> RE: Stat Requirements = Agility (2/15/2014 18:17:40)

Woah im not sure i hit the mark on the head here guys.
This is not a suggestion or an idea or anything like that, this is an observation.

I am pointing out to the players that stat requirements function in an identical manner to agility (Limit the power of things fuelled by X when X reaches an arbitrary soft cap), which indicates that stat requirements are just as much of a bandaid fix that should be removed and rebalanced around.

One thing i'd like to show, by the way:
quote:


Stat requirements are also to prevent abuse, but this goes to show a specific skill has been designed quite poorly,


Identical to the issue of HP stacking with field medic.
Stat X is to good with Skill Y, so limit players who have too much of Stat X to prevent abuse with Skill Y.
The problem is then that the entire stat is now balanced around Skill Y's abuse situation.


quote:

Ideally, stats shouldn't have diminishing returns.


I totally forgot about this. Diminishing stat returns + stat requirements is basically having agility put onto every stat twice.
Go above X of this stat and we're gonna start nerfing your stat point worth.
Go even more above X of this stat and we're gonna start nerfing how high you can put Y skill (because you do not have enough stat points left to get the requirement for the desired level)

However, there is one thing that should diminish, and that is Def and Res.
Percentage based logarithmic def/res is the only way to truly go. It's not required but it opens up a lot of possibilities for better balance (and rage system could be completely removed, or have its purpose changed)




edwardvulture -> RE: Stat Requirements = Agility (3/2/2014 13:35:10)

quote:


I totally forgot about this. Diminishing stat returns + stat requirements is basically having agility put onto every stat twice.
Go above X of this stat and we're gonna start nerfing your stat point worth.
Go even more above X of this stat and we're gonna start nerfing how high you can put Y skill (because you do not have enough stat points left to get the requirement for the desired level)

Can you say agility x1 is better than agility x2?




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