Legend mode (Full Version)

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suboto -> Legend mode (2/17/2014 12:30:23)

Stated on the ed page there are 100ranks but only 60 are usable....
So to cover 20 more ranks 10hp and 10energy ranks thats makes 80
now whats about the last 20 ranks hmmmm
we could put them into:
skills ex: reduce energy cost,buff slighty,etc...
or we could put them in armor? the list is endless possibly extend the 8 categories
Also in another game i played for reaching level100 they got aura O_O
would love to have that for rank 100




Xendran -> RE: Legend mode (2/17/2014 21:22:30)

1800 Health
740 Energy

46 +33 Strength
46 +33 Dexterity
42 +13 Technology
26 +0 +6 Support

542 - 575 Primary Damage
552 - 585 Sidearm Damage
511 -526 Aux Damage (Increase this by 100ish vs high hp builds when using Improbability Gate)
303 - 352 Defense
303 - 340 Resistance

7 - 2 - 1
1 - 6 - 1
4 - 8 - 1
8 - 1 - 2

Sound overpowered? It is. Even more with all 4 stat cores instead of just support.
It's my build with 14 extra strength because that extra energy and hp let me take 6 points out of energy to bring it to base, and 8 out of health.

Also most people don't know this yet but +100 energy is a really really big deal.



quote:

Or we could put them in armor?


Piston Punch / Generator scaling gets way out of hand with this, and allows dex casters to be way way crazier because they wouldn't have garbage res because of +30 base res and +X armor res combining with the extra piston/gen scaling.




suboto -> RE: Legend mode (2/18/2014 6:16:01)

The legend mode energy/hp ranks wouldnt even come close to +100 of both... it would max out at 30 or 40 each




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