Weapon Stats (Full Version)

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SummerTime -> Weapon Stats (2/21/2014 16:11:53)

I never understood or found out why the dev's decided on such low stat numbers for weapons. I participated in late Delta and experienced having an extremely high number of stats because of enhancements.
I do not wish for enhancements to return but it was fun having such high stats because I could make ridiculous builds and have FUN, something that has never even entered my mind since Omega started.
Should weapons have higher stats? I think they should because me personally comparing now to then, Delta was far more fun just because of the fact I had higher stats and more build options. But delta is in the past and I want to talk about the present.
I feel restricted when seeing such low numbers where my stats are, I want freedom, flexibility, OPTIONS. I don't know if this is right but maybe the reason why people find it hard to create original builds or why there are so few builds is because we have low stats.
If stats were increased, I honestly don't have a good idea of how much, then maybe we will see an increase in players making their own builds, builds they have thought up from scratch.

Seriously, when was the last time you bothered to even come up with a new build never seen before or a build somewhat seen before or being used today but different in a way? Yeah I honestly can't say I have in the past six months because its 1)impossible or 2) I am discouraged from the amount of stats I have.

Do you somewhat feel the same way?




Xendran -> RE: Weapon Stats (2/21/2014 17:50:38)

quote:


Seriously, when was the last time you bothered to even come up with a new build never seen before or a build somewhat seen before or being used today but different in a way?


Tried making a 5 focus sword mage.
nope.jpg

I mean it CAN work, sometimes, and it's really fast when it does but it's got a trash win ratio.
Funnily enough, switching to staff to gain assim made it worse.




s0u1ja b0y -> RE: Weapon Stats (2/22/2014 1:21:03)

The game discourages build diversity. Try to make a focus build, nope. Try to make a strong/supp build nope. You pretty much have to use one of the common builds of your class or die. Until they fix having everything in one stat without any consequences, build diversity will be impossible.




Thylek Shran -> RE: Weapon Stats (2/22/2014 5:27:53)

TM has build limitations because its the only class with 4 skills that require a class only weapon (Staff, Blades, Club).
Because Assimilation is a key skill and a "must have", sword builds for TMs are pretty much a fail because Assimilation
requires a Staff. Mercenary only has 2 such skills while Surgical Strike is the only Ultimate skill that has no weapon limitation.




Pemberton -> RE: Weapon Stats (2/22/2014 7:00:45)

Good point. Some classes have the advantage of using swords for extra stats and dmg without losing important skills.
And some classes cannot compete with swords because they lose important skills (energy drains)




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