Ranloth -> RE: Stats (2/15/2014 21:23:43)
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First you should assume the minimum damage the player should deal, assuming equal offense and defense - in other words, standard amount. For example, we can assume every player will hit 200 damage so: offense gets +200 damage boost over defense if defense = offense. (this is an example) Let's say L40 Player has 50 Tech and Dex (+200 Def and +200 Res) and Armor which is split into 60/60 Def/Res, for total of +260 Def and +260 Res. Using this example, 50 Strength should give you +200 Damage and your weapon should give you +260 damage - so you hit the standard assumed +200 damage. I hope this makes it a bit easier to understand what I'm trying to say, although, I can see it as a little bit confusing myself. Quite difficult to explain it... Unless we assume the standard damage one should hit with weapons, on equal defense and offense, we can't really do much about balancing out stat progressions + skills would have to be looked at as well, assuming the stat progression change would result in nerf/buff (skills would either end up UP or OP). Tl;dr: #2 + altering weapon damage would work out better.
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